Compara los precios de Celestia: Chain of Fate en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Agate. Publicado por PQube. Lanzado el 12/9/2024. Disponible en PC. Géneros: Casual, Simulation.

Spend 20-plus hours with angels, demons, and a magic academy that wears its Harry Potter influences proudly - just know you are signing up for Book 1 of an unfinished story.

My strategy-brain does not normally reach for otome visual novels, but when a game's entire architecture is built around tracking affection meters, managing three concurrent relationship routes, and avoiding bad endings triggered by a single wrong dialogue choice, the decision-tree nerd in me pays attention. Celestia: Chain of Fate, developed by Indonesian studio Agate and published by PQube, puts you in control of Aria, a daemon-angelus hybrid who enrolls at a magic academy to compete in the Trial of Three Realms - a team-based gauntlet that cycles through the Human, Angelus, and Daemon realms and tests both mental and physical limits. The structural backbone is more interesting than the marketing suggests. The choice system works as follows: three dialogue options appear at decision points, some nudging your Affection Status tracker toward one of the three love interests (Val, Luke, or Ash), others capable of tipping you into a Bad End if you misread the moment. There is no autosave, so players who forget to quick-save before a tense scene will find themselves replaying chunks of chapters - a genuine quality-of-life miss. The Affection Status screen is a reasonable substitute for a Love Catch system and the chapter-based chapter select (called Memories) lets you revisit scenes, though it resets affection to zero, making it a tool for gallery completion rather than true route navigation. Side Stories unlock after clean chapter runs and flesh out supporting characters - including rivals and side cast members who warrant the extra pages. The world-building is Celestia's strongest card. The Angelus, Daemon, and Human Realms each carry distinct visual identities, and the main cast - cold-reserve half-angelus Ash Winterlight, gentle enigmatic Luke Alistar, and fiery daemon Val - all develop within the main narrative regardless of which route you invest in. That is the game's most divisive structural choice: routes are not separated. Romance scenes with all three leads occur across the same linear playthrough, and the story never acknowledges Aria's simultaneous entanglements. Veterans of route-based otomes will find this uncomfortable. Newcomers who have no prior expectations for the genre will likely find it far less jarring, and this is one of the rare cases where arriving without genre baggage is genuinely an advantage. Visually, the main character sprites and backgrounds are detailed and vibrant, scaling up cleanly to a full PC screen despite the game's mobile origins. The trade-off is visible in the silhouette placeholder art used for certain side characters and monsters - a budget compromise that becomes obvious in later chapters. The soundtrack is competent and scene-appropriate without ever demanding attention on its own. The localization reads well overall, with only occasional awkward phrasing that is unlikely to pull most readers out of the experience. One structural warning worth flagging: the credits label this as Book 1. The narrative ends on an explicit cliffhanger, with several major plot threads unresolved. A sequel has been referenced by developers, but as of writing it has not released. Buying in means accepting an incomplete story. For otome genre regulars, especially those who prioritize locked individual routes and clean replay structure, the lack of route separation and the missing autosave will rankle. For players newer to the genre, or anyone who prefers a continuous story with romance woven in rather than a strict route fork, Chain of Fate delivers a well-written fantasy academy narrative with genuine late-chapter surprises, a charming cast, and enough content across 20-plus hours to justify the time investment - provided the open ending does not frustrate you before Season 2 arrives. Diego, Scout Team

Celestia: Chain of Fate

Celestia: Chain of Fate

12 sept 2024AgatePQube
GamerScout opina

Spend 20-plus hours with angels, demons, and a magic academy that wears its Harry Potter influences proudly - just know you are signing up for Book 1 of an unfinished story.

PC
Steam Deck Playable
Mejor precio disponible
7,90 €
en Kinguin
Mínimo registrado: 7,90 €
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Veredicto de GamerScout

Best for VN newcomers and otome fans who can tolerate concurrent routes - series veterans should know they are buying half a story.

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Historial de precios

Mínimo registrado
7,90 €3 ago 2026
Mejor precio actual
7,90 €
El más bajo desde que lo seguimos
Tiendas de claves
7,44 €9,01 €10,59 €12,16 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
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Acerca de Celestia: Chain of Fate

My strategy-brain does not normally reach for otome visual novels, but when a game's entire architecture is built around tracking affection meters, managing three concurrent relationship routes, and avoiding bad endings triggered by a single wrong dialogue choice, the decision-tree nerd in me pays attention. Celestia: Chain of Fate, developed by Indonesian studio Agate and published by PQube, puts you in control of Aria, a daemon-angelus hybrid who enrolls at a magic academy to compete in the Trial of Three Realms - a team-based gauntlet that cycles through the Human, Angelus, and Daemon realms and tests both mental and physical limits. The structural backbone is more interesting than the marketing suggests. The choice system works as follows: three dialogue options appear at decision points, some nudging your Affection Status tracker toward one of the three love interests (Val, Luke, or Ash), others capable of tipping you into a Bad End if you misread the moment. There is no autosave, so players who forget to quick-save before a tense scene will find themselves replaying chunks of chapters - a genuine quality-of-life miss. The Affection Status screen is a reasonable substitute for a Love Catch system and the chapter-based chapter select (called Memories) lets you revisit scenes, though it resets affection to zero, making it a tool for gallery completion rather than true route navigation. Side Stories unlock after clean chapter runs and flesh out supporting characters - including rivals and side cast members who warrant the extra pages. The world-building is Celestia's strongest card. The Angelus, Daemon, and Human Realms each carry distinct visual identities, and the main cast - cold-reserve half-angelus Ash Winterlight, gentle enigmatic Luke Alistar, and fiery daemon Val - all develop within the main narrative regardless of which route you invest in. That is the game's most divisive structural choice: routes are not separated. Romance scenes with all three leads occur across the same linear playthrough, and the story never acknowledges Aria's simultaneous entanglements. Veterans of route-based otomes will find this uncomfortable. Newcomers who have no prior expectations for the genre will likely find it far less jarring, and this is one of the rare cases where arriving without genre baggage is genuinely an advantage. Visually, the main character sprites and backgrounds are detailed and vibrant, scaling up cleanly to a full PC screen despite the game's mobile origins. The trade-off is visible in the silhouette placeholder art used for certain side characters and monsters - a budget compromise that becomes obvious in later chapters. The soundtrack is competent and scene-appropriate without ever demanding attention on its own. The localization reads well overall, with only occasional awkward phrasing that is unlikely to pull most readers out of the experience. One structural warning worth flagging: the credits label this as Book 1. The narrative ends on an explicit cliffhanger, with several major plot threads unresolved. A sequel has been referenced by developers, but as of writing it has not released. Buying in means accepting an incomplete story. For otome genre regulars, especially those who prioritize locked individual routes and clean replay structure, the lack of route separation and the missing autosave will rankle. For players newer to the genre, or anyone who prefers a continuous story with romance woven in rather than a strict route fork, Chain of Fate delivers a well-written fantasy academy narrative with genuine late-chapter surprises, a charming cast, and enough content across 20-plus hours to justify the time investment - provided the open ending does not frustrate you before Season 2 arrives.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercontroller-supporttier:aaaOtomeBad EndingsAffection TrackerMulti-Route RomanceMobile PortChapter-Based StructureNo AutosaveSide StoriesComing-of-AgeBook 1 of Series

Requisitos del sistema

Mínimos

OS
Windows 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVidia GTS450 / AMD Radeon 6850HD
Processor
Intel i5-2500 3.3GHz
Sound Card
Windows Compatible Card

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Agate
Distribuidora
PQube
Fecha de lanzamiento
12 sept 2024

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Mejor precio7,90 €
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Preguntas frecuentes sobre Celestia: Chain of Fate

¿Cuánto cuesta Celestia: Chain of Fate?

A 15 de agosto de 2026, la oferta más barata disponible de Celestia: Chain of Fate es €7.90 en Kinguin, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Celestia: Chain of Fate más barato?

El precio más bajo disponible que seguimos para Celestia: Chain of Fate es €7.90 en Kinguin (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Celestia: Chain of Fate?

Celestia: Chain of Fate está disponible en PC.

¿Cuándo se lanzó Celestia: Chain of Fate?

Celestia: Chain of Fate se lanzó el 12 de septiembre de 2024.

¿Quién desarrolló Celestia: Chain of Fate?

Celestia: Chain of Fate fue desarrollado por Agate y publicado por PQube.