
Bit Odyssey
A procedurally generated space RPG with ambition bigger than its execution - stuck in Early Access since 2014 with a 'Mostly Negative' Steam rating and no developer updates in years.
Veredicto de GamerScout
An unfinished, apparently abandoned Early Access space RPG - interesting bones, but too rough and too silent to recommend at any price.
Comparar precios(3 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia

Acerca de Bit Odyssey
I want to be the advocate here, truly. A solo-developed space RPG built around a procedural 'Mission Matrix,' a race creator that ties your homeworld's gravity and climate to your ship's actual combat stats, endless star-hopping with bite-sized episodic encounters - on paper, Bit Odyssey is the scrappy underdog I love championing. The concept is sincere and the ambition is real. But sincerity and ambition, left unfinished, are a kind of ghost story. The setup is genuinely interesting. You begin by picking a home star, then a planet orbiting it, and those environmental choices cascade into your species' traits - a harsh, high-gravity world breeds a battle-hardened race, a cool wet one produces scientists and diplomats. From those stats the game procedurally sculpts a ship you can then edit, with design choices feeding directly into capabilities. It is a neat loop, and the idea of the 'Mission Matrix' generating over a hundred distinct episode types - distress calls that turn into traps, plasma trails that lead to crash sites, faction reputation shifting with every choice to tractor a vessel or blow it apart - sounds like a tiny FTL crossed with a text-adventure space opera. The problem is the distance between the concept and the thing you actually play. Steam's player community flagged the absence of readable status indicators during ship combat, the confusion between friend and foe in skirmishes, and a general roughness that made moment-to-moment play feel more like guesswork than captaincy. The reviews that exist land at around 30 percent positive across a small sample - not a number to dismiss when the sample is this thin, because the people who showed up and still disliked it were presumably already rooting for it. More critically, Steam itself now displays a warning: the developers have not communicated any updates for over a year. This is not a game in active Early Access - it is a game that stopped mid-sentence. For someone who loves the texture of handcrafted indie work, that silence is the loudest thing on the store page. The resource loop (orbit stars to collect fuel, mine mineral-rich planets for repairs, trade relics and plants you scan on away missions) had the bones of something that could have found its own quiet audience. The episodic structure, where each encounter runs three to eight minutes on average, was the right rhythm for a game about drifting through an infinite galaxy. But bones and rhythm need a finished body around them, and Bit Odyssey never got there. If you are the kind of player who can find peace in an unpolished, possibly abandoned space sandbox and treat the roughness as part of the atmosphere, there is a faint signal worth receiving here. Everyone else should look elsewhere. The galaxy this game promised is worth dreaming about. The one you can actually visit is not ready for travelers.

Indie & narrative
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
- Memory
- 256 MB RAM
- Storage
- 50 MB available space
- Graphics
- Must support minimum of Direct3D 9
- Processor
- 200 Mhz Pentium processor or higher
Sigue explorando
Community Discussion
Be the first to comment on Bit Odyssey.
Reseñas y valoraciones
No hay valoraciones disponibles
Información del juego
- Desarrolladora
- Gamesare
- Distribuidora
- Clickteam
- Fecha de lanzamiento
- 20 ene 2015
