Call of Duty: World War II
Sledgehammer strips out the jetpacks and brings CoD back to boots-on-ground WWII combat, with a solid campaign, the objective-heavy War mode, and Nazi Zombies rounding out the package.
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Call of Duty: WWII landed in 2017 as a deliberate course correction after years of wall-running and jetpack nonsense. No double jumps, no exo-suits. Movement is limited to sprinting, sliding, and diving to cover, which means the game lives or dies on positioning, gun skill, and map knowledge. That is exactly the kind of CoD a lot of people had been waiting for, and for the most part, Sledgehammer delivered. The campaign runs about ten missions and puts you in the boots of Private Daniels, storming Normandy on D-Day and pushing east through occupied Europe. The squad mechanic is the interesting wrinkle here: your squad mates are the only source of health kits, ammo, and grenade replenishment. No auto-regen. You call on your medic or you eat dirt. It forces a tempo that older CoD campaigns never had. The missions mix things up reasonably well, moving between large-scale assaults, a stealth spy infiltration, and a tank section that most reviewers found cumbersome. The storytelling is a cut above the franchise average, with some genuine moral texture around the German characters, though it does pull its punches on the actual horrors of the war. Expect a competent blockbuster, not Saving Private Ryan. Multiplayer at launch was where things got messy. The returning mode list covers Team Deathmatch, Domination, Search and Destroy, and Kill Confirmed, all playing tight and clean with boots-on-ground movement. The standout addition is War, an attack-and-defend objective mode split across three stages per match. There are no scorestreaks in War, K/D is irrelevant, and the only thing that matters is pushing the objective. Operation Neptune, the D-Day-themed War map, is one of the better multiplayer set pieces this franchise has produced. The class system uses five pre-set Divisions (Infantry, Airborne, Armored, Mountain, Expeditionary) each with its own weapon focus and special ability, which removes some loadout flexibility but keeps the balance tighter. Headquarters acts as a shared social lobby between matches, borrowed from Destiny's Tower concept. On PC specifically, the picture today is less rosy: player counts have thinned considerably, the game lacks crossplay (it predates that feature in the franchise), and community reports flag stability issues and crashes that need third-party fixes to address. Realistic expectation if you are buying now for PC multiplayer: you will likely find populated lobbies for standard TDM, but War and other modes may funnel you into bot lobbies. Nazi Zombies is a full third pillar, offering wave-based survival across its own map set with buyable weapons, perk unlocks, and easter eggs to hunt. It is structurally familiar to anyone who has played Black Ops Zombies, just dressed in a WWII horror skin. Co-op fans will get real mileage out of it, especially on the base map which still sees activity. Bottom line for PC buyers in 2026: the campaign and Zombies hold up and are worth the time on their own. Multiplayer is functional but the PC population is thin, the port has always had rough edges, and no crossplay means you are not merging pools with console players. If you came here for ranked grind and live PvP, go current. If you want the campaign Sledgehammer clearly cared about and some solid co-op Zombies sessions, this one still earns its place.

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Requisitos del sistema
Mínimos
- Memory
- 8 GB RAM
- Storage
- 90 GB
- Graphics
- NVIDIA GeForce GTX 660 2 GB / GTX 1050 or ATI Radeon HD 7850 2GB / AMD RX 550
- Processor
- Intel Core i3 3225 3.3 GHz or AMD Ryzen 5 1400
- System requirements
- Windows 7 64-Bit
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Información del juego
- Desarrolladora
- Sledgehammer Games
- Distribuidora
- Activision
- Fecha de lanzamiento
- 3 nov 2017
