Compara los precios de BLACKHOLE en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FiolaSoft Studio. Publicado por 1C Entertainment. Lanzado el 27/2/2015. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 82/100.

A hardcore gravity-platformer packed with 15+ hours of sci-fi comedy, wall-running, and puzzle rooms that will humble you repeatedly.

BLACKHOLE is a precision platformer built around one very clever idea: gravity is a suggestion. Developed by FiolaSoft Studio, this is a game where you flip between floor, wall, and ceiling like they are all equally valid ground, and the level design wrings every possible variation out of that mechanic. If you have played games like VVVVVV or N++ and wanted more story wrapped around your suffering, this is the closest thing to that combination the indie space has quietly produced. The sci-fi comedy framing is genuine and earns its place. The writing is self-aware without being exhausting, and the crew of characters you interact with between platforming sequences give the whole thing a personality that larger-budget games sometimes forget to include. It never takes itself too seriously, but it also never winks at the camera so hard that the tone collapses. For a studio working at this scale, that balance is genuinely difficult to land, and they mostly land it. The core loop is entering isolated pocket dimensions, mastering their gravity rules, and completing the platforming challenges within them. Some rooms are elegant and short. Others will eat thirty minutes of your patience before the solution clicks. The difficulty is real and uneven in ways that feel handcrafted rather than procedural, which means the frustrating sections sting more but the breakthrough moments hit harder too. There are no randomized obstacles hiding behind a difficulty label. Every death is authored, which is either comforting or infuriating depending on your relationship with precision games. The soundtrack deserves specific attention. It carries that particular quality of indie game music that was clearly composed by someone who cared about atmosphere over marketability. Quiet, slightly melancholy during exploration, tense and propulsive when the platforming demands it. It holds the mood of being genuinely lost in space without leaning into dread or comedy exclusively, which matches the tone of the writing well. The pixel art style is clean and purposeful rather than nostalgic for its own sake, and the gravity effects read clearly even in chaotic sequences. Where the game stumbles is in its pacing across that 15-hour runtime. The opening sequences move slowly as the story establishes itself, and players expecting immediate action may check out before the platforming complexity fully reveals itself. A few puzzle rooms outstay their welcome, and the difficulty spikes can feel arbitrary rather than progressive. The Complete Edition includes additional content that extends the experience, which is either a bonus or more rope to tangle yourself in depending on how you feel about the base game by hour eight. If you burned out on a particularly cruel set of rooms, stepping away and returning fresh is genuinely the correct strategy. For players who enjoy precision movement, gravity-based puzzles, and a game that commits to a comedic sci-fi voice without abandoning its mechanical ambitions, BLACKHOLE sits in an underappreciated corner of the genre. It was awarded and reviewed well at release and then quietly faded into the long tail of Steam. That obscurity is not a quality signal. Sometimes a game just arrives at the wrong moment. Kai, Scout Team

BLACKHOLE

BLACKHOLE

27 feb 2015FiolaSoft Studio1C Entertainment
GamerScout opina

A hardcore gravity-platformer packed with 15+ hours of sci-fi comedy, wall-running, and puzzle rooms that will humble you repeatedly.

PCXbox
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Mínimo histórico: €0.55

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BLACKHOLE is a precision platformer built around one very clever idea: gravity is a suggestion. Developed by FiolaSoft Studio, this is a game where you flip between floor, wall, and ceiling like they are all equally valid ground, and the level design wrings every possible variation out of that mechanic. If you have played games like VVVVVV or N++ and wanted more story wrapped around your suffering, this is the closest thing to that combination the indie space has quietly produced. The sci-fi comedy framing is genuine and earns its place. The writing is self-aware without being exhausting, and the crew of characters you interact with between platforming sequences give the whole thing a personality that larger-budget games sometimes forget to include. It never takes itself too seriously, but it also never winks at the camera so hard that the tone collapses. For a studio working at this scale, that balance is genuinely difficult to land, and they mostly land it. The core loop is entering isolated pocket dimensions, mastering their gravity rules, and completing the platforming challenges within them. Some rooms are elegant and short. Others will eat thirty minutes of your patience before the solution clicks. The difficulty is real and uneven in ways that feel handcrafted rather than procedural, which means the frustrating sections sting more but the breakthrough moments hit harder too. There are no randomized obstacles hiding behind a difficulty label. Every death is authored, which is either comforting or infuriating depending on your relationship with precision games. The soundtrack deserves specific attention. It carries that particular quality of indie game music that was clearly composed by someone who cared about atmosphere over marketability. Quiet, slightly melancholy during exploration, tense and propulsive when the platforming demands it. It holds the mood of being genuinely lost in space without leaning into dread or comedy exclusively, which matches the tone of the writing well. The pixel art style is clean and purposeful rather than nostalgic for its own sake, and the gravity effects read clearly even in chaotic sequences. Where the game stumbles is in its pacing across that 15-hour runtime. The opening sequences move slowly as the story establishes itself, and players expecting immediate action may check out before the platforming complexity fully reveals itself. A few puzzle rooms outstay their welcome, and the difficulty spikes can feel arbitrary rather than progressive. The Complete Edition includes additional content that extends the experience, which is either a bonus or more rope to tangle yourself in depending on how you feel about the base game by hour eight. If you burned out on a particularly cruel set of rooms, stepping away and returning fresh is genuinely the correct strategy. For players who enjoy precision movement, gravity-based puzzles, and a game that commits to a comedic sci-fi voice without abandoning its mechanical ambitions, BLACKHOLE sits in an underappreciated corner of the genre. It was awarded and reviewed well at release and then quietly faded into the long tail of Steam. That obscurity is not a quality signal. Sometimes a game just arrives at the wrong moment.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamGravity MechanicsPrecision PlatformerSci-Fi ComedyPuzzle PlatformerWall-RunningStory-DrivenSingle-Player CampaignComplete EditionCompletionistSolo Developer SpiritCollectible HuntingVoice Acting

Requisitos del sistema

Mínimos

Processor
Intel Pentium IV 3 Ghz / AMD Athlon64 3000+
Memory
2 GB RAM
Graphics
512 MB / GeForce GTxxx or AMD similar
DirectX
Version 9.0c Hard Drive: 2 GB available space Soun…

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Reseñas y valoraciones

Metacritic
82
Steam
85%(1,059)

Información del juego

Desarrolladora
FiolaSoft Studio
Distribuidora
1C Entertainment
Fecha de lanzamiento
27 feb 2015

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¿En qué plataformas está disponible BLACKHOLE?

BLACKHOLE está disponible en PC, Xbox.

¿Cuándo se lanzó BLACKHOLE?

BLACKHOLE se lanzó el 27 de febrero de 2015.

¿Quién desarrolló BLACKHOLE?

BLACKHOLE fue desarrollado por FiolaSoft Studio y publicado por 1C Entertainment.

¿Merece la pena comprar BLACKHOLE?

BLACKHOLE tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.