Compara los precios de Borderlands 3: Designer's Cut (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gearbox Software. Publicado por 2K Games. Lanzado el 9/11/2020. Disponible en Xbox Series X, Xbox One, Xbox. Géneros: Action, Single Player, Multiplayer, Co-op, First Person, FPS / TPS, Adventure, RPG.

Designer's Cut skips the story campaign entirely and instead grafts a fourth skill tree onto every Vault Hunter plus a battle-royale-ish mode called Arms Race. Build theorycrafters will rejoice; lore-hungry players will be left wanting.

Designer's Cut is the fifth major piece of Borderlands 3 content and the opening act of Season Pass 2, and it is a genuinely weird package to evaluate. There is no new story zone, no villain monologue, no narrative payoff. What you get instead is two structural additions to an existing game: a fourth skill tree for each of the four Vault Hunters, and a standalone extraction-style mode called Arms Race set inside the Stormblind Complex, a decommissioned DAHL military base on Pandora. The framing device - Borderlands 2 fan favorites Axton and Salvador have turned the base into a murder reality show and provide live commentary - is exactly the kind of chaotic Gearbox energy that either delights you or makes you roll your eyes. I am firmly in the delight camp, even if the substance behind the bit is thinner than I'd like. The skill trees are the genuine highlight here, and for build-obsessed players they are worth real attention. Amara's Enlightened Force tree adds Cryo to her elemental toolkit and introduces Phaseflare, a persistent orb you punch around the battlefield for constant AoE damage - a dramatic departure from her usual one-and-done action skills. FL4K's Trapper tree brings a Loader Bot companion and the Gravity Snare, which yanks enemies skyward and can be modded to inflict confusion, turning hostiles on each other. Moze gets Bear Mother, which spawns a miniaturized Iron Cub mech that trails her and shares Iron Bear bonuses. Zane's The Professional tree adds a MNTIS Shoulder Cannon with three cooldown charges and, crucially, the Fugitive perk allowing him to sprint and shoot simultaneously. The passive cross-pollination between these new trees and existing ones creates a genuine second wave of build variety, and for anyone who has exhausted their current loadout that is a meaningful reason to boot the game back up. Arms Race itself is a harder sell. The mode drops you into Stormblind Complex with zero gear and zero skills - bare fists and a health bar - and tasks you with scavenging weapons from chests and air drops while the Murdercane, a shrinking safe zone mechanic straight out of battle royale playbooks, forces you toward the center and the boss, Heavyweight Harker. Any legendary loot you want to keep must be physically extracted via Gear Extractor stations before you leave, or it disappears. The one-life tension of it is genuinely interesting for a few runs, and co-op with a squad that can revive downed teammates adds real stakes. Solo, a death means starting over, which flips the vibe from tense to frustrating quickly. The core problem critics landed on at launch is the same one I keep circling: a single map, a single boss, no difficulty toggle, no meaningful variation between runs beyond where you happen to drop. After three or four trips through Stormblind Complex the loop calcifies into pure farming routine rather than anything that feels alive. Who is this for? Primarily players who are still deep in Borderlands 3's endgame and hungry for new build permutations. The fourth skill trees genuinely open up character expression that was not available before, and the new class mods locked inside Arms Race provide meaningful incentive to run the mode even after the novelty wears off. If you are a returning player who dropped off after the base campaign or Season Pass 1's story DLCs, the Designer's Cut will feel like arriving at a party after the interesting conversation has already moved elsewhere. The Arms Race concept has bones - a proper roguelike implementation with multiple maps, escalating difficulty, and varied boss pools would have been something to write home about. As shipped, it is a proof of concept that Gearbox never fully built out. Monika, Scout Team

Borderlands 3: Designer's Cut (DLC)
ActionSingle PlayerMultiplayerCo-opFirst PersonFPS / TPSAdventureRPG

Borderlands 3: Designer's Cut (DLC)

Complemento / DLC de Borderlands 3 — ver juego completo
9 nov 2020Gearbox Software2K Games
GamerScout opina

Designer's Cut skips the story campaign entirely and instead grafts a fourth skill tree onto every Vault Hunter plus a battle-royale-ish mode called Arms Race. Build theorycrafters will rejoice; lore-hungry players will be left wanting.

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Designer's Cut is the fifth major piece of Borderlands 3 content and the opening act of Season Pass 2, and it is a genuinely weird package to evaluate. There is no new story zone, no villain monologue, no narrative payoff. What you get instead is two structural additions to an existing game: a fourth skill tree for each of the four Vault Hunters, and a standalone extraction-style mode called Arms Race set inside the Stormblind Complex, a decommissioned DAHL military base on Pandora. The framing device - Borderlands 2 fan favorites Axton and Salvador have turned the base into a murder reality show and provide live commentary - is exactly the kind of chaotic Gearbox energy that either delights you or makes you roll your eyes. I am firmly in the delight camp, even if the substance behind the bit is thinner than I'd like. The skill trees are the genuine highlight here, and for build-obsessed players they are worth real attention. Amara's Enlightened Force tree adds Cryo to her elemental toolkit and introduces Phaseflare, a persistent orb you punch around the battlefield for constant AoE damage - a dramatic departure from her usual one-and-done action skills. FL4K's Trapper tree brings a Loader Bot companion and the Gravity Snare, which yanks enemies skyward and can be modded to inflict confusion, turning hostiles on each other. Moze gets Bear Mother, which spawns a miniaturized Iron Cub mech that trails her and shares Iron Bear bonuses. Zane's The Professional tree adds a MNTIS Shoulder Cannon with three cooldown charges and, crucially, the Fugitive perk allowing him to sprint and shoot simultaneously. The passive cross-pollination between these new trees and existing ones creates a genuine second wave of build variety, and for anyone who has exhausted their current loadout that is a meaningful reason to boot the game back up. Arms Race itself is a harder sell. The mode drops you into Stormblind Complex with zero gear and zero skills - bare fists and a health bar - and tasks you with scavenging weapons from chests and air drops while the Murdercane, a shrinking safe zone mechanic straight out of battle royale playbooks, forces you toward the center and the boss, Heavyweight Harker. Any legendary loot you want to keep must be physically extracted via Gear Extractor stations before you leave, or it disappears. The one-life tension of it is genuinely interesting for a few runs, and co-op with a squad that can revive downed teammates adds real stakes. Solo, a death means starting over, which flips the vibe from tense to frustrating quickly. The core problem critics landed on at launch is the same one I keep circling: a single map, a single boss, no difficulty toggle, no meaningful variation between runs beyond where you happen to drop. After three or four trips through Stormblind Complex the loop calcifies into pure farming routine rather than anything that feels alive. Who is this for? Primarily players who are still deep in Borderlands 3's endgame and hungry for new build permutations. The fourth skill trees genuinely open up character expression that was not available before, and the new class mods locked inside Arms Race provide meaningful incentive to run the mode even after the novelty wears off. If you are a returning player who dropped off after the base campaign or Season Pass 1's story DLCs, the Designer's Cut will feel like arriving at a party after the interesting conversation has already moved elsewhere. The Arms Race concept has bones - a proper roguelike implementation with multiple maps, escalating difficulty, and varied boss pools would have been something to write home about. As shipped, it is a proof of concept that Gearbox never fully built out.

Monika
Monika · Scout Team

RPGs

Etiquetas

xboxExtraction ModeFourth Skill TreeBuild TheorycraftingArms RaceCo-op Loot FarmingBattle Royale-InspiredEndgame ContentOne-Life ChallengeMurdercane Mechanic

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Desarrolladora
Gearbox Software
Distribuidora
2K Games
Fecha de lanzamiento
9 nov 2020

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¿En qué plataformas está disponible Borderlands 3: Designer's Cut (DLC)?

Borderlands 3: Designer's Cut (DLC) está disponible en Xbox Series X, Xbox One, Xbox.

¿Cuándo se lanzó Borderlands 3: Designer's Cut (DLC)?

Borderlands 3: Designer's Cut (DLC) se lanzó el 9 de noviembre de 2020.

¿Quién desarrolló Borderlands 3: Designer's Cut (DLC)?

Borderlands 3: Designer's Cut (DLC) fue desarrollado por Gearbox Software y publicado por 2K Games.