Compara los precios de Cities Skylines 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Iceflake Studios. Publicado por Paradox Interactive. Lanzado el 24/10/2023. Disponible en PC, Xbox. Géneros: Simulation.

Cities: Skylines 2 promises the deepest city-builder yet, but a rough launch and performance woes mean the dream city comes with real-world frustrations.

Cities: Skylines 2 is a city-building simulation from Iceflake Studios that asks you to grow a settlement from a handful of dirt roads into a sprawling, traffic-choked metropolis. The pitch is ambitious: a more granular simulation than its predecessor, with individual citizen agents following daily routines, a dynamic economy that reacts to zoning and policy decisions, and larger maps to fill with residential sprawl and industrial zones. On paper, this is the city-builder that fans of the original have been waiting for since 2015. On practice, the story is more complicated. The simulation depth, when it works, is genuinely impressive. Zoning decisions ripple outward in ways that feel logical. Place a landfill upwind of a residential district and watch property values slide. Under-invest in public transit and your road network clogs during rush hour in ways that are painful and educational in equal measure. The policy and budget screens give you real levers to pull, and the progression from unlocking new building types to managing a city in the hundreds of thousands of residents has a satisfying arc. For players who treat city-builders as puzzle games rather than sandbox toys, there is a lot to engage with here. The problems, though, are hard to ignore. Performance is the loudest complaint in the community, and it is earned. Even on capable hardware, large cities push frame rates into uncomfortable territory. The simulation occasionally produces results that feel broken rather than emergent, with traffic pathfinding making decisions that no human driver would consider and citizen behavior that can loop in ways that tank city services for no visible reason. The modding ecosystem, which carried the original game for a decade, launched in a much more limited state. Workshop support arrived after launch and the toolset is still maturing, so do not expect the Cities: Skylines 1 mod library to port over cleanly or quickly. For newcomers to the genre, the tutorial does a reasonable job of introducing core concepts: zoning, utilities, road hierarchy, and budget balance. It does not hold your hand through mid-game complexity, which is where most new players will hit a wall. The jump from a small town to a functional city of 50,000 involves understanding traffic flow, transit networks, and service coverage in ways the game gestures at but does not fully teach. That gap is bridgeable with community guides, but it is a gap worth knowing about before you sit down expecting a gentle onboarding experience. The bottom line is that Cities: Skylines 2 is a game with genuine ambition and real simulation depth, released before it was ready to carry the weight of those ambitions. The 54 percent Steam rating reflects a community that wanted the definitive city-builder and instead got a promising, unfinished version of one. Patches have improved stability and performance since launch, and the trajectory is positive, but the mod ecosystem and AI polish that made its predecessor a ten-year staple are not there yet. If you have patience for a game that is still finding its footing, the bones here are worth your time. If you are coming from Cities: Skylines 1 expecting a polished upgrade, manage those expectations carefully. Diego, Scout Team

Cities Skylines 2

Cities Skylines 2

24 oct 2023Iceflake StudiosParadox Interactive
GamerScout opina

Cities: Skylines 2 promises the deepest city-builder yet, but a rough launch and performance woes mean the dream city comes with real-world frustrations.

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Cities: Skylines 2 is a city-building simulation from Iceflake Studios that asks you to grow a settlement from a handful of dirt roads into a sprawling, traffic-choked metropolis. The pitch is ambitious: a more granular simulation than its predecessor, with individual citizen agents following daily routines, a dynamic economy that reacts to zoning and policy decisions, and larger maps to fill with residential sprawl and industrial zones. On paper, this is the city-builder that fans of the original have been waiting for since 2015. On practice, the story is more complicated. The simulation depth, when it works, is genuinely impressive. Zoning decisions ripple outward in ways that feel logical. Place a landfill upwind of a residential district and watch property values slide. Under-invest in public transit and your road network clogs during rush hour in ways that are painful and educational in equal measure. The policy and budget screens give you real levers to pull, and the progression from unlocking new building types to managing a city in the hundreds of thousands of residents has a satisfying arc. For players who treat city-builders as puzzle games rather than sandbox toys, there is a lot to engage with here. The problems, though, are hard to ignore. Performance is the loudest complaint in the community, and it is earned. Even on capable hardware, large cities push frame rates into uncomfortable territory. The simulation occasionally produces results that feel broken rather than emergent, with traffic pathfinding making decisions that no human driver would consider and citizen behavior that can loop in ways that tank city services for no visible reason. The modding ecosystem, which carried the original game for a decade, launched in a much more limited state. Workshop support arrived after launch and the toolset is still maturing, so do not expect the Cities: Skylines 1 mod library to port over cleanly or quickly. For newcomers to the genre, the tutorial does a reasonable job of introducing core concepts: zoning, utilities, road hierarchy, and budget balance. It does not hold your hand through mid-game complexity, which is where most new players will hit a wall. The jump from a small town to a functional city of 50,000 involves understanding traffic flow, transit networks, and service coverage in ways the game gestures at but does not fully teach. That gap is bridgeable with community guides, but it is a gap worth knowing about before you sit down expecting a gentle onboarding experience. The bottom line is that Cities: Skylines 2 is a game with genuine ambition and real simulation depth, released before it was ready to carry the weight of those ambitions. The 54 percent Steam rating reflects a community that wanted the definitive city-builder and instead got a promising, unfinished version of one. Patches have improved stability and performance since launch, and the trajectory is positive, but the mod ecosystem and AI polish that made its predecessor a ten-year staple are not there yet. If you have patience for a game that is still finding its footing, the bones here are worth your time. If you are coming from Cities: Skylines 1 expecting a polished upgrade, manage those expectations carefully.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCity BuilderTraffic SimulationDynamic EconomyPolicy ManagementLarge MapsAgent-Based SimulationMod SupportLate-Game ComplexityUrban Planning

Requisitos del sistema

Mínimos

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ i7-6700K | AMD® Ryzen™ 5 2600X
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTX 970 (4 GB) | AMD® Radeon™…

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OS
Windows® 10 Home 64 Bit | Windows® 11
Processor
Intel® Core™ i5-12600K | AMD® Ryzen™ 7 5800X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ RTX 3080 (…

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Reseñas y valoraciones

Steam
54%(88,470)

Información del juego

Desarrolladora
Iceflake Studios
Distribuidora
Paradox Interactive
Fecha de lanzamiento
24 oct 2023

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¿En qué plataformas está disponible Cities Skylines 2?

Cities Skylines 2 está disponible en PC, Xbox.

¿Cuándo se lanzó Cities Skylines 2?

Cities Skylines 2 se lanzó el 24 de octubre de 2023.

¿Quién desarrolló Cities Skylines 2?

Cities Skylines 2 fue desarrollado por Iceflake Studios y publicado por Paradox Interactive.