Compara los precios de Britannia en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Avalon Digital. Publicado por PID Games. Lanzado el 4/4/2024. Disponible en PC, Mac. Géneros: Indie, Simulation, Strategy.

A digital port of Lewis Pulsipher's classic board wargame covering a millennium of British conquest, best appreciated by players who can treat a turn-based multiplayer session like a board game night.

I've spent enough time with grand-strategy and wargame conversions to know that the hardest job is not recreating a ruleset on screen, it's convincing a digital audience to care about a game that was designed for a physical table. Britannia by Avalon Digital makes that case with mixed results, and whether it lands for you depends almost entirely on how you feel about source-faithful adaptations. This is a direct digital conversion of Lewis Pulsipher's 1980s board wargame, brought to PC with the same ruleset intact, covering the conflict for control of Britain from the Roman invasion of 43 A.D. through to the Norman Conquest of 1066. The core loop is asymmetric and turn-based across up to four players, with each player managing several distinct nations rather than a single faction. You might be steering the Romans to early dominance while simultaneously positioning the Romano-British remnants to survive the empire's inevitable withdrawal. Later, those same player slots cycle in Angles, Saxons, Picts, Norwegians, Danes, and Normans, among others, with each faction carrying faction-specific victory point objectives tied to historical outcomes. Scoring is not continuous: you tally points at specific turns, meaning early-game aggression can actively undermine your own late-game position if you overextend a faction that historically peaked and declined. That long-range planning dimension is genuinely rewarding for anyone who enjoys building towards a 200-turn endgame in a Paradox title. The good news is that Britannia's underlying design holds up. Each nation has five structured phases per turn, territory control feeds army replenishment through population growth mechanics, and the rules strongly discourage ahistorical play while still leaving room for meaningful "what if" pivots. Playing as Queen Boudica fighting Roman occupation, or positioning William the Conqueror's Normans for the final decisive push, produces moments of real strategic weight. The three available scenarios - the Roman invasion, the Germanic migrations of the 5th century, and the northern invasions culminating in 1066 - give returning players a reason to restart without grinding the same full timeline every time. Local co-op and online PvP are both supported, and the game shines brightest at four players, much as the tabletop version always did. The weaknesses are where the digital translation shows its seams. The UI reflects the era and scale of the original board game rather than modern strategy game conventions, and new players will likely feel the rules weight before they feel the strategic payoff. The solo experience is functional but the AI opposition is not going to tax experienced wargame players for long. Steam community reception sits in the "mostly positive" range with a modest review count, which suggests a niche but genuinely satisfied audience rather than a breakout title. There is no mod ecosystem to speak of, which is a missed opportunity given how much the board game community historically expanded on Pulsipher's base design with faction variants and alternate scenarios. For a newcomer to this style of game, Britannia is actually a reasonable starting point precisely because its rules are lighter than they look. Each faction's entry and exit is pre-scripted to historical timing, so you always know roughly what disruptions are coming and can plan against them. That predictability, which might bore a veteran, is a genuine teaching tool for players moving from lighter strategy games toward heavier wargame territory. Start with a three-player session on the Roman invasion scenario, read the manual's faction objectives before turn one, and the apparent complexity collapses into something manageable inside an hour. Diego, Scout Team

Britannia

Britannia

4 abr 2024Avalon DigitalPID Games
GamerScout opina

A digital port of Lewis Pulsipher's classic board wargame covering a millennium of British conquest, best appreciated by players who can treat a turn-based multiplayer session like a board game night.

PCMac
Steam Deck Unsupported
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€0.00
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Mínimo histórico: €2.07

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I've spent enough time with grand-strategy and wargame conversions to know that the hardest job is not recreating a ruleset on screen, it's convincing a digital audience to care about a game that was designed for a physical table. Britannia by Avalon Digital makes that case with mixed results, and whether it lands for you depends almost entirely on how you feel about source-faithful adaptations. This is a direct digital conversion of Lewis Pulsipher's 1980s board wargame, brought to PC with the same ruleset intact, covering the conflict for control of Britain from the Roman invasion of 43 A.D. through to the Norman Conquest of 1066. The core loop is asymmetric and turn-based across up to four players, with each player managing several distinct nations rather than a single faction. You might be steering the Romans to early dominance while simultaneously positioning the Romano-British remnants to survive the empire's inevitable withdrawal. Later, those same player slots cycle in Angles, Saxons, Picts, Norwegians, Danes, and Normans, among others, with each faction carrying faction-specific victory point objectives tied to historical outcomes. Scoring is not continuous: you tally points at specific turns, meaning early-game aggression can actively undermine your own late-game position if you overextend a faction that historically peaked and declined. That long-range planning dimension is genuinely rewarding for anyone who enjoys building towards a 200-turn endgame in a Paradox title. The good news is that Britannia's underlying design holds up. Each nation has five structured phases per turn, territory control feeds army replenishment through population growth mechanics, and the rules strongly discourage ahistorical play while still leaving room for meaningful "what if" pivots. Playing as Queen Boudica fighting Roman occupation, or positioning William the Conqueror's Normans for the final decisive push, produces moments of real strategic weight. The three available scenarios - the Roman invasion, the Germanic migrations of the 5th century, and the northern invasions culminating in 1066 - give returning players a reason to restart without grinding the same full timeline every time. Local co-op and online PvP are both supported, and the game shines brightest at four players, much as the tabletop version always did. The weaknesses are where the digital translation shows its seams. The UI reflects the era and scale of the original board game rather than modern strategy game conventions, and new players will likely feel the rules weight before they feel the strategic payoff. The solo experience is functional but the AI opposition is not going to tax experienced wargame players for long. Steam community reception sits in the "mostly positive" range with a modest review count, which suggests a niche but genuinely satisfied audience rather than a breakout title. There is no mod ecosystem to speak of, which is a missed opportunity given how much the board game community historically expanded on Pulsipher's base design with faction variants and alternate scenarios. For a newcomer to this style of game, Britannia is actually a reasonable starting point precisely because its rules are lighter than they look. Each faction's entry and exit is pre-scripted to historical timing, so you always know roughly what disruptions are coming and can plan against them. That predictability, which might bore a veteran, is a genuine teaching tool for players moving from lighter strategy games toward heavier wargame territory. Start with a three-player session on the Roman invasion scenario, read the manual's faction objectives before turn one, and the apparent complexity collapses into something manageable inside an hour.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-cooptier:indieAsymmetric FactionsBoard Game AdaptationTurn-Based WargameHistorical ScenariosMulti-Nation ControlVictory Point Scoring4-Player PvP

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
750 MB available space
Graphics
512 MB NVIDIA GeForce 9600 or equivalent
Processor
2.5 GHz Intel Dual Core
Sound Card
DirectX Compatible

Recomendados

OS
Windows 7 or higher
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
1024 MB DirectX 11 compatible
Processor
2.5 GHz Intel Dual Core
Sound Card
DirectX Compatible

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Información del juego

Desarrolladora
Avalon Digital
Distribuidora
PID Games
Fecha de lanzamiento
4 abr 2024

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¿En qué plataformas está disponible Britannia?

Britannia está disponible en PC, Mac.

¿Cuándo se lanzó Britannia?

Britannia se lanzó el 4 de abril de 2024.

¿Quién desarrolló Britannia?

Britannia fue desarrollado por Avalon Digital y publicado por PID Games.