Compara los precios de Bleeding Knife en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Abdulla Hassan Al-Farsi. Publicado por Abdulla Hassan Al-Farsi. Lanzado el 7/3/2018. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG.

A solo-dev RPG Maker horror experiment with a prison-escape premise, multiple endings, and about five hours of item-hunting atmosphere. Worth it for the curious, not the demanding.

I went into Bleeding Knife expecting the kind of rough-edged sincerity you only get from a truly solo project, and that is mostly what I found. Abdulla Hassan Al-Farsi built this entirely on his own, releasing it in 2018, and the seams are visible in both the best and worst ways. The premise has genuine hooks: a homeless man named Obaid wakes up in an island prison mid-massacre, steps out into hallways littered with gruesome bodies, and has to piece together an escape from whatever broke loose. That setup carries real mood if you give it a chance. The structure is pure RPG Maker exploration-adventure with no combat whatsoever. You pick up items, figure out where they fit, unlock new sections of the prison map, and make branching choices that push toward a handful of different endings. For fans of point-and-click-adjacent horror or old-school adventure game logic, the loop is familiar and mostly functional. The puzzles range from satisfying to opaque, and at least one community walkthrough exists if you brick yourself. The world itself is small but the map gets traversed repeatedly, which is where the game's biggest weakness lives: there is a lot of walking, and the paths are numerous enough that backtracking can feel more like chore than dread. The audio design is the game's most talked-about quality, and not entirely for flattering reasons. One monster-chase sequence meant to feel menacing lands somewhere in accidental comedy territory due to the sound choices. Yet there is something oddly endearing about it. The handmade backgrounds carry enough visual interest to keep the atmosphere afloat between the rougher moments, and the characters, few as they are, earned mild investment from at least some of the handful of players who left impressions. The writing has its corny beats, and the ending leaves threads conspicuously open, suggesting either sequel ambitions or an unfinished thought. At roughly five hours with multiple ending paths, Bleeding Knife knows its scope and does not overstay its welcome, which I respect in a debut. This is a first game from a solo developer, and taking it on those terms changes the calculus. The craft is unpolished but intentional. There is a story someone wanted to tell, a horror atmosphere someone wanted to build, and enough mechanical coherence to get you to credits. Players who approach it with patience and a tolerance for amateur texture will find something small and quietly strange. Anyone expecting production values or tight puzzle design will bounce off it within the first hallway. Kai, Scout Team

Bleeding Knife

Bleeding Knife

7 mar 2018Abdulla Hassan Al-Farsi
GamerScout opina

A solo-dev RPG Maker horror experiment with a prison-escape premise, multiple endings, and about five hours of item-hunting atmosphere. Worth it for the curious, not the demanding.

PC
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Mínimo histórico: €0.97

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I went into Bleeding Knife expecting the kind of rough-edged sincerity you only get from a truly solo project, and that is mostly what I found. Abdulla Hassan Al-Farsi built this entirely on his own, releasing it in 2018, and the seams are visible in both the best and worst ways. The premise has genuine hooks: a homeless man named Obaid wakes up in an island prison mid-massacre, steps out into hallways littered with gruesome bodies, and has to piece together an escape from whatever broke loose. That setup carries real mood if you give it a chance. The structure is pure RPG Maker exploration-adventure with no combat whatsoever. You pick up items, figure out where they fit, unlock new sections of the prison map, and make branching choices that push toward a handful of different endings. For fans of point-and-click-adjacent horror or old-school adventure game logic, the loop is familiar and mostly functional. The puzzles range from satisfying to opaque, and at least one community walkthrough exists if you brick yourself. The world itself is small but the map gets traversed repeatedly, which is where the game's biggest weakness lives: there is a lot of walking, and the paths are numerous enough that backtracking can feel more like chore than dread. The audio design is the game's most talked-about quality, and not entirely for flattering reasons. One monster-chase sequence meant to feel menacing lands somewhere in accidental comedy territory due to the sound choices. Yet there is something oddly endearing about it. The handmade backgrounds carry enough visual interest to keep the atmosphere afloat between the rougher moments, and the characters, few as they are, earned mild investment from at least some of the handful of players who left impressions. The writing has its corny beats, and the ending leaves threads conspicuously open, suggesting either sequel ambitions or an unfinished thought. At roughly five hours with multiple ending paths, Bleeding Knife knows its scope and does not overstay its welcome, which I respect in a debut. This is a first game from a solo developer, and taking it on those terms changes the calculus. The craft is unpolished but intentional. There is a story someone wanted to tell, a horror atmosphere someone wanted to build, and enough mechanical coherence to get you to credits. Players who approach it with patience and a tolerance for amateur texture will find something small and quietly strange. Anyone expecting production values or tight puzzle design will bounce off it within the first hallway.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5RPG Maker HorrorNo CombatItem HuntMultiple EndingsPrison SettingSolo DeveloperChoice-BasedShort PlaythroughAtmospheric Horror

Requisitos del sistema

Mínimos

OS
Windows 7/8/8.1/10 (32bit/64bit)
Memory
2 GB RAM
DirectX
Version 9.0
Storage
320 MB available space
Graphics
DirectX 9/OpenGL 4.1 capable GPU
Processor
Intel Core2 Duo or better

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Información del juego

Desarrolladora
Abdulla Hassan Al-Farsi
Distribuidora
Abdulla Hassan Al-Farsi
Fecha de lanzamiento
7 mar 2018

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¿En qué plataformas está disponible Bleeding Knife?

Bleeding Knife está disponible en PC.

¿Cuándo se lanzó Bleeding Knife?

Bleeding Knife se lanzó el 7 de marzo de 2018.

¿Quién desarrolló Bleeding Knife?

Bleeding Knife fue desarrollado por Abdulla Hassan Al-Farsi.