Compara los precios de Besiege en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Spiderling Studios. Publicado por Spiderweb. Lanzado el 18/2/2020. Disponible en PC, Xbox. Géneros: Indie, Simulation.

Build absurd physics-driven siege machines and flatten medieval fortresses. Besiege rewards engineering creativity over pre-set solutions.

Besiege is a physics sandbox where your job is to design, build, and unleash medieval siege engines on a series of increasingly stubborn fortresses, towns, and objectives. It sits somewhere between a puzzle game and a pure sandbox: each level hands you a goal (destroy the castle, kill the soldiers, collect the flag) and then gets out of the way while you figure out how to construct something capable of doing it. That something can be a lumbering catapult, a spinning blade platform, or a jet-propelled death wheel that technically violates the spirit of the medieval theme. Spiderling Studios never punishes creativity, which is the game's biggest strength. From a systems perspective, Besiege is deceptively deep. Every block has physical properties: weight, drag, structural integrity. Add too many spinning blades on one side and your machine torques itself into the dirt before it reaches the enemy gate. Get the counterweight wrong on a trebuchet arm and your projectile lands behind you. The building interface is clean enough that you can get a functional catapult running in about fifteen minutes, but optimising a machine to clear a level without losing a single sheep (yes, that is a real constraint in some stages) pulls you into genuine mechanical problem-solving. The progression curve respects newcomers without babying them, which matters. The sandbox mode and Steam Workshop are where the real long-term value lives. The community has built functional helicopters, automobiles, calculators (yes, calculators), and enormous multi-stage war machines. If you have any interest in the mod ecosystem, Besiege is one of the better examples of a sandbox that improves dramatically with community content. Multiplayer was added post-launch, letting you build alongside or against other players, which turns the already chaotic physics into something genuinely unpredictable. AI opponents are not really a factor here since the game is primarily about construction rather than strategic opposition, so do not come in expecting tactical depth on the enemy side. Where Besiege loses points is in its campaign length if you are not a sandbox type. The base set of levels is finite, and players who want a clear finish line with escalating narrative stakes will find it thin. The game also does not hold your hand through advanced building techniques - things like using hinges for folding mechanisms or chaining logic blocks for timed sequences require either experimentation or a trip to a community guide. That gap between basic builds and impressive ones is real, and bridging it takes patience. For the spreadsheet-minded among you: expect around 10-20 hours to clear campaign levels and effectively unlimited hours if the sandbox hooks you. For my money, Besiege earns its overwhelmingly positive rating honestly. It does one thing - physics-based machine building - and executes it with enough mechanical fidelity to stay interesting well past the tutorial. The Workshop keeps content fresh, multiplayer adds chaos, and the freedom to solve problems however your engineering instincts (or disasters) lead you is genuinely satisfying. If you want strategic AI, tech trees, or a grand campaign, look elsewhere. If you want to spend an afternoon making a spinning cannon tower that somehow works, this is exactly that. Diego, Scout Team

Besiege

Besiege

18 feb 2020Spiderling StudiosSpiderweb
GamerScout opina

Build absurd physics-driven siege machines and flatten medieval fortresses. Besiege rewards engineering creativity over pre-set solutions.

PCXbox
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
0,86 €
en Kinguin
Mínimo registrado: 0,84 €
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Veredicto de GamerScout

Best for creative builders who want physics fidelity and a thriving Workshop, not players chasing a narrative campaign.

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KinguinMejor precio
StandardEuropa (UE)Steam KeyClave
0,86 €
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StandardGlobalSteam KeyClave
0,88 €
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StandardResto del mundoSteam KeyClave
1,00 €
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StandardGlobalSteam KeyClave
1,05 €-93%
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StandardEuropa (UE)Steam KeyClave
1,09 €
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StandardEuropa (UE)Steam KeyClave
1,09 €-93%
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StandardGlobalSteam KeyClave
1,32 €-91%
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StandardEuropa (UE)Steam KeyClave
1,41 €-16%
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Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
0,84 €3 ago 2026
Mejor precio actual
0,86 €
Tiendas de claves
0,83 €0,88 €0,92 €0,97 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Besiege

Besiege is a physics sandbox where your job is to design, build, and unleash medieval siege engines on a series of increasingly stubborn fortresses, towns, and objectives. It sits somewhere between a puzzle game and a pure sandbox: each level hands you a goal (destroy the castle, kill the soldiers, collect the flag) and then gets out of the way while you figure out how to construct something capable of doing it. That something can be a lumbering catapult, a spinning blade platform, or a jet-propelled death wheel that technically violates the spirit of the medieval theme. Spiderling Studios never punishes creativity, which is the game's biggest strength. From a systems perspective, Besiege is deceptively deep. Every block has physical properties: weight, drag, structural integrity. Add too many spinning blades on one side and your machine torques itself into the dirt before it reaches the enemy gate. Get the counterweight wrong on a trebuchet arm and your projectile lands behind you. The building interface is clean enough that you can get a functional catapult running in about fifteen minutes, but optimising a machine to clear a level without losing a single sheep (yes, that is a real constraint in some stages) pulls you into genuine mechanical problem-solving. The progression curve respects newcomers without babying them, which matters. The sandbox mode and Steam Workshop are where the real long-term value lives. The community has built functional helicopters, automobiles, calculators (yes, calculators), and enormous multi-stage war machines. If you have any interest in the mod ecosystem, Besiege is one of the better examples of a sandbox that improves dramatically with community content. Multiplayer was added post-launch, letting you build alongside or against other players, which turns the already chaotic physics into something genuinely unpredictable. AI opponents are not really a factor here since the game is primarily about construction rather than strategic opposition, so do not come in expecting tactical depth on the enemy side. Where Besiege loses points is in its campaign length if you are not a sandbox type. The base set of levels is finite, and players who want a clear finish line with escalating narrative stakes will find it thin. The game also does not hold your hand through advanced building techniques - things like using hinges for folding mechanisms or chaining logic blocks for timed sequences require either experimentation or a trip to a community guide. That gap between basic builds and impressive ones is real, and bridging it takes patience. For the spreadsheet-minded among you: expect around 10-20 hours to clear campaign levels and effectively unlimited hours if the sandbox hooks you. For my money, Besiege earns its overwhelmingly positive rating honestly. It does one thing - physics-based machine building - and executes it with enough mechanical fidelity to stay interesting well past the tutorial. The Workshop keeps content fresh, multiplayer adds chaos, and the freedom to solve problems however your engineering instincts (or disasters) lead you is genuinely satisfying. If you want strategic AI, tech trees, or a grand campaign, look elsewhere. If you want to spend an afternoon making a spinning cannon tower that somehow works, this is exactly that.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamPhysics SandboxMachine BuildingSteam WorkshopMultiplayer Co-opPuzzle SandboxEngineeringLevel EditorCreative Mode

Requisitos del sistema

Mínimos

Processor
Core 2 Duo
Memory
1 GB RAM
DirectX
Version 9.0c Hard Drive: 1 GB available space

Recomendados

OS
Windows 10
Processor
4Ghz Quad Core
Memory
8 GB RAM
Graphics
3 GB Dedicated VRAM
DirectX
Version 11
Storage
5 GB available space

DLC y complementos de Besiege2

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Reseñas y valoraciones

Steam
95%(52,369)

Información del juego

Desarrolladora
Spiderling Studios
Distribuidora
Spiderweb
Fecha de lanzamiento
18 feb 2020

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Mejor precio0,86 €
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Preguntas frecuentes sobre Besiege

¿Cuánto cuesta Besiege?

A 15 de agosto de 2026, la oferta más barata disponible de Besiege es €0.86 en Kinguin, de entre 21 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Besiege más barato?

El precio más bajo disponible que seguimos para Besiege es €0.86 en Kinguin (15 de agosto de 2026). Comparamos 21 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Besiege?

Besiege está disponible en PC, Xbox.

¿Cuándo se lanzó Besiege?

Besiege se lanzó el 18 de febrero de 2020.

¿Quién desarrolló Besiege?

Besiege fue desarrollado por Spiderling Studios y publicado por Spiderweb.