Compara los precios de Cossacks: Back to War en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GSC Game World. Publicado por GSC World Publishing. Lanzado el 2/9/2010. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 60/100.

Every Cossacks title rolled into one standalone package, but newcomers should know upfront: the 101 disconnected missions are a grind, not a campaign, and the AI cheats harder than your average Paradox game.

I have a soft spot for RTSes that treat economy as seriously as combat, and Cossacks: Back to War scratches that itch in ways most modern titles have quietly abandoned. Managing five simultaneous resources, wood, stone, iron, gold, and coal, while keeping a population of peasants alive and productive is the actual game here. Let your supply lines slip and your cannons go silent; the AI will not wait for you to recover. That resource pressure is the loop that keeps sessions tense even on familiar maps. The headline number everyone cites is the unit cap. The engine supports up to 8,000 soldiers on a single map, and the largest maps stretch across the equivalent of 30 by 20 screens. That is not a marketing figure, it is a logistics problem. Grouping those soldiers into named formations, then maneuvering several formations as a single block, is the closest thing this genre had to a real-time operational layer before the Total War series popularized it. Cannons add another decision tier: mortars for buildings, standard cannons for massed infantry, grape shot for close-range clusters, multi-barrelled pieces for rapid reload. Choosing the wrong mix before a battle is genuinely punishing. Back to War adds Switzerland and Hungary, bringing the total nation count to 20. Switzerland fields halberdiers, lance knights, harquebusiers, and mounted chasseurs. Hungary counters with militiamen, frontiersmen, Pandurs, and mounted Pandurs. Each nation also gets 20 new building types, which shifts base-construction feel in ways that matter once you have committed 30 minutes to a map. Turkey and Algeria pick up the Bedouin, a camel-mounted unit that arrives bundled in Mod1 alongside 30 extra units and three new cannon types. The nation differences are real but skew cosmetic at the top level, a consistent criticism across reviews, and that is fair. Ukraine leans on Serdiuks and Cossack cavalry; China starts with more peasants and better food economy. The asymmetry exists and rewards experimentation across the 20 factions, it just does not go as deep as the roster size implies. The problems are real and have been real since the original release. There is no scripted campaign connecting the 101 single-player missions, so progression is a personal spreadsheet rather than a story. The AI is efficient to the point of being artificial, flooding the map with armies before a human economy could plausibly support them, and it famously destroys its own buildings before you can capture them rather than letting you convert assets. Sound design outside of gunpowder units is flat. Pathfinding is acceptable but not impressive. These were live complaints at launch and Back to War did nothing to address them. The 2D engine, still in service by the time this hit Steam in 2010, is a stylistic choice at this point rather than a liability, and the game will run on hardware that would struggle with anything from the last decade. For a newcomer to the Cossacks series, Back to War is actually the correct entry point. It is standalone, it includes a tutorial, and it bundles everything GSC Game World built across the first two releases. Veterans of Age of Empires who want tighter economic pressure and genuinely massive battles will find a home here. Anyone expecting the strategic depth of the later Cossacks 3 reboot, or who needs narrative momentum to stay motivated, will bounce off the mission structure within a week. Diego, Scout Team

Cossacks: Back to War

Cossacks: Back to War

2 sept 2010GSC Game WorldGSC World Publishing
GamerScout opina

Every Cossacks title rolled into one standalone package, but newcomers should know upfront: the 101 disconnected missions are a grind, not a campaign, and the AI cheats harder than your average Paradox game.

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I have a soft spot for RTSes that treat economy as seriously as combat, and Cossacks: Back to War scratches that itch in ways most modern titles have quietly abandoned. Managing five simultaneous resources, wood, stone, iron, gold, and coal, while keeping a population of peasants alive and productive is the actual game here. Let your supply lines slip and your cannons go silent; the AI will not wait for you to recover. That resource pressure is the loop that keeps sessions tense even on familiar maps. The headline number everyone cites is the unit cap. The engine supports up to 8,000 soldiers on a single map, and the largest maps stretch across the equivalent of 30 by 20 screens. That is not a marketing figure, it is a logistics problem. Grouping those soldiers into named formations, then maneuvering several formations as a single block, is the closest thing this genre had to a real-time operational layer before the Total War series popularized it. Cannons add another decision tier: mortars for buildings, standard cannons for massed infantry, grape shot for close-range clusters, multi-barrelled pieces for rapid reload. Choosing the wrong mix before a battle is genuinely punishing. Back to War adds Switzerland and Hungary, bringing the total nation count to 20. Switzerland fields halberdiers, lance knights, harquebusiers, and mounted chasseurs. Hungary counters with militiamen, frontiersmen, Pandurs, and mounted Pandurs. Each nation also gets 20 new building types, which shifts base-construction feel in ways that matter once you have committed 30 minutes to a map. Turkey and Algeria pick up the Bedouin, a camel-mounted unit that arrives bundled in Mod1 alongside 30 extra units and three new cannon types. The nation differences are real but skew cosmetic at the top level, a consistent criticism across reviews, and that is fair. Ukraine leans on Serdiuks and Cossack cavalry; China starts with more peasants and better food economy. The asymmetry exists and rewards experimentation across the 20 factions, it just does not go as deep as the roster size implies. The problems are real and have been real since the original release. There is no scripted campaign connecting the 101 single-player missions, so progression is a personal spreadsheet rather than a story. The AI is efficient to the point of being artificial, flooding the map with armies before a human economy could plausibly support them, and it famously destroys its own buildings before you can capture them rather than letting you convert assets. Sound design outside of gunpowder units is flat. Pathfinding is acceptable but not impressive. These were live complaints at launch and Back to War did nothing to address them. The 2D engine, still in service by the time this hit Steam in 2010, is a stylistic choice at this point rather than a liability, and the game will run on hardware that would struggle with anything from the last decade. For a newcomer to the Cossacks series, Back to War is actually the correct entry point. It is standalone, it includes a tutorial, and it bundles everything GSC Game World built across the first two releases. Veterans of Age of Empires who want tighter economic pressure and genuinely massive battles will find a home here. Anyone expecting the strategic depth of the later Cossacks 3 reboot, or who needs narrative momentum to stay motivated, will bounce off the mission structure within a week.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:sub-5Historical RTSMass-Unit CombatFive-Resource EconomyFormation ControlStandalone ExpansionNation AsymmetryCannon VarietyTutorial IncludedLAN Multiplayer

Requisitos del sistema

Mínimos

OS
Microsoft Windows XP Home (Service Pack 3)
Sound
100% Direct Sound Compatible
Memory
512MB RAM
Graphics
Intel GMA 950
Processor
Intel Atom N270
Controller
"mouse" or touchpad
Hard Drive
550MB space free
Internet Connection
56 Kbit/sec

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Reseñas y valoraciones

Metacritic
60

Información del juego

Desarrolladora
GSC Game World
Distribuidora
GSC World Publishing
Fecha de lanzamiento
2 sept 2010

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Cossacks: Back to War está disponible en PC.

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Cossacks: Back to War se lanzó el 2 de septiembre de 2010.

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Cossacks: Back to War fue desarrollado por GSC Game World y publicado por GSC World Publishing.

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Cossacks: Back to War tiene una puntuación Metacritic de 60/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.