Compara los precios de Citizens: Far Lands en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por RedKar Devs. Publicado por CreativeForge Games. Lanzado el 14/7/2022. Disponible en PC. Géneros: Simulation, Strategy.

Turn-based city building with a puzzle brain hiding inside: every resource tile and production chain decision compounds across turns until your island either thrives or quietly collapses.

I keep a mental checklist for indie strategy titles at this price tier, and Citizens: Far Lands checks a few boxes in ways I didn't fully expect. The core pitch is a turn-based city builder layered over a resource-chain puzzler, and that framing is accurate but undersells the actual tension. Each turn is a small commitment: place a building, process a resource, satisfy a population need. The catch is that island resources are finite and non-renewable, so the production order you lock in during the early turns shapes every decision that follows. There's a genuine "wait, I should have built the sawmill before the bakery" moment that most casual builders never force you to experience. The content volume is worth noting for anyone assessing replay value. The game ships with three campaigns of varying difficulty, over 50 buildings spread across multiple production chains, and more than 30 distinct resources to route from raw extraction through processing into finished goods. On top of that, encounters with outside factions add friction: Viking raiders require you to maintain some defensive capability, trade outposts reward players who keep surplus stock, and hazards like fire outbreaks and plague force reactive turns that can unwind a carefully planned economy. None of these systems are deep individually, but together they layer enough variables to make each scenario feel like a distinct optimization problem rather than a repeated template. For newcomers worried about the learning curve: this is actually one of the gentler entry points into turn-based resource management. The turn structure removes the real-time pressure that kills beginners in faster city builders, and Free-Build mode on a randomly generated island lets you experiment with production chains at zero stakes. Economy mode is where the teeth come out, and experienced players will find that is where the game is really designed to be played. The campaign scenarios serve as structured tutorials in practice, even if they aren't labelled that way. Where the game shows its indie budget is in the edges. Community feedback points to building placement feeling imprecise without a proper grid or hex system, and the tutorial presentation drew some criticism for low-polish helper characters. The mod ecosystem is essentially nonexistent, which is a real ceiling on long-term replay for players who exhaust the campaign content. AI opponents are functional rather than sophisticated. If you arrive expecting the strategic density of a Paradox title or the production-chain depth of an Anno game, Citizens: Far Lands will feel thin. What it actually is, is a well-paced puzzle-strategy hybrid that respects your time and delivers a clean mechanical loop at a low barrier to entry. Steam user reception sits in Mostly Positive territory, which reflects the honest trade-off: the core loop is satisfying, the scope is modest, and the price reflects both. Worth picking up if compact, turn-based island economics sounds like your kind of Saturday. Diego, Scout Team

Citizens: Far Lands

Citizens: Far Lands

14 jul 2022RedKar DevsCreativeForge Games
GamerScout opina

Turn-based city building with a puzzle brain hiding inside: every resource tile and production chain decision compounds across turns until your island either thrives or quietly collapses.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €6.44

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I keep a mental checklist for indie strategy titles at this price tier, and Citizens: Far Lands checks a few boxes in ways I didn't fully expect. The core pitch is a turn-based city builder layered over a resource-chain puzzler, and that framing is accurate but undersells the actual tension. Each turn is a small commitment: place a building, process a resource, satisfy a population need. The catch is that island resources are finite and non-renewable, so the production order you lock in during the early turns shapes every decision that follows. There's a genuine "wait, I should have built the sawmill before the bakery" moment that most casual builders never force you to experience. The content volume is worth noting for anyone assessing replay value. The game ships with three campaigns of varying difficulty, over 50 buildings spread across multiple production chains, and more than 30 distinct resources to route from raw extraction through processing into finished goods. On top of that, encounters with outside factions add friction: Viking raiders require you to maintain some defensive capability, trade outposts reward players who keep surplus stock, and hazards like fire outbreaks and plague force reactive turns that can unwind a carefully planned economy. None of these systems are deep individually, but together they layer enough variables to make each scenario feel like a distinct optimization problem rather than a repeated template. For newcomers worried about the learning curve: this is actually one of the gentler entry points into turn-based resource management. The turn structure removes the real-time pressure that kills beginners in faster city builders, and Free-Build mode on a randomly generated island lets you experiment with production chains at zero stakes. Economy mode is where the teeth come out, and experienced players will find that is where the game is really designed to be played. The campaign scenarios serve as structured tutorials in practice, even if they aren't labelled that way. Where the game shows its indie budget is in the edges. Community feedback points to building placement feeling imprecise without a proper grid or hex system, and the tutorial presentation drew some criticism for low-polish helper characters. The mod ecosystem is essentially nonexistent, which is a real ceiling on long-term replay for players who exhaust the campaign content. AI opponents are functional rather than sophisticated. If you arrive expecting the strategic density of a Paradox title or the production-chain depth of an Anno game, Citizens: Far Lands will feel thin. What it actually is, is a well-paced puzzle-strategy hybrid that respects your time and delivers a clean mechanical loop at a low barrier to entry. Steam user reception sits in Mostly Positive territory, which reflects the honest trade-off: the core loop is satisfying, the scope is modest, and the price reflects both. Worth picking up if compact, turn-based island economics sounds like your kind of Saturday.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieTurn-Based City BuilderResource Chain PuzzlerFinite ResourcesEconomy ModeFree-Build ModeMedieval Island SettingCombat and TradePlague and Fire HazardsCompact Campaign Structure

Requisitos del sistema

Mínimos

OS
Windows 7, 8 or 10
Memory
4 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
Nvidia GeForce 710M or higher
Processor
Intel Core i3 2.00 GHz or AMD equivalent
Sound Card
Could probably benefit from one

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 12
Storage
400 MB available space
Graphics
Nvidia GeForce GTX970
Processor
Intel Core i5 3.00GHz or AMD equivalent
Sound Card
Have one

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Información del juego

Desarrolladora
RedKar Devs
Distribuidora
CreativeForge Games
Fecha de lanzamiento
14 jul 2022

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¿En qué plataformas está disponible Citizens: Far Lands?

Citizens: Far Lands está disponible en PC.

¿Cuándo se lanzó Citizens: Far Lands?

Citizens: Far Lands se lanzó el 14 de julio de 2022.

¿Quién desarrolló Citizens: Far Lands?

Citizens: Far Lands fue desarrollado por RedKar Devs y publicado por CreativeForge Games.