Compara los precios de Call of Duty®: Modern Warfare® III en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sledgehammer Games. Publicado por Activision. Lanzado el 10/11/2023. Disponible en PC. Géneros: Action.

Skip the campaign, live in the multiplayer - but know what you're walking into: a nostalgia package dressed up as a full sequel, with real TTK and movement wins buried under serious content-value questions.

My honest take after going through review after review and playing both sides of the discourse: MW3 (2023) is a game at war with its own identity, and the shooters-who-care crowd is going to feel that tension immediately. The core multiplayer loop is genuinely faster than what MW2 (2022) served up. Health was bumped to 150, slide cancelling came back, Tactical Sprint got reinstated, and the new Tac-Stance toggle - a canted hip-fire hybrid position for tight corridors - is actually a smart mechanical addition. Movement feels responsive. On a 240Hz panel with a light mouse, the gunplay reads well. The Gunsmith Aftermarket Parts add some real weapon-identity moments that the sea of suppressor-and-grip attachments usually fails to deliver. If raw feel is your metric, the shooting engine holds up. Here is where it falls apart for me as someone who cares about the full package. Every single launch map is a remaster of MW2 (2009) - Rust, Terminal, Highrise, Favela, all 16 of them. Playing those maps with 2023 movement mechanics creates a real friction: the geometry was designed for a slower, more linear run-and-gun rhythm, and the modern slide-cancel and dive kit constantly collides with sight lines that were not built for it. Some maps had spawn problems bad enough that Sledgehammer reportedly pulled several from rotation at launch. Hit registration complaints were loud at release too, with players reporting damage indicators that didn't line up with what actually happened in the kill feed. For a franchise charging full price, inconsistent netcode is a hard pill. Cutthroat (3v3v3, one life per round, elimination or overtime flag) is a genuinely interesting competitive addition - tighter than Search and Destroy and worth regular play. War Mode returns as well, offering scripted objective chains for players who hate pure deathmatch. Ground War and Invasion stay in the rotation for those who want a bigger, messier Battlefield-adjacent experience. The multiplayer is not hollow, but it is crowded with content that feels borrowed rather than built. The campaign is four to five hours of Open Combat Missions that essentially function as sandbox DMZ-lite with a checklist. The idea - give players freedom to stealth or rush objectives, with weapon caches scattered across the map - sounds fine on paper, but the handcrafted set-piece energy that made MW2 (2022) memorable is mostly gone. Makarov is here, finally front and center, and then barely used in ways that justify the wait. Task Force 141 does its thing. The story requires knowledge of Warzone seasonal content to fully parse, which is a genuine narrative problem. If you played MW2 (2022) campaign and expected a real payoff, prepare to feel shortchanged. The Zombies mode takes the open-world DMZ structure, drops it onto a zombified Urzikstan, caps squads at three players, removes the traditional wave-based survival format, and lands somewhere that feels like a half-finished DMZ reskin rather than a proper Zombies experience. The carry-forward system - your MW2 (2022) operators, weapons, and camos transfer in - is the cleanest quality-of-life win in the whole package. It actually makes the grind feel continuous rather than wiped. The accessibility options suite is deeper than most shooters bother with. Post-launch seasonal maps (including MW2 2022 carry-forward maps added to a separate playlist) did expand the pool over time. Whether that is enough depends entirely on your patience and your existing CoD investment. At a discount this is a solid multiplayer playground for players already in the ecosystem. At full asking price it is a much harder sell, and the broad critical consensus - that this started life as an expansion and got priced as a sequel - is hard to argue against based on the content present at launch. Fred, Scout Team

Call of Duty®: Modern Warfare® III

Call of Duty®: Modern Warfare® III

10 nov 2023Sledgehammer GamesActivision
GamerScout opina

Skip the campaign, live in the multiplayer - but know what you're walking into: a nostalgia package dressed up as a full sequel, with real TTK and movement wins buried under serious content-value questions.

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My honest take after going through review after review and playing both sides of the discourse: MW3 (2023) is a game at war with its own identity, and the shooters-who-care crowd is going to feel that tension immediately. The core multiplayer loop is genuinely faster than what MW2 (2022) served up. Health was bumped to 150, slide cancelling came back, Tactical Sprint got reinstated, and the new Tac-Stance toggle - a canted hip-fire hybrid position for tight corridors - is actually a smart mechanical addition. Movement feels responsive. On a 240Hz panel with a light mouse, the gunplay reads well. The Gunsmith Aftermarket Parts add some real weapon-identity moments that the sea of suppressor-and-grip attachments usually fails to deliver. If raw feel is your metric, the shooting engine holds up. Here is where it falls apart for me as someone who cares about the full package. Every single launch map is a remaster of MW2 (2009) - Rust, Terminal, Highrise, Favela, all 16 of them. Playing those maps with 2023 movement mechanics creates a real friction: the geometry was designed for a slower, more linear run-and-gun rhythm, and the modern slide-cancel and dive kit constantly collides with sight lines that were not built for it. Some maps had spawn problems bad enough that Sledgehammer reportedly pulled several from rotation at launch. Hit registration complaints were loud at release too, with players reporting damage indicators that didn't line up with what actually happened in the kill feed. For a franchise charging full price, inconsistent netcode is a hard pill. Cutthroat (3v3v3, one life per round, elimination or overtime flag) is a genuinely interesting competitive addition - tighter than Search and Destroy and worth regular play. War Mode returns as well, offering scripted objective chains for players who hate pure deathmatch. Ground War and Invasion stay in the rotation for those who want a bigger, messier Battlefield-adjacent experience. The multiplayer is not hollow, but it is crowded with content that feels borrowed rather than built. The campaign is four to five hours of Open Combat Missions that essentially function as sandbox DMZ-lite with a checklist. The idea - give players freedom to stealth or rush objectives, with weapon caches scattered across the map - sounds fine on paper, but the handcrafted set-piece energy that made MW2 (2022) memorable is mostly gone. Makarov is here, finally front and center, and then barely used in ways that justify the wait. Task Force 141 does its thing. The story requires knowledge of Warzone seasonal content to fully parse, which is a genuine narrative problem. If you played MW2 (2022) campaign and expected a real payoff, prepare to feel shortchanged. The Zombies mode takes the open-world DMZ structure, drops it onto a zombified Urzikstan, caps squads at three players, removes the traditional wave-based survival format, and lands somewhere that feels like a half-finished DMZ reskin rather than a proper Zombies experience. The carry-forward system - your MW2 (2022) operators, weapons, and camos transfer in - is the cleanest quality-of-life win in the whole package. It actually makes the grind feel continuous rather than wiped. The accessibility options suite is deeper than most shooters bother with. Post-launch seasonal maps (including MW2 2022 carry-forward maps added to a separate playlist) did expand the pool over time. Whether that is enough depends entirely on your patience and your existing CoD investment. At a discount this is a solid multiplayer playground for players already in the ecosystem. At full asking price it is a much harder sell, and the broad critical consensus - that this started life as an expansion and got priced as a sequel - is hard to argue against based on the content present at launch.

Fred
Fred · Scout Team

Shooters

Etiquetas

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsFull controller supportCaptions availableIn-App PurchasesTac-Stance MechanicCarry-Forward ProgressionCutthroat ModeOpen Combat MissionsWar ModeGround WarMovement TechGunsmith CustomizationMWZ Co-op

Requisitos del sistema

Mínimos

OS
Windows® 10 64 Bit (latest update)
Processor
Intel® Core™ i5-6600 or AMD Ryzen™ 5 1400
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 960 / GTX 1650 or…

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Información del juego

Desarrolladora
Sledgehammer Games
Distribuidora
Activision
Fecha de lanzamiento
10 nov 2023
Clasificación por edad
PEGI 18

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

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Audio (11)
EnglishFrenchItalianGermanSpanish - SpainJapanese+5 más
Subtítulos (15)
EnglishFrenchItalianGermanSpanish - SpainArabic+9 más

Características

AchievementsController Support

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¿En qué plataformas está disponible Call of Duty®: Modern Warfare® III?

Call of Duty®: Modern Warfare® III está disponible en PC.

¿Cuándo se lanzó Call of Duty®: Modern Warfare® III?

Call of Duty®: Modern Warfare® III se lanzó el 10 de noviembre de 2023.

¿Quién desarrolló Call of Duty®: Modern Warfare® III?

Call of Duty®: Modern Warfare® III fue desarrollado por Sledgehammer Games y publicado por Activision.