Compara los precios de BMX Streets en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mash Games. Publicado por Mash Games. Lanzado el 4/4/2024. Disponible en PC, Xbox. Géneros: Casual, Indie, Simulation, Sports.

If the last BMX game you respected had 'Dave Mirra' in the title, BMX Streets will either feel like a long-overdue homecoming or a steep wall you keep slamming into - and which one depends entirely on your patience for simulation depth.

I put real time into mapping out what BMX Streets actually is before recommending it, because the audience split here is sharper than most sports sims. This is a fully physics-driven freestyle BMX sandbox from solo developer Mash Games - no score counters, no combo multipliers, no campaign checkpoints telling you where to go next. The control scheme maps bumpers to your hands and triggers to your feet, giving you direct analogue authority over the bike whether you're grinding a handrail, launching off a roof drop, or threading through a backyard bowl. That precision is the entire identity of the game, and it takes genuine time to get your footing. Grinds require active balancing, manuals demand subtle trigger pressure, and bails are fully ragdoll - nothing is scripted. When you finally land something clean, you know it was you, not an animation assist bailing you out. That feeling is the game's strongest argument for itself. The world you're riding is a fictional open city inspired by Vancouver's street spots, stretching across roughly 25 square kilometres with no waypoints, no objective markers, and no forced progression. There's an online Session mode supporting up to four players simultaneously, which functions more like a social sandbox - riders sharing a space and watching each other session spots - than any sort of ranked competition. The replay editor is a genuine standout: because every trick is physics-generated rather than pre-baked, filmed clips actually look authentic, and Mash built the editor knowing that BMX culture runs on sharing short video edits. The mod ecosystem is equally serious, with custom maps accessible directly from an in-game Community Content menu, and the mod.io library already includes recreations of real-world parks, underground cave systems, and Olympic-style arenas. Customization sits at over 1,000 bike parts, covering components that affect both aesthetics and how the bike handles. For a solo indie studio, the scope is genuinely impressive. The problem is that Mash Games has also shipped some rough post-launch patches. Community feedback points to multiplayer instability following certain updates, occasional hard crashes tied to a post-launch microtransaction update that frustrated long-time players, and some removed features that users haven't forgiven. The environment itself is also visually static - no ambient life, minimal soundtrack - which makes extended solo sessions feel isolating if you're used to the living-city energy of something like Tony Hawk. A camera that can feel awkward in tight spaces compounds this. Where does that leave a prospective buyer? If you need objectives, a score chase, or structured goals to stay motivated, this game will feel aimless within an hour. There is no campaign, no missions, and the game clearly has no intention of adding them - that is a philosophical choice, not an oversight. But if you have any appetite for simulation depth, the learning curve pays off in a way that few sports games manage. The mod support and active community give it real longevity beyond the base content. Think of it less like a game and more like a physics sandbox where the skill ceiling is genuinely high and the community provides the content roadmap. Approach it that way and the value proposition holds up well. Diego, Scout Team

BMX Streets

BMX Streets

4 abr 2024Mash Games
GamerScout opina

If the last BMX game you respected had 'Dave Mirra' in the title, BMX Streets will either feel like a long-overdue homecoming or a steep wall you keep slamming into - and which one depends entirely on your patience for simulation depth.

PCXbox
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
20,30 €
en Eneba
Mínimo registrado: 1,66 €
Sigue este precio

Veredicto de GamerScout

Built for simulation purists who can grind through a steep learning curve - casual players wanting objectives will bounce off it fast.

Comparar precios(3 tiendas)

G2AMejor precio
StandardNorteaméricaSteam KeyCopia de regalo
27,19 €-13%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyCopia de regalo
27,64 €-13%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
30,52 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyCopia de regalo
31,72 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

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Historial de precios

Mínimo registrado
1,66 €26 jun 2026
Mejor precio actual
20,30 €
Tiendas de claves
0,00 €8,33 €16,65 €24,98 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de BMX Streets

I put real time into mapping out what BMX Streets actually is before recommending it, because the audience split here is sharper than most sports sims. This is a fully physics-driven freestyle BMX sandbox from solo developer Mash Games - no score counters, no combo multipliers, no campaign checkpoints telling you where to go next. The control scheme maps bumpers to your hands and triggers to your feet, giving you direct analogue authority over the bike whether you're grinding a handrail, launching off a roof drop, or threading through a backyard bowl. That precision is the entire identity of the game, and it takes genuine time to get your footing. Grinds require active balancing, manuals demand subtle trigger pressure, and bails are fully ragdoll - nothing is scripted. When you finally land something clean, you know it was you, not an animation assist bailing you out. That feeling is the game's strongest argument for itself. The world you're riding is a fictional open city inspired by Vancouver's street spots, stretching across roughly 25 square kilometres with no waypoints, no objective markers, and no forced progression. There's an online Session mode supporting up to four players simultaneously, which functions more like a social sandbox - riders sharing a space and watching each other session spots - than any sort of ranked competition. The replay editor is a genuine standout: because every trick is physics-generated rather than pre-baked, filmed clips actually look authentic, and Mash built the editor knowing that BMX culture runs on sharing short video edits. The mod ecosystem is equally serious, with custom maps accessible directly from an in-game Community Content menu, and the mod.io library already includes recreations of real-world parks, underground cave systems, and Olympic-style arenas. Customization sits at over 1,000 bike parts, covering components that affect both aesthetics and how the bike handles. For a solo indie studio, the scope is genuinely impressive. The problem is that Mash Games has also shipped some rough post-launch patches. Community feedback points to multiplayer instability following certain updates, occasional hard crashes tied to a post-launch microtransaction update that frustrated long-time players, and some removed features that users haven't forgiven. The environment itself is also visually static - no ambient life, minimal soundtrack - which makes extended solo sessions feel isolating if you're used to the living-city energy of something like Tony Hawk. A camera that can feel awkward in tight spaces compounds this. Where does that leave a prospective buyer? If you need objectives, a score chase, or structured goals to stay motivated, this game will feel aimless within an hour. There is no campaign, no missions, and the game clearly has no intention of adding them - that is a philosophical choice, not an oversight. But if you have any appetite for simulation depth, the learning curve pays off in a way that few sports games manage. The mod support and active community give it real longevity beyond the base content. Think of it less like a game and more like a physics sandbox where the skill ceiling is genuinely high and the community provides the content roadmap. Approach it that way and the value proposition holds up well.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:aaaPhysics SimulationFree RideMod CommunityReplay EditorSession MultiplayerGamepad RequiredHigh Skill CeilingOpen World Sandbox

Requisitos del sistema

Mínimos

OS
Windows 8 o superior
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
GTX 950 o superior
Processor
CPU: Intel i5 de doble núcleo a 2,5 GHz o superior

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Información del juego

Desarrolladora
Mash Games
Distribuidora
Mash Games
Fecha de lanzamiento
4 abr 2024

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Mejor precio20,30 €
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Preguntas frecuentes sobre BMX Streets

¿Cuánto cuesta BMX Streets?

A 15 de agosto de 2026, la oferta más barata disponible de BMX Streets es €20.30 en Eneba, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar BMX Streets más barato?

El precio más bajo disponible que seguimos para BMX Streets es €20.30 en Eneba (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible BMX Streets?

BMX Streets está disponible en PC, Xbox.

¿Cuándo se lanzó BMX Streets?

BMX Streets se lanzó el 4 de abril de 2024.

¿Quién desarrolló BMX Streets?

BMX Streets fue desarrollado por Mash Games.