Compara los precios de Chip en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Coatsink. Publicado por COATSINK SOFTWARE LTD. Lanzado el 25/4/2014. Disponible en PC. Géneros: Action, Indie, Strategy.

Isometric puzzle game where you guide a small red robot through electrical traps and villain-designed prisons. Charming, low-stakes, and surprisingly tricky in the late stages.

Chip is an isometric puzzle game developed by Coatsink, built around a simple premise: a small red robot named Chip has been locked up by a villain called Rust, and your job is to recharge him and get him out. The core loop involves routing electricity, avoiding hazards, and working out the correct sequence of moves on grid-based levels. It sits in the same neighbourhood as classic tile-based puzzlers, but the robot-and-electricity theme gives it a slightly more tactile feel than abstract block-pushers. From a systems perspective, this is not a deep game. There is no build order, no tech tree, no late-game economy to optimise. What it does offer is clean, readable puzzle logic where each level introduces one or two new mechanical ideas and then challenges you to apply them under increasing constraint. The difficulty curve is well-paced through the early and mid sections, and the isometric perspective adds a layer of spatial reasoning that keeps the brain engaged without becoming obtuse. Players who enjoy logic puzzles and are comfortable with trial-and-error experimentation will find the progression satisfying. Where the game earns its "Very Positive" Steam rating is in its accessibility and presentation. The art style is cheerful, the robot characters are characterised with enough personality to keep things light, and the "fancy dress" element mentioned in the game's own description hints at cosmetic variety that adds some colour to the experience. The tutorial is respectful of the player's time and does not overstay its welcome, which I always appreciate. You are not drowning in tooltips or forced through fifteen minutes of cutscene before you can touch a puzzle. The honest limitation is scope. Chip is a short, contained experience. If you are looking for something with a mod ecosystem, procedurally generated content, or the kind of depth that rewards hundreds of hours of play, this is not that game. The late-game puzzle difficulty does spike meaningfully, so completionists chasing every level will find some genuine resistance, but most players will see the full content in a handful of sessions. The AI is non-existent in the adversarial sense since this is a single-player puzzle game, so there is no opponent behaviour to critique. For newcomers to the puzzle genre, Chip is actually a reasonable starting point precisely because of that contained scope. You get a full arc of mechanical introduction, escalation, and resolution without needing to invest weeks of learning. For genre veterans, it works as a palate cleanser between heavier titles. It is not reinventing the genre, but it executes its modest ambitions competently and with evident care. Diego, Scout Team

Chip

Chip

25 abr 2014CoatsinkCOATSINK SOFTWARE LTD
GamerScout opina

Isometric puzzle game where you guide a small red robot through electrical traps and villain-designed prisons. Charming, low-stakes, and surprisingly tricky in the late stages.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.84

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Acerca de Chip

Chip is an isometric puzzle game developed by Coatsink, built around a simple premise: a small red robot named Chip has been locked up by a villain called Rust, and your job is to recharge him and get him out. The core loop involves routing electricity, avoiding hazards, and working out the correct sequence of moves on grid-based levels. It sits in the same neighbourhood as classic tile-based puzzlers, but the robot-and-electricity theme gives it a slightly more tactile feel than abstract block-pushers. From a systems perspective, this is not a deep game. There is no build order, no tech tree, no late-game economy to optimise. What it does offer is clean, readable puzzle logic where each level introduces one or two new mechanical ideas and then challenges you to apply them under increasing constraint. The difficulty curve is well-paced through the early and mid sections, and the isometric perspective adds a layer of spatial reasoning that keeps the brain engaged without becoming obtuse. Players who enjoy logic puzzles and are comfortable with trial-and-error experimentation will find the progression satisfying. Where the game earns its "Very Positive" Steam rating is in its accessibility and presentation. The art style is cheerful, the robot characters are characterised with enough personality to keep things light, and the "fancy dress" element mentioned in the game's own description hints at cosmetic variety that adds some colour to the experience. The tutorial is respectful of the player's time and does not overstay its welcome, which I always appreciate. You are not drowning in tooltips or forced through fifteen minutes of cutscene before you can touch a puzzle. The honest limitation is scope. Chip is a short, contained experience. If you are looking for something with a mod ecosystem, procedurally generated content, or the kind of depth that rewards hundreds of hours of play, this is not that game. The late-game puzzle difficulty does spike meaningfully, so completionists chasing every level will find some genuine resistance, but most players will see the full content in a handful of sessions. The AI is non-existent in the adversarial sense since this is a single-player puzzle game, so there is no opponent behaviour to critique. For newcomers to the puzzle genre, Chip is actually a reasonable starting point precisely because of that contained scope. You get a full arc of mechanical introduction, escalation, and resolution without needing to invest weeks of learning. For genre veterans, it works as a palate cleanser between heavier titles. It is not reinventing the genre, but it executes its modest ambitions competently and with evident care.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamIsometric PuzzleGrid-BasedLogic PuzzlesSingle-PlayerShort PlaytimeCasual-FriendlyTile-Based

Requisitos del sistema

Mínimos

Processor
1.6Ghz Pentium 4 / AMD Athlon II
Memory
512 MB RAM
Graphics
Intel Integrated Graphics 4000

Recomendados

Processor
1.4Ghz Dual Core Intel i3
Memory
512 MB RAM
Graphics
Intel Integrated Graphics 4000

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Reseñas y valoraciones

Steam
83%(1,169)

Información del juego

Desarrolladora
Coatsink
Distribuidora
COATSINK SOFTWARE LTD
Fecha de lanzamiento
25 abr 2014

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¿Dónde puedo comprar Chip más barato?

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¿En qué plataformas está disponible Chip?

Chip está disponible en PC.

¿Cuándo se lanzó Chip?

Chip se lanzó el 25 de abril de 2014.

¿Quién desarrolló Chip?

Chip fue desarrollado por Coatsink y publicado por COATSINK SOFTWARE LTD.