Compara los precios de Borderlands 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gearbox Software. Publicado por 2K. Lanzado el 13/3/2020. Disponible en PC, Xbox, Nintendo Switch. Géneros: Action, RPG. Puntuación Metacritic: 81/100.

Mechanically the best the series has ever felt, held back by villains so irritating they make Claptrap seem understated. Worth it for the guns and co-op chaos; don't come for the story.

I have a complicated relationship with Borderlands 3, and after a considerable number of hours split between all four Vault Hunters, I think I finally know how to describe it: a masterclass in feel-good gunplay wrapped around a narrative that actively works against your goodwill. The shooting is genuinely the smoothest in the franchise's history. Crouch-sliding into a crowd, ground-pounding a slag pile of bandits, then watching elemental particles, explosions, and damage numbers fill the screen never stops being satisfying at a pure reflex level. The guns themselves remain the series' calling card: you will find weapons that feel like completely different games stuffed into the same trigger pull. The four Vault Hunters are where the real depth lives, and this is where BL3 earns serious credit. Amara the Siren plays around elemental versatility and augments like Ties That Bind, which chains enemies together to share damage in spectacular chain-reaction fashion. Moze and her Iron Bear mech suit offer close-combat explosive builds, with the Short Fuse capstone adding secondary explosions to almost every gun shot. FL4K the Beastmaster runs a trio of pets (Spiderant, Skag, Jabber) across skill trees tuned for sniping, solo survivability, or crowd control. Zane is the tinkerer's pick, the only character who can equip two active skills simultaneously, and his SNTNL drone plus Digi-Clone combo rewards players willing to micromanage cooldowns. The Designer's Cut DLC added a fourth skill tree for each character, and these expansions genuinely shifted the build meta rather than just padding a progression bar. That level of build variety holds up well past the main campaign. The Mayhem Mode endgame loop is the game's strongest argument for long-term play. Scaling difficulty modifiers, the Arms Race roguelite gauntlet mode, and the Takedown raids give dedicated players something to grind toward beyond the story credits. Crazy Earl's Reroll mechanic and Maurice's Black Market Machine add loot-targeting tools that reduce the worst of the RNG misery. That said, community consensus is clear: some of the best-in-slot gear is locked behind DLCs, so the base game alone can feel like a deliberately incomplete experience by the time you hit the level cap. Now for the part I cannot politely skip. The story is the franchise's weakest. The Calypso Twins, Troy and Tyreen, are cult-leader influencer villains whose every scene is calibrated to be as grating as possible, and not in an entertaining way. The writing mistakes being annoying for being menacing. Fan-favourite characters are either sidelined or killed off in ways that feel careless rather than dramatic. If you came into BL3 hoping for closure on threads from Tales from the Borderlands or a Handsome Jack-level antagonist, you will leave disappointed. The humour has also calcified: referential jokes that felt fresh in 2009 now read as a game out of time, and the filler quest density between meaningful story beats is exactly the kind of padding grind I hate most. For co-op players, a lot of that irritation evaporates. Four-player sessions turn the volume down on narrative problems and up on pure mayhem. The cross-platform multiplayer support and LAN co-op options are genuinely useful, and enemy and loot scaling per player keeps groups of different sizes feeling appropriately challenged rather than trivially overpowered. Solo players can absolutely get their money's worth too, especially with FL4K's solo-tuned Master skill tree, but the game plainly wants you to bring friends. Monika, Scout Team

Borderlands 3

Borderlands 3

13 mar 2020Gearbox Software2K
GamerScout opina

Mechanically the best the series has ever felt, held back by villains so irritating they make Claptrap seem understated. Worth it for the guns and co-op chaos; don't come for the story.

PCXboxNintendo Switch
Steam Deck PlayableProtonDB Gold
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Acerca de Borderlands 3

I have a complicated relationship with Borderlands 3, and after a considerable number of hours split between all four Vault Hunters, I think I finally know how to describe it: a masterclass in feel-good gunplay wrapped around a narrative that actively works against your goodwill. The shooting is genuinely the smoothest in the franchise's history. Crouch-sliding into a crowd, ground-pounding a slag pile of bandits, then watching elemental particles, explosions, and damage numbers fill the screen never stops being satisfying at a pure reflex level. The guns themselves remain the series' calling card: you will find weapons that feel like completely different games stuffed into the same trigger pull. The four Vault Hunters are where the real depth lives, and this is where BL3 earns serious credit. Amara the Siren plays around elemental versatility and augments like Ties That Bind, which chains enemies together to share damage in spectacular chain-reaction fashion. Moze and her Iron Bear mech suit offer close-combat explosive builds, with the Short Fuse capstone adding secondary explosions to almost every gun shot. FL4K the Beastmaster runs a trio of pets (Spiderant, Skag, Jabber) across skill trees tuned for sniping, solo survivability, or crowd control. Zane is the tinkerer's pick, the only character who can equip two active skills simultaneously, and his SNTNL drone plus Digi-Clone combo rewards players willing to micromanage cooldowns. The Designer's Cut DLC added a fourth skill tree for each character, and these expansions genuinely shifted the build meta rather than just padding a progression bar. That level of build variety holds up well past the main campaign. The Mayhem Mode endgame loop is the game's strongest argument for long-term play. Scaling difficulty modifiers, the Arms Race roguelite gauntlet mode, and the Takedown raids give dedicated players something to grind toward beyond the story credits. Crazy Earl's Reroll mechanic and Maurice's Black Market Machine add loot-targeting tools that reduce the worst of the RNG misery. That said, community consensus is clear: some of the best-in-slot gear is locked behind DLCs, so the base game alone can feel like a deliberately incomplete experience by the time you hit the level cap. Now for the part I cannot politely skip. The story is the franchise's weakest. The Calypso Twins, Troy and Tyreen, are cult-leader influencer villains whose every scene is calibrated to be as grating as possible, and not in an entertaining way. The writing mistakes being annoying for being menacing. Fan-favourite characters are either sidelined or killed off in ways that feel careless rather than dramatic. If you came into BL3 hoping for closure on threads from Tales from the Borderlands or a Handsome Jack-level antagonist, you will leave disappointed. The humour has also calcified: referential jokes that felt fresh in 2009 now read as a game out of time, and the filler quest density between meaningful story beats is exactly the kind of padding grind I hate most. For co-op players, a lot of that irritation evaporates. Four-player sessions turn the volume down on narrative problems and up on pure mayhem. The cross-platform multiplayer support and LAN co-op options are genuinely useful, and enemy and loot scaling per player keeps groups of different sizes feeling appropriately challenged rather than trivially overpowered. Solo players can absolutely get their money's worth too, especially with FL4K's solo-tuned Master skill tree, but the game plainly wants you to bring friends.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerMulti-playerCo-opOnline Co-opLAN Co-opCross-Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily SharingsteamLooter-ShooterBuild VarietyCo-op FocusedEndgame GrindClass-BasedMayhem ModeDLC CompleteLoot InstancingFour-Player Co-opSkill AugmentsEndgame RaidsElemental BuildsLoot ScalingCross-Platform Co-opAction Skill Depth

Requisitos del sistema

Mínimos

Processor
AMD FX-8350 (Intel i5-3570)
Memory
6GB RAM
Graphics
AMD Radeon™ HD 7970 (NVIDIA GeForce GTX 680 2GB) HDD: 75 GB

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Processor
AMD Ryzen™ 5 2600 (Intel i7-4770)
Memory
16 GB RAM
Graphics
AMD Radeon™ RX 590 or NVIDIA GeForce GT…

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Reseñas y valoraciones

Metacritic
81
Steam
81%(162,636)

Información del juego

Desarrolladora
Gearbox Software
Distribuidora
2K
Fecha de lanzamiento
13 mar 2020
Clasificación por edad
PEGI 18

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Audio (8)
EnglishFrenchItalianGermanSpanish - SpainJapanese+2 más
Subtítulos (11)
EnglishFrenchItalianGermanSpanish - SpainJapanese+5 más

Características

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¿En qué plataformas está disponible Borderlands 3?

Borderlands 3 está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó Borderlands 3?

Borderlands 3 se lanzó el 13 de marzo de 2020.

¿Quién desarrolló Borderlands 3?

Borderlands 3 fue desarrollado por Gearbox Software y publicado por 2K.

¿Merece la pena comprar Borderlands 3?

Borderlands 3 tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.