Compara los precios de Bob The Cube en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tomas Daugela. Publicado por Tomas Daugela. Lanzado el 21/5/2018. Disponible en PC. Géneros: Action, Adventure, Indie.

A one-person solo dev effort that wears its N64-era platformer love on its sleeve, though rough camera controls and inconsistent jump mechanics mean your patience will be tested before the rescue mission ends.

I went in expecting something tiny and forgettable and came out with more complicated feelings than that. Bob The Cube is a micro-budget 3D platformer built entirely by one person, Tomas Daugela, and that context matters when you sit down with it. The world-count is modest, five distinct environments housing 15 levels total, and the run time won't threaten your weekend. What you get is something closer to a weekend project that shipped, for better and worse. The structure gives you two ways to approach each level: chase the clock for a speed-run time, or slow down and hunt for full completion. That dual-mode framing is a genuinely decent idea for a game this short. The speedrun angle has real appeal in theory, though the triple-jump mechanic at the center of traversal is the game's biggest friction point. Pressing jump three times in sequence to reach higher platforms sounds fine on paper, but the timing window is inconsistent enough that players in the Steam community have flagged it as a hard blocker as early as level three. When a jump system misfires in a platformer, everything else suffers with it. The grab-and-throw mechanic, mapped to K and L on the keyboard respectively, adds a small puzzle dimension to a handful of encounters, and the five boss fights give each world a punctuation mark. None of it is deep, but the bones of a caring structure are there. The 2.5D levels are where the game quietly surprises. Shifting from full 3D camera rotation into a side-scrolling plane breaks up the rhythm in a way that feels intentional rather than lazy. The camera controls in the 3D sections, handled by Q and E to rotate, are awkward enough that mouse-look fans will notice the absence immediately. The game does have a configuration screen with some key rebinding, but attack and camera remapping are reportedly limited, which compounds the frustration. Soundtrack-wise, the developer clearly cares. The listed music is one of the few things praised in the thin community discussion around the game, and for a solo production the audio ambition is audible. It does not fix the control issues, but it gives the experience a warmer tone than the bare-bones visuals might suggest on first glance. Bob The Cube is the kind of release that exists because someone wanted to make a game and did. There is something worth respecting in that, and achievement hunters chasing all 31 unlockables on a short runtime will find a low-friction target here. But anyone expecting a polished 3D platformer with responsive movement and tested controls will run into the rough edges before long. Go in knowing what it is, a tiny solo experiment with a speedrun hook and a rescue story as thin as tracing paper, and disappointment is manageable. Kai, Scout Team

Bob The Cube

Bob The Cube

21 may 2018Tomas Daugela
GamerScout opina

A one-person solo dev effort that wears its N64-era platformer love on its sleeve, though rough camera controls and inconsistent jump mechanics mean your patience will be tested before the rescue mission ends.

PC
Mejor precio disponible
2,84 €
en Kinguin
Mínimo registrado: 2,84 €
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Veredicto de GamerScout

Best for achievement hunters and solo-dev supporters who can forgive inconsistent jump timing and a no-frills rescue premise.

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Historial de precios

Mínimo registrado
2,84 €6 jun 2026
Mejor precio actual
2,84 €
El más bajo desde que lo seguimos
Tiendas de claves
2,61 €2,76 €2,92 €3,07 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Acerca de Bob The Cube

I went in expecting something tiny and forgettable and came out with more complicated feelings than that. Bob The Cube is a micro-budget 3D platformer built entirely by one person, Tomas Daugela, and that context matters when you sit down with it. The world-count is modest, five distinct environments housing 15 levels total, and the run time won't threaten your weekend. What you get is something closer to a weekend project that shipped, for better and worse. The structure gives you two ways to approach each level: chase the clock for a speed-run time, or slow down and hunt for full completion. That dual-mode framing is a genuinely decent idea for a game this short. The speedrun angle has real appeal in theory, though the triple-jump mechanic at the center of traversal is the game's biggest friction point. Pressing jump three times in sequence to reach higher platforms sounds fine on paper, but the timing window is inconsistent enough that players in the Steam community have flagged it as a hard blocker as early as level three. When a jump system misfires in a platformer, everything else suffers with it. The grab-and-throw mechanic, mapped to K and L on the keyboard respectively, adds a small puzzle dimension to a handful of encounters, and the five boss fights give each world a punctuation mark. None of it is deep, but the bones of a caring structure are there. The 2.5D levels are where the game quietly surprises. Shifting from full 3D camera rotation into a side-scrolling plane breaks up the rhythm in a way that feels intentional rather than lazy. The camera controls in the 3D sections, handled by Q and E to rotate, are awkward enough that mouse-look fans will notice the absence immediately. The game does have a configuration screen with some key rebinding, but attack and camera remapping are reportedly limited, which compounds the frustration. Soundtrack-wise, the developer clearly cares. The listed music is one of the few things praised in the thin community discussion around the game, and for a solo production the audio ambition is audible. It does not fix the control issues, but it gives the experience a warmer tone than the bare-bones visuals might suggest on first glance. Bob The Cube is the kind of release that exists because someone wanted to make a game and did. There is something worth respecting in that, and achievement hunters chasing all 31 unlockables on a short runtime will find a low-friction target here. But anyone expecting a polished 3D platformer with responsive movement and tested controls will run into the rough edges before long. Go in knowing what it is, a tiny solo experiment with a speedrun hook and a rescue story as thin as tracing paper, and disappointment is manageable.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Solo DevTriple-Jump MechanicSpeedrun ModeBoss Per World2.5D SectionsAchievement HuntingShort RuntimeKeyboard-Only Camera

Requisitos del sistema

Mínimos

OS
WIndows 7 or Later 64bit
Memory
2 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Processor
2 GHz
Sound Card
yes

Recomendados

OS
WIndows 7 or Later 64bit
Memory
4 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Processor
2 Ghz
Sound Card
yes

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Información del juego

Desarrolladora
Tomas Daugela
Distribuidora
Tomas Daugela
Fecha de lanzamiento
21 may 2018

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Mejor precio2,84 €
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Preguntas frecuentes sobre Bob The Cube

¿Cuánto cuesta Bob The Cube?

A 15 de agosto de 2026, la oferta más barata disponible de Bob The Cube es €2.84 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Bob The Cube más barato?

El precio más bajo disponible que seguimos para Bob The Cube es €2.84 en Kinguin (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Bob The Cube?

Bob The Cube está disponible en PC.

¿Cuándo se lanzó Bob The Cube?

Bob The Cube se lanzó el 21 de mayo de 2018.

¿Quién desarrolló Bob The Cube?

Bob The Cube fue desarrollado por Tomas Daugela.