Compara los precios de Broken Minds en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por LockedOn. Publicado por LockedOn. Lanzado el 28/5/2018. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie.

A handcrafted visual novel that hides a dissociative identity disorder twist inside a 90s Japan murder case - small, weird, and surprisingly hard to put down.

My first instinct when I loaded Broken Minds was to treat it like a quiet little itch.io oddity that wandered onto Steam by accident. That instinct was right, but not in the way I expected - this one has a genuine structural trick up its sleeve that most narrative games three times its size never attempt. You are Noa Karada, a lonely twenty-something in Yamagata, Japan, being stalked by a rabbit-masked killer calling itself The Orphan. You hire the Yamagata Private Detective Agency for help. The core conceit here is unusual: you are the client, not the detective, so the gameplay is not about gathering clues yourself. Instead you argue with eccentric, increasingly unreliable detectives during Logic Train sequences, steering them toward the deductions you want them to reach. Each conversation asks you to respond as NICE, BLEAK, or PSYCHOPATH, and that emotional register compounds across the whole run, shaping which ending you reach and - in a reveal saved for later playthroughs - explaining something fundamental about who Noa actually is. The game leans into dissociative identity disorder as both story layer and mechanical conceit, and it earns the framing more than most games that touch the subject. The presentation is one-person handcraft through and through, built in Ren'Py but pushed past the engine's defaults. Pre-rendered 3D environments let you click through different angles of each location, giving the space a grounded physicality that straight illustrated visual novels rarely achieve. The original soundtrack runs to over an hour and the atmospheric fit is right - faintly grainy, era-appropriate without being pastiche. The art style lands somewhere between stylized cartoon and psychedelic comic, which suits a story where reality is already slipping. None of this looks like a AAA budget, but it looks intentional, and that matters. The friction points are real. The Wheel of Fallacies minigame has frustrated enough players that the developer added a Casual Sleuth difficulty mode specifically to make it skippable. A few of the Logic Train puzzles have ambiguous correct answers that feel more like trial and error than deduction. And the 26 endings - six main ones with twenty variations around them - sounds generous until you realize most repeat significant sections, even if a flowchart helps you track routes across runs. Seen-text skipping softens repeat playthroughs once you have unlocked it, but the first grind through alternate routes takes patience. Who is this for? Players who will read every line of a visual novel, who want something that rewards a second and third run with genuine new information rather than cosmetic variation, and who do not need high production values as long as the craft feels considered. If you bounced off Zero Escape or Higurashi for being too long, Broken Minds fits in a session or two. If you loved those and want something smaller and stranger made by one person in Yamagata's honor, it is sitting right here, largely undiscovered, waiting. Kai, Scout Team

Broken Minds

Broken Minds

28 may 2018LockedOn
GamerScout opina

A handcrafted visual novel that hides a dissociative identity disorder twist inside a 90s Japan murder case - small, weird, and surprisingly hard to put down.

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My first instinct when I loaded Broken Minds was to treat it like a quiet little itch.io oddity that wandered onto Steam by accident. That instinct was right, but not in the way I expected - this one has a genuine structural trick up its sleeve that most narrative games three times its size never attempt. You are Noa Karada, a lonely twenty-something in Yamagata, Japan, being stalked by a rabbit-masked killer calling itself The Orphan. You hire the Yamagata Private Detective Agency for help. The core conceit here is unusual: you are the client, not the detective, so the gameplay is not about gathering clues yourself. Instead you argue with eccentric, increasingly unreliable detectives during Logic Train sequences, steering them toward the deductions you want them to reach. Each conversation asks you to respond as NICE, BLEAK, or PSYCHOPATH, and that emotional register compounds across the whole run, shaping which ending you reach and - in a reveal saved for later playthroughs - explaining something fundamental about who Noa actually is. The game leans into dissociative identity disorder as both story layer and mechanical conceit, and it earns the framing more than most games that touch the subject. The presentation is one-person handcraft through and through, built in Ren'Py but pushed past the engine's defaults. Pre-rendered 3D environments let you click through different angles of each location, giving the space a grounded physicality that straight illustrated visual novels rarely achieve. The original soundtrack runs to over an hour and the atmospheric fit is right - faintly grainy, era-appropriate without being pastiche. The art style lands somewhere between stylized cartoon and psychedelic comic, which suits a story where reality is already slipping. None of this looks like a AAA budget, but it looks intentional, and that matters. The friction points are real. The Wheel of Fallacies minigame has frustrated enough players that the developer added a Casual Sleuth difficulty mode specifically to make it skippable. A few of the Logic Train puzzles have ambiguous correct answers that feel more like trial and error than deduction. And the 26 endings - six main ones with twenty variations around them - sounds generous until you realize most repeat significant sections, even if a flowchart helps you track routes across runs. Seen-text skipping softens repeat playthroughs once you have unlocked it, but the first grind through alternate routes takes patience. Who is this for? Players who will read every line of a visual novel, who want something that rewards a second and third run with genuine new information rather than cosmetic variation, and who do not need high production values as long as the craft feels considered. If you bounced off Zero Escape or Higurashi for being too long, Broken Minds fits in a session or two. If you loved those and want something smaller and stranger made by one person in Yamagata's honor, it is sitting right here, largely undiscovered, waiting.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Visual NovelMultiple EndingsDissociative IdentityLogic PuzzlesPre-rendered EnvironmentsReplayabilityDark NarrativeSolo Dev

Requisitos del sistema

Mínimos

OS
XP
Memory
2 GB RAM
Storage
2 GB available space
Processor
1 GHz

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OS
Windows 10
Memory
2 GB RAM
Storage
2 GB available space
Processor
2 GHz

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Información del juego

Desarrolladora
LockedOn
Distribuidora
LockedOn
Fecha de lanzamiento
28 may 2018

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¿En qué plataformas está disponible Broken Minds?

Broken Minds está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Broken Minds?

Broken Minds se lanzó el 28 de mayo de 2018.

¿Quién desarrolló Broken Minds?

Broken Minds fue desarrollado por LockedOn.