Compara los precios de Coin Crypt en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wishes Ultd.. Publicado por Greg Lobanov. Lanzado el 28/10/2014. Disponible en PC, Mac. Géneros: Indie, RPG.

The roguelike deckbuilder that started the whole genre, still quietly delightful a decade later - if you can survive the zero-tutorial deep end.

I keep coming back to Coin Crypt precisely because it asks nothing of you except attention. No lengthy cutscenes, no bloated skill trees - just you, a bag of magical coins, and the slow dawning realisation that your currency, your weapons, your health buffer, and your next three turns are all the same single resource. That compression of ideas into one elegant loop is what makes it worth talking about in a post-Slay-the-Spire world where the genre it arguably invented has grown enormous around it. The core is a top-down roguelite spread across procedurally generated stages - forest, graveyard, mountain - where you explore as a lootmancer, collecting coins from chests and defeated enemies. Combat is semi-turn-based: you draw three coins per round and pick one to play, each with its own cast time that ticks down in real time while the world slows to a crawl. Attack coins deal damage, shield coins absorb it, healing coins patch you up, stealing coins lift the enemy's own hand, and so on across more than 200 distinct coin types in the base game, with the Sea and Sky DLC pushing that past 300. The bag you carry is your deck - add coins by looting, thin it by spending at shops, and shape it by donating to deity shrines scattered across each floor. Donate enough to a shrine's god and they bless you with coin drops tuned to your style; donate too little and they curse you instead. Every decision is a trade-off with the same pile of tokens you are also trying to throw at enemies, and that is the whole tension in a nutshell. With 19 unlockable character classes, each built around a different playstyle, the run variety is real. A daily challenge mode sits alongside the main adventure for those who want a fixed seed to compare scores. The blocky, cel-shaded presentation - bold outlines, primary colours, rectangular bouncing characters - has a boardgame warmth to it that suits the jingle-and-clatter feel of the coins. The soundtrack earns its "Great Soundtrack" Steam tag; it is small and purposeful in the way only a one-person project tends to manage. The honest downsides are real too. There is no tutorial, and the combat mechanics are genuinely disorienting the first few runs - players routinely bounce off it before the systems click. Luck variance can be brutal; entire floors can pass without a single attack coin surfacing, and no amount of skill compensates when the draw simply refuses to cooperate. Gamepad support exists but feels awkward; keyboard and mouse is the right way to play. Some classes are considerably harder than others, and early floors repeat often enough that the enemy variety can feel thin before you reach the graveyard. The Mac build also has a hard compatibility wall at macOS Catalina, so check your system version before buying. All that said, Coin Crypt is a piece of genre history that plays faster and lighter than almost anything it inspired. Runs clock in at under an hour, the "one more go" pull is genuine, and there is something quietly moving about a 2013 indie that the developer still names as the work he most wants to boot up a decade on. For anyone who loves deckbuilders and wants to trace them back to their root, or who simply wants a fast, thinky roguelite that respects the clock, this is worth the patience the opening hour demands. Kai, Scout Team

Coin Crypt

Coin Crypt

28 oct 2014Wishes Ultd.Greg Lobanov
GamerScout opina

The roguelike deckbuilder that started the whole genre, still quietly delightful a decade later - if you can survive the zero-tutorial deep end.

PCMac
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.61

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I keep coming back to Coin Crypt precisely because it asks nothing of you except attention. No lengthy cutscenes, no bloated skill trees - just you, a bag of magical coins, and the slow dawning realisation that your currency, your weapons, your health buffer, and your next three turns are all the same single resource. That compression of ideas into one elegant loop is what makes it worth talking about in a post-Slay-the-Spire world where the genre it arguably invented has grown enormous around it. The core is a top-down roguelite spread across procedurally generated stages - forest, graveyard, mountain - where you explore as a lootmancer, collecting coins from chests and defeated enemies. Combat is semi-turn-based: you draw three coins per round and pick one to play, each with its own cast time that ticks down in real time while the world slows to a crawl. Attack coins deal damage, shield coins absorb it, healing coins patch you up, stealing coins lift the enemy's own hand, and so on across more than 200 distinct coin types in the base game, with the Sea and Sky DLC pushing that past 300. The bag you carry is your deck - add coins by looting, thin it by spending at shops, and shape it by donating to deity shrines scattered across each floor. Donate enough to a shrine's god and they bless you with coin drops tuned to your style; donate too little and they curse you instead. Every decision is a trade-off with the same pile of tokens you are also trying to throw at enemies, and that is the whole tension in a nutshell. With 19 unlockable character classes, each built around a different playstyle, the run variety is real. A daily challenge mode sits alongside the main adventure for those who want a fixed seed to compare scores. The blocky, cel-shaded presentation - bold outlines, primary colours, rectangular bouncing characters - has a boardgame warmth to it that suits the jingle-and-clatter feel of the coins. The soundtrack earns its "Great Soundtrack" Steam tag; it is small and purposeful in the way only a one-person project tends to manage. The honest downsides are real too. There is no tutorial, and the combat mechanics are genuinely disorienting the first few runs - players routinely bounce off it before the systems click. Luck variance can be brutal; entire floors can pass without a single attack coin surfacing, and no amount of skill compensates when the draw simply refuses to cooperate. Gamepad support exists but feels awkward; keyboard and mouse is the right way to play. Some classes are considerably harder than others, and early floors repeat often enough that the enemy variety can feel thin before you reach the graveyard. The Mac build also has a hard compatibility wall at macOS Catalina, so check your system version before buying. All that said, Coin Crypt is a piece of genre history that plays faster and lighter than almost anything it inspired. Runs clock in at under an hour, the "one more go" pull is genuine, and there is something quietly moving about a 2013 indie that the developer still names as the work he most wants to boot up a decade on. For anyone who loves deckbuilders and wants to trace them back to their root, or who simply wants a fast, thinky roguelite that respects the clock, this is worth the patience the opening hour demands.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Loot-as-ResourceSemi-Turn-Based CombatDaily ChallengeClass UnlocksDeity SystemNo TutorialCoin BattlerShort Runs

Requisitos del sistema

Mínimos

OS
XP, Vista, 7, 8
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
15 MB available space
Graphics
DirectX 8-compatible graphics card with at least 32MB of video memory
Processor
1.2GHz processor

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Información del juego

Desarrolladora
Wishes Ultd.
Distribuidora
Greg Lobanov
Fecha de lanzamiento
28 oct 2014

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¿En qué plataformas está disponible Coin Crypt?

Coin Crypt está disponible en PC, Mac.

¿Cuándo se lanzó Coin Crypt?

Coin Crypt se lanzó el 28 de octubre de 2014.

¿Quién desarrolló Coin Crypt?

Coin Crypt fue desarrollado por Wishes Ultd. y publicado por Greg Lobanov.