Compara los precios de Cat on a Diet en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nawia Games. Publicado por Forever Entertainment S. A.. Lanzado el 29/2/2016. Disponible en PC. Géneros: Action, Casual, Indie.

A chunky cat wants cookies. You'll knock, swipe, and blow things up to get them there. Simple physics puzzles, genuinely satisfying when they click.

Cat on a Diet is a physics-based puzzle game from Nawia Games, published by Forever Entertainment. The premise is exactly as light as it sounds: a rotund cat is after cookies, and your job is to dismantle whatever wooden architecture, bolted contraption, or volatile obstacle stands between feline and snack. You swipe blocks away, unscrew bolts, trigger magnets, and detonate uranium (yes, uranium) to coax the cat toward its goal. It is casual in the truest sense, meaning a session can last five minutes or an hour depending on your mood. The game sits squarely in the lineage of mobile-style physics puzzlers that found a home on PC around the mid-2010s. Think Cut the Rope crossed with a demolition sandbox, with a cat as the payload. Each puzzle is a small constructed scene, and the satisfaction loop is clean: study the structure, identify the weak points, execute in the right order, watch the cat tumble triumphantly into cookie range. When you misjudge the sequence and the whole thing collapses the wrong way, there is no real frustration because resets are instant and levels are short. The game understands its own pace, which is rarer than it should be. What Nawia Games gets right is tactile feedback. The wooden block physics feel appropriately chunky, bolts spin out with a satisfying visual pop, and the magnet mechanics add a layer of directional thinking that keeps puzzles from feeling purely random. The uranium detonations are the clear crowd-pleaser, small controlled explosions that you time to redirect the cat rather than vaporize everything. None of these mechanics overstay their welcome because the level design rotates through them with decent rhythm. The art is clean and cheerful without being aggressively cutesy, which matters when you are staring at the same color palette across dozens of levels. Where the game shows its limits is in depth and longevity. This is not a puzzle game that will rewire your brain or leave you chewing on a level overnight. The difficulty curve stays relatively gentle, and veteran puzzle fans may find the challenge ceiling arrives quickly. There is no story, no character arc, no ambient mystery to carry you forward. It is a snack game, and it knows it. For what it is, the 82 percent positive Steam rating from nearly 900 reviews suggests it delivers on its modest contract. If you come in expecting 30 hours of layered mechanical complexity, that is a mismatch of expectations, not a flaw in the game. For the right player, and especially younger players or anyone wanting low-stakes puzzle entertainment between heavier sessions, Cat on a Diet earns its place. It was released in February 2016 and has aged about as well as a game this simple can: the core loop is timeless even if the production scale is small. Nawia Games made something that knows exactly what it is, commits to it fully, and does not waste your time. That kind of intentional smallness is worth acknowledging. Kai, Scout Team

Cat on a Diet

Cat on a Diet

29 feb 2016Nawia GamesForever Entertainment S. A.
GamerScout opina

A chunky cat wants cookies. You'll knock, swipe, and blow things up to get them there. Simple physics puzzles, genuinely satisfying when they click.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.29

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Cat on a Diet is a physics-based puzzle game from Nawia Games, published by Forever Entertainment. The premise is exactly as light as it sounds: a rotund cat is after cookies, and your job is to dismantle whatever wooden architecture, bolted contraption, or volatile obstacle stands between feline and snack. You swipe blocks away, unscrew bolts, trigger magnets, and detonate uranium (yes, uranium) to coax the cat toward its goal. It is casual in the truest sense, meaning a session can last five minutes or an hour depending on your mood. The game sits squarely in the lineage of mobile-style physics puzzlers that found a home on PC around the mid-2010s. Think Cut the Rope crossed with a demolition sandbox, with a cat as the payload. Each puzzle is a small constructed scene, and the satisfaction loop is clean: study the structure, identify the weak points, execute in the right order, watch the cat tumble triumphantly into cookie range. When you misjudge the sequence and the whole thing collapses the wrong way, there is no real frustration because resets are instant and levels are short. The game understands its own pace, which is rarer than it should be. What Nawia Games gets right is tactile feedback. The wooden block physics feel appropriately chunky, bolts spin out with a satisfying visual pop, and the magnet mechanics add a layer of directional thinking that keeps puzzles from feeling purely random. The uranium detonations are the clear crowd-pleaser, small controlled explosions that you time to redirect the cat rather than vaporize everything. None of these mechanics overstay their welcome because the level design rotates through them with decent rhythm. The art is clean and cheerful without being aggressively cutesy, which matters when you are staring at the same color palette across dozens of levels. Where the game shows its limits is in depth and longevity. This is not a puzzle game that will rewire your brain or leave you chewing on a level overnight. The difficulty curve stays relatively gentle, and veteran puzzle fans may find the challenge ceiling arrives quickly. There is no story, no character arc, no ambient mystery to carry you forward. It is a snack game, and it knows it. For what it is, the 82 percent positive Steam rating from nearly 900 reviews suggests it delivers on its modest contract. If you come in expecting 30 hours of layered mechanical complexity, that is a mismatch of expectations, not a flaw in the game. For the right player, and especially younger players or anyone wanting low-stakes puzzle entertainment between heavier sessions, Cat on a Diet earns its place. It was released in February 2016 and has aged about as well as a game this simple can: the core loop is timeless even if the production scale is small. Nawia Games made something that knows exactly what it is, commits to it fully, and does not waste your time. That kind of intentional smallness is worth acknowledging.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPhysics PuzzlerOne-More-LevelShort SessionsFamily FriendlyDestructible EnvironmentMouse ControlsLevel-Based

Requisitos del sistema

Mínimos

Processor
Dual core from Intel or AMD at 2.0 GHz
Graphics
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000

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Reseñas y valoraciones

Steam
82%(885)

Información del juego

Desarrolladora
Nawia Games
Distribuidora
Forever Entertainment S. A.
Fecha de lanzamiento
29 feb 2016

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¿En qué plataformas está disponible Cat on a Diet?

Cat on a Diet está disponible en PC.

¿Cuándo se lanzó Cat on a Diet?

Cat on a Diet se lanzó el 29 de febrero de 2016.

¿Quién desarrolló Cat on a Diet?

Cat on a Diet fue desarrollado por Nawia Games y publicado por Forever Entertainment S. A..