Compara los precios de Break Into Zatwor en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Zonitron Productions. Publicado por Zonitron Productions. Lanzado el 21/8/2015. Disponible en PC. Géneros: Action, Single Player, Bird View.

A top-down stealth puzzle game where you guide escaped con Randy Crow back into Zatwor prison to rescue his brother. Simple premise, simple execution, very little else going on.

Break Into Zatwor is the second entry in Zonitron Productions' Zatwor series, sitting between Absconding Zatwor and Fiends of Imprisonment. The setup is paper-thin but functional: Randy Crow broke out of Zatwor prison in the first game, and now his brother Larry has been locked up in his place. So Randy has to do the whole thing in reverse. You get a top-down, bird's-eye view of each level and your job is to move Randy from the entrance to the exit without tripping any of the security measures in your path. That means dodging roaming guards, sidestepping laser tripwires, avoiding camera cones of vision, and staying out of range of sound detectors. The concept is clean and the level-by-level structure keeps sessions short. Here is where the honest part comes in. The execution is rough in ways that go beyond budget constraints. Mouse controls are the primary input and they are awkward enough to cause deaths that feel more like input slippage than genuine failure. Keyboard support exists but community feedback consistently points to controls as the game's biggest friction point. For a stealth game where precise, deliberate movement is the whole mechanic, that is a real problem. The audio is minimal and the visual presentation is functional at best, with Unity-engine geometry that gets the job done without doing anything interesting with the prison setting. The game is part of a trilogy, and Zonitron bundled all three entries together for existing owners at some point, which softens the individual value question slightly. Worth knowing: the developer was eventually banned from Steam and their catalog was pulled from the store, so this title now circulates through third-party key sellers. There are no critical reviews, no Metacritic score, and community reception on platforms that tracked it was largely negative, though a handful of players noted the core stealth loop is at least coherent and that the level count gives a modest run of content if the concept clicks for you. GameFAQs aggregators estimated a playtime of around seven hours for a full run, which is about right for what this kind of micro-budget stealth puzzler offers. Who is this actually for? Extremely patient players who want the barest-bones version of a stealth grid puzzler and are not bothered by dated production values or unreliable controls. If you have bounced off more polished stealth games because they felt overcomplicated, this strips everything back to one character, one objective per level, and a handful of obstacle types. That is either liberating or boring depending on your tolerance. Most players landing here from a general action or stealth interest will find it underdeveloped. Go in with that calibration set correctly and frustration stays manageable. Alex, Scout Team

Break Into Zatwor
ActionSingle PlayerBird View

Break Into Zatwor

21 ago 2015Zonitron Productions
GamerScout opina

A top-down stealth puzzle game where you guide escaped con Randy Crow back into Zatwor prison to rescue his brother. Simple premise, simple execution, very little else going on.

PC
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Mínimo histórico: €0.41

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Break Into Zatwor is the second entry in Zonitron Productions' Zatwor series, sitting between Absconding Zatwor and Fiends of Imprisonment. The setup is paper-thin but functional: Randy Crow broke out of Zatwor prison in the first game, and now his brother Larry has been locked up in his place. So Randy has to do the whole thing in reverse. You get a top-down, bird's-eye view of each level and your job is to move Randy from the entrance to the exit without tripping any of the security measures in your path. That means dodging roaming guards, sidestepping laser tripwires, avoiding camera cones of vision, and staying out of range of sound detectors. The concept is clean and the level-by-level structure keeps sessions short. Here is where the honest part comes in. The execution is rough in ways that go beyond budget constraints. Mouse controls are the primary input and they are awkward enough to cause deaths that feel more like input slippage than genuine failure. Keyboard support exists but community feedback consistently points to controls as the game's biggest friction point. For a stealth game where precise, deliberate movement is the whole mechanic, that is a real problem. The audio is minimal and the visual presentation is functional at best, with Unity-engine geometry that gets the job done without doing anything interesting with the prison setting. The game is part of a trilogy, and Zonitron bundled all three entries together for existing owners at some point, which softens the individual value question slightly. Worth knowing: the developer was eventually banned from Steam and their catalog was pulled from the store, so this title now circulates through third-party key sellers. There are no critical reviews, no Metacritic score, and community reception on platforms that tracked it was largely negative, though a handful of players noted the core stealth loop is at least coherent and that the level count gives a modest run of content if the concept clicks for you. GameFAQs aggregators estimated a playtime of around seven hours for a full run, which is about right for what this kind of micro-budget stealth puzzler offers. Who is this actually for? Extremely patient players who want the barest-bones version of a stealth grid puzzler and are not bothered by dated production values or unreliable controls. If you have bounced off more polished stealth games because they felt overcomplicated, this strips everything back to one character, one objective per level, and a handful of obstacle types. That is either liberating or boring depending on your tolerance. Most players landing here from a general action or stealth interest will find it underdeveloped. Go in with that calibration set correctly and frustration stays manageable.

Alex
Alex · Scout Team

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Etiquetas

steamTop-Down StealthLevel-Based PuzzlePrison SettingLow ComplexityMouse-ControlledBudget IndieSeries Entry

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Información del juego

Desarrolladora
Zonitron Productions
Distribuidora
Zonitron Productions
Fecha de lanzamiento
21 ago 2015

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¿En qué plataformas está disponible Break Into Zatwor?

Break Into Zatwor está disponible en PC.

¿Cuándo se lanzó Break Into Zatwor?

Break Into Zatwor se lanzó el 21 de agosto de 2015.

¿Quién desarrolló Break Into Zatwor?

Break Into Zatwor fue desarrollado por Zonitron Productions.