Compara los precios de Control Craft 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cristian Manolachi. Publicado por Conglomerate 5. Lanzado el 30/12/2016. Disponible en PC, Mac. Géneros: Action, Adventure, Casual, Indie, Simulation, Strategy.

A bite-sized RTS that strips the genre down to its arithmetic bones - capture nodes, manage unit counts, and out-pace the AI before it snowballs you. Approachable in minutes, genuinely tricky by stage four or five.

I want to be straight with you: Control Craft 3 is not the game you play when you want to feel like a grand strategist. What it is, though, is a compact, numbers-first RTS that respects your time in a way most of the genre refuses to. Each of its 48 levels resolves in minutes. You start with a handful of unit-producing control points displayed as numeric counters, drag a path to push half your force at a target node, and the math plays out in real time. There are no tech trees to memorize, no supply lines to manage. The entire strategic question per turn is: do I have enough units at this node to absorb a counter-push while I bleed resources into the next objective? That single question turns out to be surprisingly rich when the AI starts pressuring you from two directions at once. The unit mix adds a layer on top of the bare node-capture loop. Light, heavy, and flying troop types each interact differently with enemy defenses, so choosing how to allocate your forces before an assault is a real decision rather than a cosmetic one. Between levels you spend earned resources on upgrades - weapon firepower, power-ups like Bomb and Freeze, and recruitment-rate bonuses. That progression system is where the game shows its rougher edges. Several upgrade options have been reported as permanently greyed out by the community, and at least one achievement tied to a boss encounter references content that does not appear in the current build. These are not minor annoyances for completionists - they are broken promises sitting right in the trophy list. The difficulty curve is worth flagging early. The opening handful of levels are genuinely gentle, to the point where a strategy-hardened player might wonder if there is anything here at all. Stick past the first five stages and the AI starts responding to over-extension with real aggression. Spread your nodes too thin chasing a fast capture and you will watch your entire flank collapse in about thirty seconds. That feedback loop is the game working as intended, and it works well. The non-linear level unlock structure means you can sidestep a wall by approaching it from a different campaign branch, which softens frustration without removing challenge entirely. What the game does not offer is any mod ecosystem, multiplayer, or meaningful post-campaign replay hooks. Once you have cleared the 48 levels and upgraded your loadout, there is nothing left to optimize. For a Paradox-diet player who needs 200 hours of systemic depth, this will feel like an amuse-bouche that ends before the main course arrives. The comparison point here is closer to Galcon or a browser-era Flash RTS than anything on a modern strategy shelf - and that is a fine thing to be, provided you know what you are signing up for. macOS players should also note a hard compatibility ceiling at macOS 10.14 and below; anything newer will not run it. If you are looking for a low-friction, session-friendly RTS to fill twenty minutes between longer sessions, Control Craft 3 delivers exactly that on most of its 48 levels. Just go in with eyes open about the broken upgrades and the ghost achievement, and do not expect the loop to hold you past the credits. Diego, Scout Team

Control Craft 3

Control Craft 3

30 dic 2016Cristian ManolachiConglomerate 5
GamerScout opina

A bite-sized RTS that strips the genre down to its arithmetic bones - capture nodes, manage unit counts, and out-pace the AI before it snowballs you. Approachable in minutes, genuinely tricky by stage four or five.

PCMac
Mejor precio disponible
0,25 €
en Gamivo
Mínimo registrado: 0,20 €
Sigue este precio

Veredicto de GamerScout

Worth a session for fans of no-frills node-capture RTS, but broken upgrades and a thin end-game cap its staying power hard.

Comparar precios(4 tiendas)

GamivoMejor precio
StandardGlobalSteam KeyClave
0,25 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,25 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
0,37 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,45 €-91%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,75 €-19%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,20 €9 jun 2026
Mejor precio actual
0,25 €
Tiendas de claves
0,19 €0,23 €0,26 €0,30 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Control Craft 3

I want to be straight with you: Control Craft 3 is not the game you play when you want to feel like a grand strategist. What it is, though, is a compact, numbers-first RTS that respects your time in a way most of the genre refuses to. Each of its 48 levels resolves in minutes. You start with a handful of unit-producing control points displayed as numeric counters, drag a path to push half your force at a target node, and the math plays out in real time. There are no tech trees to memorize, no supply lines to manage. The entire strategic question per turn is: do I have enough units at this node to absorb a counter-push while I bleed resources into the next objective? That single question turns out to be surprisingly rich when the AI starts pressuring you from two directions at once. The unit mix adds a layer on top of the bare node-capture loop. Light, heavy, and flying troop types each interact differently with enemy defenses, so choosing how to allocate your forces before an assault is a real decision rather than a cosmetic one. Between levels you spend earned resources on upgrades - weapon firepower, power-ups like Bomb and Freeze, and recruitment-rate bonuses. That progression system is where the game shows its rougher edges. Several upgrade options have been reported as permanently greyed out by the community, and at least one achievement tied to a boss encounter references content that does not appear in the current build. These are not minor annoyances for completionists - they are broken promises sitting right in the trophy list. The difficulty curve is worth flagging early. The opening handful of levels are genuinely gentle, to the point where a strategy-hardened player might wonder if there is anything here at all. Stick past the first five stages and the AI starts responding to over-extension with real aggression. Spread your nodes too thin chasing a fast capture and you will watch your entire flank collapse in about thirty seconds. That feedback loop is the game working as intended, and it works well. The non-linear level unlock structure means you can sidestep a wall by approaching it from a different campaign branch, which softens frustration without removing challenge entirely. What the game does not offer is any mod ecosystem, multiplayer, or meaningful post-campaign replay hooks. Once you have cleared the 48 levels and upgraded your loadout, there is nothing left to optimize. For a Paradox-diet player who needs 200 hours of systemic depth, this will feel like an amuse-bouche that ends before the main course arrives. The comparison point here is closer to Galcon or a browser-era Flash RTS than anything on a modern strategy shelf - and that is a fine thing to be, provided you know what you are signing up for. macOS players should also note a hard compatibility ceiling at macOS 10.14 and below; anything newer will not run it. If you are looking for a low-friction, session-friendly RTS to fill twenty minutes between longer sessions, Control Craft 3 delivers exactly that on most of its 48 levels. Just go in with eyes open about the broken upgrades and the ghost achievement, and do not expect the loop to hold you past the credits.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Node CaptureArcade RTSUnit ManagementBite-sized SessionsNon-linear CampaignUpgrade SystemGalcon-like

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
Storage
50 MB available space
Processor
Pentium

Recomendados

OS
Windows 10
Memory
2 GB RAM
Storage
50 MB available space
Processor
Dual Core

Sigue explorando

Community Discussion

Be the first to comment on Control Craft 3.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Cristian Manolachi
Distribuidora
Conglomerate 5
Fecha de lanzamiento
30 dic 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,25 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Cristian Manolachi

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Control Craft 3 →

Preguntas frecuentes sobre Control Craft 3

¿Cuánto cuesta Control Craft 3?

A 15 de agosto de 2026, la oferta más barata disponible de Control Craft 3 es €0.25 en Gamivo, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Control Craft 3 más barato?

El precio más bajo disponible que seguimos para Control Craft 3 es €0.25 en Gamivo (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Control Craft 3?

Control Craft 3 está disponible en PC, Mac.

¿Cuándo se lanzó Control Craft 3?

Control Craft 3 se lanzó el 30 de diciembre de 2016.

¿Quién desarrolló Control Craft 3?

Control Craft 3 fue desarrollado por Cristian Manolachi y publicado por Conglomerate 5.