Compara los precios de Cossacks II: Napoleonic Wars en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GSC Game World. Publicado por GSC Game World. Lanzado el 26/8/2011. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 73/100.

Forget clicking units into blobs, this one makes you think like a Napoleonic general, with formation discipline, fatigue, and coal supplies deciding battles before a single musket fires.

I have a soft spot for strategy games that punish the lazy, and Cossacks II: Napoleonic Wars punishes the lazy with ruthless efficiency. Where most RTS titles reward whoever clicks fastest, this one rewards whoever marches smartest. The core loop is built around formations that are not just cosmetic: column gets your men down the road without sapping their fatigue, but leaves them exposed to artillery, while line formation maximises musket output at the cost of mobility, and square is your last resort when cavalry closes in from every angle. Get the formation call wrong and your morale bar collapses, your regiment breaks, and you lose control of those men entirely until they can be reformed. That is a level of period authenticity that most Napoleonic-themed games gesture at and then quietly ignore. The decision layer goes deeper once you factor in the resource system. Food keeps your troops from losing morale between engagements, coal is literal gunpowder consumed shot by shot, and road control is arguably the most important strategic variable in the game. Soldiers travelling on roads lose no fatigue, which means every river crossing and every town on the map network is genuinely worth fighting over, not for arbitrary victory points, but because controlling those roads is how you keep a rested, coherent army in the field. That kind of systemic coherence is rare and worth appreciating. The AI, at harder difficulties, understands this too, and will probe flanks and exploit exhausted formations rather than simply rushing the nearest unit cluster. The Battle for Europe mode layers a turn-based strategic map on top of the real-time battles, letting you pick from France, Russia, Prussia, Austria, Egypt, or Great Britain and work toward continental dominance. Think of it as a simplified Risk board that contextualises each real-time engagement, with your commander earning promotions over time, which gradually unlocks light infantry, engineers, cavalry, artillery, and eventually elite units. The progression is slow but logical. The limitation that hurts most is that Battle for Europe cannot be played in multiplayer, so the strategic map layer is a purely solo experience. Multiplayer is limited to skirmish and historical battles modes for up to seven players, which feels thin by modern standards. Honestly, the criticisms that have followed this game since its original 2005 release are not wrong. Fans of the first Cossacks will notice the step back in raw content: fewer playable nations, a narrower technology tree, and a smaller pool of single-player maps. The interface becomes strained when managing large formations simultaneously with economic tasks, and the economic management itself can feel like an unfinished system when a resource dries up mid-battle with little recourse. The zoom is limited in one direction, defensive building dynamics can produce river-stalemate scenarios that feel more like the Western Front than Austerlitz, and the online player base in 2026 is close to zero. A built-in map editor exists, but the modding community never reached the scale that would make long-term content discovery comfortable. For a specific kind of strategy player, one who reads about reloading intervals and appreciates why the square formation existed, this game still delivers something almost no other RTS does at this budget level: genuine Napoleonic tactical logic encoded into real mechanics. Newcomers willing to lose the first five or six battles before the formation and fatigue systems click into place will find a game with real depth under its dated exterior. Everyone else should look at Cossacks 3 or Total War: Empire first. Diego, Scout Team

Cossacks II: Napoleonic Wars

Cossacks II: Napoleonic Wars

26 ago 2011GSC Game World
GamerScout opina

Forget clicking units into blobs, this one makes you think like a Napoleonic general, with formation discipline, fatigue, and coal supplies deciding battles before a single musket fires.

PC
ProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.83

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.835 Jun 2026
Keyshops
€0.76€0.81€0.85€0.905 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Cossacks II: Napoleonic Wars

I have a soft spot for strategy games that punish the lazy, and Cossacks II: Napoleonic Wars punishes the lazy with ruthless efficiency. Where most RTS titles reward whoever clicks fastest, this one rewards whoever marches smartest. The core loop is built around formations that are not just cosmetic: column gets your men down the road without sapping their fatigue, but leaves them exposed to artillery, while line formation maximises musket output at the cost of mobility, and square is your last resort when cavalry closes in from every angle. Get the formation call wrong and your morale bar collapses, your regiment breaks, and you lose control of those men entirely until they can be reformed. That is a level of period authenticity that most Napoleonic-themed games gesture at and then quietly ignore. The decision layer goes deeper once you factor in the resource system. Food keeps your troops from losing morale between engagements, coal is literal gunpowder consumed shot by shot, and road control is arguably the most important strategic variable in the game. Soldiers travelling on roads lose no fatigue, which means every river crossing and every town on the map network is genuinely worth fighting over, not for arbitrary victory points, but because controlling those roads is how you keep a rested, coherent army in the field. That kind of systemic coherence is rare and worth appreciating. The AI, at harder difficulties, understands this too, and will probe flanks and exploit exhausted formations rather than simply rushing the nearest unit cluster. The Battle for Europe mode layers a turn-based strategic map on top of the real-time battles, letting you pick from France, Russia, Prussia, Austria, Egypt, or Great Britain and work toward continental dominance. Think of it as a simplified Risk board that contextualises each real-time engagement, with your commander earning promotions over time, which gradually unlocks light infantry, engineers, cavalry, artillery, and eventually elite units. The progression is slow but logical. The limitation that hurts most is that Battle for Europe cannot be played in multiplayer, so the strategic map layer is a purely solo experience. Multiplayer is limited to skirmish and historical battles modes for up to seven players, which feels thin by modern standards. Honestly, the criticisms that have followed this game since its original 2005 release are not wrong. Fans of the first Cossacks will notice the step back in raw content: fewer playable nations, a narrower technology tree, and a smaller pool of single-player maps. The interface becomes strained when managing large formations simultaneously with economic tasks, and the economic management itself can feel like an unfinished system when a resource dries up mid-battle with little recourse. The zoom is limited in one direction, defensive building dynamics can produce river-stalemate scenarios that feel more like the Western Front than Austerlitz, and the online player base in 2026 is close to zero. A built-in map editor exists, but the modding community never reached the scale that would make long-term content discovery comfortable. For a specific kind of strategy player, one who reads about reloading intervals and appreciates why the square formation existed, this game still delivers something almost no other RTS does at this budget level: genuine Napoleonic tactical logic encoded into real mechanics. Newcomers willing to lose the first five or six battles before the formation and fatigue systems click into place will find a game with real depth under its dated exterior. Everyone else should look at Cossacks 3 or Total War: Empire first.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamFormation TacticsMorale SystemNapoleonic EraTurn-Based Strategic LayerHistorical BattlesFatigue MechanicsRoad ControlSix NationsHardcore Difficulty

Requisitos del sistema

Mínimos

Sound
Sound card with DirectX 9.0 support
Video
Video Card with 128MB dedicated memory and DirectX 9 Compatible
Memory
512 MB
DirectX®
9.0 or higher
Processor
1.4 GHz CPU
Hard disk space
1.8GB
Operating system
Windows® XP and higher

Sigue explorando

Community Discussion

Be the first to comment on Cossacks II: Napoleonic Wars.

Reseñas y valoraciones

Metacritic
73
Steam
57%(647)

Información del juego

Desarrolladora
GSC Game World
Distribuidora
GSC Game World
Fecha de lanzamiento
26 ago 2011

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de GSC Game World

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Cossacks II: Napoleonic Wars →

Preguntas frecuentes sobre Cossacks II: Napoleonic Wars

¿Cuánto cuesta Cossacks II: Napoleonic Wars?

El precio de Cossacks II: Napoleonic Wars cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Cossacks II: Napoleonic Wars más barato?

Compara los precios de Cossacks II: Napoleonic Wars en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Cossacks II: Napoleonic Wars?

Cossacks II: Napoleonic Wars está disponible en PC.

¿Cuándo se lanzó Cossacks II: Napoleonic Wars?

Cossacks II: Napoleonic Wars se lanzó el 26 de agosto de 2011.

¿Quién desarrolló Cossacks II: Napoleonic Wars?

Cossacks II: Napoleonic Wars fue desarrollado por GSC Game World.

¿Merece la pena comprar Cossacks II: Napoleonic Wars?

Cossacks II: Napoleonic Wars tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.