Compara los precios de Bloop en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 2SD. Publicado por KISS ltd. Lanzado el 16/1/2015. Disponible en PC. Géneros: Casual, Indie, Simulation.

Sitting at 47% positive on Steam, Bloop is a liquid-physics puzzler with a solid core concept that a first-time developer didn't quite land - worth knowing before you click install.

I'll be straight with you: when I see a physics-based puzzle game sitting at roughly 47% positive reviews from over 360 Steam users, my spreadsheet instincts kick in and I start asking why. Having looked at everything reviewers and players have documented about Bloop, the answer is complicated - because the underlying idea here is genuinely decent, and the execution is rough in ways that are hard to overlook. The core loop is simple to describe. You draw straight platforms with your mouse to guide coloured liquids into matching glass flasks, aiming to get at least 60% of each fluid into its container before it splashes off into the void. A right-click "magnet" mechanic lets you pull liquid short distances at the cost of a rechargeable energy bar. Later levels introduce tilted lifts, moving obstacles, and hazards that require you to think in sequences rather than just pointing a ramp at a jar. Across 42 levels there is also a built-in level editor, which adds theoretical replay value. On paper, that is a reasonable package for a low-priced casual title. The problems show up fast. Critics flagged the tutorial text as full of grammatical errors, with the "Click to continue" prompt the same visual weight as surrounding instructions - a small thing that signals how much polish went into the user experience overall. More damaging are the collision detection inconsistencies: liquid that should flow through a gap sometimes refuses, and the right-click attract mechanic has a tendency to behave erratically, which is a serious problem when timing and precision are exactly what the game demands. Reviewers also documented crashes and, worst of all, a save system that resets progress back to level one on relaunch - so if you get stuck on a level you cannot skip, and the game forgets where you were anyway, the 42-level campaign starts to feel much shorter than advertised. Average recorded playtime on SteamSpy sits at around 16 minutes, which tells its own story. The physics when they do cooperate feel believable enough, and the backgrounds are configurable (you can set them to random between levels, which is a small but appreciated touch). The cutscenes have a handmade Flash-animation quality that reviewers found either charming or amateurish depending on their tolerance for lo-fi aesthetics. The music lands somewhere between peaceful and elevator ambient - fine for a 20-minute session, repetitive beyond that. As a pure "concept demo" of liquid physics, Bloop holds together. As a complete, polished puzzle game with 42 stages worth of meaningful decision-making, it falls short. The difficulty also spikes inconsistently: the opening levels are trivially easy while certain mid-game stages stumped players for hours, with no level-skip option to ease the bottleneck. For the audience reading this: if you are a puzzle completionist who can tolerate rough-around-the-edges indie work from 2015, and the price is as low as it tends to go on key sites, there is a functional physics toy buried in here. Strategy and sim players who want meaty decision trees and satisfying late-game complexity will find nothing to hold them. The sequel, Bloop Reloaded, is widely considered the more finished product if the concept appeals to you at all. Start there if you have the choice. Diego, Scout Team

Bloop

Bloop

16 ene 20152SDKISS ltd
GamerScout opina

Sitting at 47% positive on Steam, Bloop is a liquid-physics puzzler with a solid core concept that a first-time developer didn't quite land - worth knowing before you click install.

PC
ProtonDB Borked
Mejor precio disponible
€0.00
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Mínimo histórico: €0.28

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I'll be straight with you: when I see a physics-based puzzle game sitting at roughly 47% positive reviews from over 360 Steam users, my spreadsheet instincts kick in and I start asking why. Having looked at everything reviewers and players have documented about Bloop, the answer is complicated - because the underlying idea here is genuinely decent, and the execution is rough in ways that are hard to overlook. The core loop is simple to describe. You draw straight platforms with your mouse to guide coloured liquids into matching glass flasks, aiming to get at least 60% of each fluid into its container before it splashes off into the void. A right-click "magnet" mechanic lets you pull liquid short distances at the cost of a rechargeable energy bar. Later levels introduce tilted lifts, moving obstacles, and hazards that require you to think in sequences rather than just pointing a ramp at a jar. Across 42 levels there is also a built-in level editor, which adds theoretical replay value. On paper, that is a reasonable package for a low-priced casual title. The problems show up fast. Critics flagged the tutorial text as full of grammatical errors, with the "Click to continue" prompt the same visual weight as surrounding instructions - a small thing that signals how much polish went into the user experience overall. More damaging are the collision detection inconsistencies: liquid that should flow through a gap sometimes refuses, and the right-click attract mechanic has a tendency to behave erratically, which is a serious problem when timing and precision are exactly what the game demands. Reviewers also documented crashes and, worst of all, a save system that resets progress back to level one on relaunch - so if you get stuck on a level you cannot skip, and the game forgets where you were anyway, the 42-level campaign starts to feel much shorter than advertised. Average recorded playtime on SteamSpy sits at around 16 minutes, which tells its own story. The physics when they do cooperate feel believable enough, and the backgrounds are configurable (you can set them to random between levels, which is a small but appreciated touch). The cutscenes have a handmade Flash-animation quality that reviewers found either charming or amateurish depending on their tolerance for lo-fi aesthetics. The music lands somewhere between peaceful and elevator ambient - fine for a 20-minute session, repetitive beyond that. As a pure "concept demo" of liquid physics, Bloop holds together. As a complete, polished puzzle game with 42 stages worth of meaningful decision-making, it falls short. The difficulty also spikes inconsistently: the opening levels are trivially easy while certain mid-game stages stumped players for hours, with no level-skip option to ease the bottleneck. For the audience reading this: if you are a puzzle completionist who can tolerate rough-around-the-edges indie work from 2015, and the price is as low as it tends to go on key sites, there is a functional physics toy buried in here. Strategy and sim players who want meaty decision trees and satisfying late-game complexity will find nothing to hold them. The sequel, Bloop Reloaded, is widely considered the more finished product if the concept appeals to you at all. Start there if you have the choice.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Liquid PhysicsMouse DrawingLevel EditorShort CampaignDifficulty SpikeCollision IssuesLow Price PointReflex Puzzle

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
128Mb VRAM with Shader Model 2.0
Processor
Dual Core 2Ghz+

Recomendados

OS
Windows 7 or above
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
256Mb VRAM with Shader Model 2.0 or above
Processor
Dual Core 2Ghz+

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Información del juego

Desarrolladora
2SD
Distribuidora
KISS ltd
Fecha de lanzamiento
16 ene 2015

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¿En qué plataformas está disponible Bloop?

Bloop está disponible en PC.

¿Cuándo se lanzó Bloop?

Bloop se lanzó el 16 de enero de 2015.

¿Quién desarrolló Bloop?

Bloop fue desarrollado por 2SD y publicado por KISS ltd.