Compara los precios de Cosa Nostra en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nicholas Rizzo. Publicado por Nicholas Rizzo. Lanzado el 13/11/2018. Disponible en PC. Géneros: Action, Indie, Strategy.

A one-man indie hit on the mafia fantasy that clocks in under two hours and leans hard into comedy - intentional or not. Approach with low expectations and a discount coupon.

My spreadsheet instinct kicked in immediately here: 12 contracts, a single developer, a Unity build, and a Steam rating sitting right at 55% across 52 reviews. Those numbers tell you exactly what kind of evening you are signing up for before you even launch the executable. Cosa Nostra is a first-person action game built around contract missions set in the early 1980s American Mafia. You work for a Don named Carbone, climbing the crime ladder one assignment at a time, choosing between stealth approaches, setting traps, or just unloading on everyone in the room. The branching story promises that your decisions reshape relationships - former enemies can become allies and vice versa - which is a genuinely interesting mechanical hook for a game at this price point. In practice, the execution is rougher than the pitch. The core loop is shorter than most players expect: community feedback consistently puts completion time around 90 minutes to two hours for the full contract set. Enemy AI is a significant drag - opponents clip through geometry, have pin-point accuracy that spikes sharply in later missions, and can be triggered through walls under the right conditions. The graphics are flat and largely untextured, which is fine for a solo-developed Unity title but worth knowing upfront if visual fidelity matters to you. There is no mod ecosystem to speak of, no post-launch content campaign, and the tutorial does only the bare minimum to orient newcomers to the controls. What actually works, somewhat surprisingly, is the unhinged tone. The over-the-top gore, the jankiness of the takedown animations, and the sheer audacity of some mission scenarios produce a specific kind of low-budget charm that a portion of players genuinely respond to. The snap-neck stealth kills and the arcade-style gunplay are not polished, but they land with a physical silliness that keeps short sessions entertaining rather than frustrating. If you have ever laughed your way through a clearly unfinished indie and come away oddly satisfied, you know the register this game operates in. The weapon variety and the multiple kill methods per contract - stealth, traps, guns - do provide some replay incentive on a second pass, even if the structural depth is thin. For strategy and sim players who need decision-tree weight and consequence to stay engaged, Cosa Nostra will feel skeletal. The branching story does not reach the complexity the description implies, and there is no systemic sandbox to experiment in once you have cleared the contract list. This is firmly a curiosity item, not a commitment. The honest audience here is someone who wants a quick, goofy mafia power fantasy and is fully prepared to laugh at the seams rather than be immersed by them. Diego, Scout Team

Cosa Nostra

Cosa Nostra

13 nov 2018Nicholas Rizzo
GamerScout opina

A one-man indie hit on the mafia fantasy that clocks in under two hours and leans hard into comedy - intentional or not. Approach with low expectations and a discount coupon.

PC
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Mínimo histórico: €8.00

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My spreadsheet instinct kicked in immediately here: 12 contracts, a single developer, a Unity build, and a Steam rating sitting right at 55% across 52 reviews. Those numbers tell you exactly what kind of evening you are signing up for before you even launch the executable. Cosa Nostra is a first-person action game built around contract missions set in the early 1980s American Mafia. You work for a Don named Carbone, climbing the crime ladder one assignment at a time, choosing between stealth approaches, setting traps, or just unloading on everyone in the room. The branching story promises that your decisions reshape relationships - former enemies can become allies and vice versa - which is a genuinely interesting mechanical hook for a game at this price point. In practice, the execution is rougher than the pitch. The core loop is shorter than most players expect: community feedback consistently puts completion time around 90 minutes to two hours for the full contract set. Enemy AI is a significant drag - opponents clip through geometry, have pin-point accuracy that spikes sharply in later missions, and can be triggered through walls under the right conditions. The graphics are flat and largely untextured, which is fine for a solo-developed Unity title but worth knowing upfront if visual fidelity matters to you. There is no mod ecosystem to speak of, no post-launch content campaign, and the tutorial does only the bare minimum to orient newcomers to the controls. What actually works, somewhat surprisingly, is the unhinged tone. The over-the-top gore, the jankiness of the takedown animations, and the sheer audacity of some mission scenarios produce a specific kind of low-budget charm that a portion of players genuinely respond to. The snap-neck stealth kills and the arcade-style gunplay are not polished, but they land with a physical silliness that keeps short sessions entertaining rather than frustrating. If you have ever laughed your way through a clearly unfinished indie and come away oddly satisfied, you know the register this game operates in. The weapon variety and the multiple kill methods per contract - stealth, traps, guns - do provide some replay incentive on a second pass, even if the structural depth is thin. For strategy and sim players who need decision-tree weight and consequence to stay engaged, Cosa Nostra will feel skeletal. The branching story does not reach the complexity the description implies, and there is no systemic sandbox to experiment in once you have cleared the contract list. This is firmly a curiosity item, not a commitment. The honest audience here is someone who wants a quick, goofy mafia power fantasy and is fully prepared to laugh at the seams rather than be immersed by them.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:indieContract Mission StructureBranching StoryFirst-Person StealthArcade GoreSolo DeveloperLow-Budget CharmShort PlaytimeTrap-Based Kills

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
5 GB available space
Graphics
Dedicated Graphics
Processor
Modern Intel Pentium or AMD Equivalent

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
5 GB available space
Graphics
GTX 750ti or AMD Equivalent
Processor
Intel Core i3 or AMD Equivalent

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Información del juego

Desarrolladora
Nicholas Rizzo
Distribuidora
Nicholas Rizzo
Fecha de lanzamiento
13 nov 2018

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¿En qué plataformas está disponible Cosa Nostra?

Cosa Nostra está disponible en PC.

¿Cuándo se lanzó Cosa Nostra?

Cosa Nostra se lanzó el 13 de noviembre de 2018.

¿Quién desarrolló Cosa Nostra?

Cosa Nostra fue desarrollado por Nicholas Rizzo.