Compara los precios de Call to Arms en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Digitalmindsoft. Publicado por Digitalmindsoft. Lanzado el 27/4/2018. Disponible en PC. Géneros: Action, Indie, Simulation, Strategy.

Modern-warfare RTS that lets you drop into 1st-person at any moment, ambitious hybrid, rough edges and all.

Call to Arms is a modern-warfare real-time strategy game from Digitalmindsoft that tries to do something genuinely different: blend traditional top-down RTS command with on-the-ground 3rd and 1st person control of any individual unit. Think Company of Heroes crossed with a budget military shooter, with all the promise and friction that comparison implies. You can issue orders from the overhead view, then drop into the boots of a rifleman to clear a building yourself, then pull back out and redirect your armored column. The loop is compelling on paper and, in honest stretches of play, it actually works. On the strategy layer, the game rewards players who respect combined-arms doctrine. Infantry need suppression fire before an assault, vehicles need infantry screens to survive urban fighting, and heavy weapons have realistic-feeling arcs and penetration values that make positioning genuinely matter. The unit roster covers modern NATO and opposing forces with modeled vehicles and a respectable depth of loadout variety. If you have ever lost 40 minutes figuring out optimal anti-armor placement in a Paradox title, you will find familiar comfort in the decision space here. The AI holds up in straightforward engagements, though it makes conspicuous mistakes in complex multi-front scenarios, which experienced strategy players will notice fast. The 1st-person mode is where expectations need calibrating. It is serviceable, not polished. Animation quality and gunfeel sit below dedicated shooters, and switching between macro RTS command and micro personal control can feel jarring rather than seamless. New players will almost certainly bounce between the two modes awkwardly for the first few hours. The tutorial exists and it covers the basics, but it does not hold your hand through the more unintuitive UI choices, so budget some time with community guides before your first real skirmish. The good news: the mod ecosystem on Steam Workshop is substantial. Community missions, unit packs, and balance patches have extended the game well past its stock content, and that ecosystem is arguably the strongest reason to commit to learning the interface quirks. The Mixed Steam review score with 79% positive across nearly 24,000 reviews tells a specific story. Players who treated this as a deep tactical sim with a novelty FPS toggle generally stuck around and found value. Players expecting a polished shooter-RTS hybrid on par with bigger studio productions walked away disappointed. Both groups are reacting to the same game accurately. If you are coming from titles like Men of War or the older Soldiers series (same DNA, different era), the learning curve here is familiar and the payoff is real. If this is your first deep-control RTS, the hybrid angle is actually an accessible on-ramp: when the strategy gets confusing, you can literally go handle it yourself at ground level. Bottomline recommendation for the spreadsheet-minded: the game has genuine strategic depth in its unit interactions and terrain use, the mod community adds serious longevity, and the 1st-person mode adds a situational awareness tool that experienced RTS players will use more tactically than casually. The rough presentation and AI inconsistencies are real costs. Approach it as a tactics sim first, action game second, and the value proposition holds up across a long play history. Diego, Scout Team

Call to Arms

Call to Arms

27 abr 2018Digitalmindsoft
GamerScout opina

Modern-warfare RTS that lets you drop into 1st-person at any moment, ambitious hybrid, rough edges and all.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
5,74 €
en Kinguin
Mínimo registrado: 3,31 €
Sigue este precio

Veredicto de GamerScout

Best for tactics-first players who want ground-level unit control with their RTS and can look past a rough presentation layer.

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KinguinMejor precio
DeluxeEuropa (UE)Steam KeyCopia de regalo
5,74 €
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UltimateEuropa (UE)Steam KeyCopia de regalo
8,46 €
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StandardRusia / CEISteam KeyCopia de regalo
11,12 €-14%
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StandardGlobalSteam KeyClave
13,88 €
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StandardGlobalSteam KeyCopia de regalo
17,38 €-13%
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StandardEuropa (UE)Steam KeyCopia de regalo
22,52 €
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StandardJapónSteam KeyCopia de regalo
23,06 €-13%
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DeluxeGlobalSteam KeyClave
25,78 €
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Historial de precios

Mínimo registrado
3,31 €2 ago 2026
Mejor precio actual
5,74 €
Tiendas de claves
2,03 €6,44 €10,86 €15,27 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Call to Arms

Call to Arms is a modern-warfare real-time strategy game from Digitalmindsoft that tries to do something genuinely different: blend traditional top-down RTS command with on-the-ground 3rd and 1st person control of any individual unit. Think Company of Heroes crossed with a budget military shooter, with all the promise and friction that comparison implies. You can issue orders from the overhead view, then drop into the boots of a rifleman to clear a building yourself, then pull back out and redirect your armored column. The loop is compelling on paper and, in honest stretches of play, it actually works. On the strategy layer, the game rewards players who respect combined-arms doctrine. Infantry need suppression fire before an assault, vehicles need infantry screens to survive urban fighting, and heavy weapons have realistic-feeling arcs and penetration values that make positioning genuinely matter. The unit roster covers modern NATO and opposing forces with modeled vehicles and a respectable depth of loadout variety. If you have ever lost 40 minutes figuring out optimal anti-armor placement in a Paradox title, you will find familiar comfort in the decision space here. The AI holds up in straightforward engagements, though it makes conspicuous mistakes in complex multi-front scenarios, which experienced strategy players will notice fast. The 1st-person mode is where expectations need calibrating. It is serviceable, not polished. Animation quality and gunfeel sit below dedicated shooters, and switching between macro RTS command and micro personal control can feel jarring rather than seamless. New players will almost certainly bounce between the two modes awkwardly for the first few hours. The tutorial exists and it covers the basics, but it does not hold your hand through the more unintuitive UI choices, so budget some time with community guides before your first real skirmish. The good news: the mod ecosystem on Steam Workshop is substantial. Community missions, unit packs, and balance patches have extended the game well past its stock content, and that ecosystem is arguably the strongest reason to commit to learning the interface quirks. The Mixed Steam review score with 79% positive across nearly 24,000 reviews tells a specific story. Players who treated this as a deep tactical sim with a novelty FPS toggle generally stuck around and found value. Players expecting a polished shooter-RTS hybrid on par with bigger studio productions walked away disappointed. Both groups are reacting to the same game accurately. If you are coming from titles like Men of War or the older Soldiers series (same DNA, different era), the learning curve here is familiar and the payoff is real. If this is your first deep-control RTS, the hybrid angle is actually an accessible on-ramp: when the strategy gets confusing, you can literally go handle it yourself at ground level. Bottomline recommendation for the spreadsheet-minded: the game has genuine strategic depth in its unit interactions and terrain use, the mod community adds serious longevity, and the 1st-person mode adds a situational awareness tool that experienced RTS players will use more tactically than casually. The rough presentation and AI inconsistencies are real costs. Approach it as a tactics sim first, action game second, and the value proposition holds up across a long play history.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamModern WarfareHybrid RTSFirst-Person ControlCombined ArmsUnit MicromanagementWorkshop SupportTactical SimModdable

Requisitos del sistema

Mínimos

64bit - Windows 7, 8, 10 Storage: 500 MB available space

Recomendados

OS
64bit - Windows 10
Memory
16 GB RAM
Graphics
DirectX 12 compatible
DirectX
Version 12
Network
Broadband Internet connection
Storage
40 GB avai…

DLC y complementos de Call to Arms1

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Reseñas y valoraciones

Steam
79%(23,942)

Información del juego

Desarrolladora
Digitalmindsoft
Distribuidora
Digitalmindsoft
Fecha de lanzamiento
27 abr 2018

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Mejor precio5,74 €
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Preguntas frecuentes sobre Call to Arms

¿Cuánto cuesta Call to Arms?

A 15 de agosto de 2026, la oferta más barata disponible de Call to Arms es €5.74 en Kinguin, de entre 12 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Call to Arms más barato?

El precio más bajo disponible que seguimos para Call to Arms es €5.74 en Kinguin (15 de agosto de 2026). Comparamos 12 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Call to Arms?

Call to Arms está disponible en PC.

¿Cuándo se lanzó Call to Arms?

Call to Arms se lanzó el 27 de abril de 2018.

¿Quién desarrolló Call to Arms?

Call to Arms fue desarrollado por Digitalmindsoft.