Compara los precios de BioMech en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ERMedia. Publicado por Plug In Digital. Lanzado el 6/9/2019. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie.

A handcrafted solo Metroid-like set inside a Siberian weapons facility, with a cybernetic soldier protagonist and multiple endings. Small, deliberate, no padding.

I have a soft spot for games that announce their philosophy in a single line, and ERMedia's BioMech does exactly that: backtracking is not a dirty word. That quiet confidence is either going to click with you immediately or send you elsewhere, and I think that self-awareness is worth respecting before we go any further. You play as Tatiana Rocheva, a Russian soldier outfitted with cybernetic limbs after capture and torture during service in Iraq. Her next mission drops her into a secret, apparently automated weapons facility buried in the Siberian forest. The setup is pulled from ERMedia's own comic book source material, which gives it a slightly pulpy, B-movie texture that suits the pixel aesthetic well. Do not expect heavy narrative handholding. The world-building is atmospheric and sparse, delivered through the geometry of the facility itself rather than cutscenes or dialogue dumps. For players who like reading between the lines of a game's environment, that restraint lands. The structure is classic Metroid-lineage: interconnected rooms, ability gating, deliberate backtracking as you unlock new paths rather than stumble into them randomly. There are no roguelite resets here, no procedurally shuffled corridors, no random loot rolls. Every corridor, every enemy placement, every locked door is a conscious choice by the developer. That kind of handcraft is rarer than it should be, and when it works, returning to an old section with a new ability feels earned in a way that randomised content cannot replicate. The game also features multiple endings, which adds a quiet layer of replayability and suggests the player's choices carry some weight through the run. The honest caveat is this: BioMech sits in a crowded genre and does not bring the production scale of the titles that dominate Metroidvania lists. The Steam review count is tiny and the score is mixed, which tells you the game has not found a wide audience and that its rough edges have genuinely bothered some players. Controller support exists but comes with an engine-limitation caveat from the developer themselves, so keyboard input may serve better on some setups. If you arrive expecting the polish of a mid-sized studio production, you will notice the seams. If you arrive expecting a solo developer's focused, structured vision with a clear beginning, middle, and end, the seams become part of the charm. Where I find myself advocating for BioMech is in its commitment to intentionality. In a market flooded with procedural content and endless loops, there is something grounding about a game that knows exactly what it is, builds every room by hand, and lets you leave when it is done with you. The original soundtrack is available separately, which hints at a composer who took the audio seriously, and the Siberian facility setting carries a cold, functional dread that suits the sub-genre well. This is an underdog that deserves a fair look from genre completionists and retro-minded players willing to meet a small production on its own terms. Kai, Scout Team

BioMech

BioMech

6 sept 2019ERMediaPlug In Digital
GamerScout opina

A handcrafted solo Metroid-like set inside a Siberian weapons facility, with a cybernetic soldier protagonist and multiple endings. Small, deliberate, no padding.

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I have a soft spot for games that announce their philosophy in a single line, and ERMedia's BioMech does exactly that: backtracking is not a dirty word. That quiet confidence is either going to click with you immediately or send you elsewhere, and I think that self-awareness is worth respecting before we go any further. You play as Tatiana Rocheva, a Russian soldier outfitted with cybernetic limbs after capture and torture during service in Iraq. Her next mission drops her into a secret, apparently automated weapons facility buried in the Siberian forest. The setup is pulled from ERMedia's own comic book source material, which gives it a slightly pulpy, B-movie texture that suits the pixel aesthetic well. Do not expect heavy narrative handholding. The world-building is atmospheric and sparse, delivered through the geometry of the facility itself rather than cutscenes or dialogue dumps. For players who like reading between the lines of a game's environment, that restraint lands. The structure is classic Metroid-lineage: interconnected rooms, ability gating, deliberate backtracking as you unlock new paths rather than stumble into them randomly. There are no roguelite resets here, no procedurally shuffled corridors, no random loot rolls. Every corridor, every enemy placement, every locked door is a conscious choice by the developer. That kind of handcraft is rarer than it should be, and when it works, returning to an old section with a new ability feels earned in a way that randomised content cannot replicate. The game also features multiple endings, which adds a quiet layer of replayability and suggests the player's choices carry some weight through the run. The honest caveat is this: BioMech sits in a crowded genre and does not bring the production scale of the titles that dominate Metroidvania lists. The Steam review count is tiny and the score is mixed, which tells you the game has not found a wide audience and that its rough edges have genuinely bothered some players. Controller support exists but comes with an engine-limitation caveat from the developer themselves, so keyboard input may serve better on some setups. If you arrive expecting the polish of a mid-sized studio production, you will notice the seams. If you arrive expecting a solo developer's focused, structured vision with a clear beginning, middle, and end, the seams become part of the charm. Where I find myself advocating for BioMech is in its commitment to intentionality. In a market flooded with procedural content and endless loops, there is something grounding about a game that knows exactly what it is, builds every room by hand, and lets you leave when it is done with you. The original soundtrack is available separately, which hints at a composer who took the audio seriously, and the Siberian facility setting carries a cold, functional dread that suits the sub-genre well. This is an underdog that deserves a fair look from genre completionists and retro-minded players willing to meet a small production on its own terms.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Metroid-likeHandcrafted WorldMultiple EndingsComic Book SourceCybernetic ProtagonistAbility GatingPixel AtmosphereSolo Developer

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
250 MB available space
Processor
1GHz

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Información del juego

Desarrolladora
ERMedia
Distribuidora
Plug In Digital
Fecha de lanzamiento
6 sept 2019

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¿En qué plataformas está disponible BioMech?

BioMech está disponible en PC, Mac, Linux.

¿Cuándo se lanzó BioMech?

BioMech se lanzó el 6 de septiembre de 2019.

¿Quién desarrolló BioMech?

BioMech fue desarrollado por ERMedia y publicado por Plug In Digital.