Compara los precios de Battletank LOBA en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Five Archers Games. Publicado por Strategy First. Lanzado el 17/3/2015. Disponible en PC. Géneros: Action, Casual, Indie.

A couch-combat curio for up to four players that lives and dies by the warmth of the room you're playing it in. Solo, it's a hollow arcade loop.

I want to like Battletank LOBA more than the evidence allows me to. It arrived in 2015 as a small, earnest top-down twin-stick tank shooter from Five Archers Games, built around a single honest premise: sit four people in front of the same PC, hand them gamepads, and let the chaos sort itself out. That premise is not a bad one. The problem is how little has been built around it. The controls are genuinely approachable. Left stick drives your tank, right stick aims the turret, right trigger fires, and the A button deploys any special weapon you've managed to pick up off the battlefield. Planes pass overhead and drop weapon crates, which is a small but welcome rhythm that breaks up pure deathmatch into something slightly unpredictable. Maps are single-screen affairs, so there's no split-screen disorientation and no getting turned around. For a casual couch session with people who don't usually touch games, the on-ramp is as low as you could hope for. But peel back that accessibility and the foundation is thin. The map pool is very small, the special weapon variety isn't deep enough to produce much tactical texture, and the moment-to-moment shooting lacks the snap and weight that make games like this stick in memory. The bot opponents work as placeholders when you're short on human players, but they're barely functional enough to feel like real opposition, which matters a lot if you're considering this as a solo or two-player purchase. Steam's user review pool is tiny and skews negative, and the average recorded playtime sits around three hours, which says something honest about the staying power here. Where this could genuinely work is in a very specific context: a party, a family game night, younger players who just want to shoot tanks at each other without a tutorial. In that narrow window, the immediacy of jumping in and the low barrier to entry serve their purpose. It has the bones of a good couch game, and the developer's intentions feel sincere. The craft just wasn't taken far enough to make it last beyond the first hour of novelty. Kai, Scout Team

Battletank LOBA

Battletank LOBA

17 mar 2015Five Archers GamesStrategy First
GamerScout opina

A couch-combat curio for up to four players that lives and dies by the warmth of the room you're playing it in. Solo, it's a hollow arcade loop.

PC
Mejor precio disponible
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en N/A
Mínimo histórico: €1.42

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I want to like Battletank LOBA more than the evidence allows me to. It arrived in 2015 as a small, earnest top-down twin-stick tank shooter from Five Archers Games, built around a single honest premise: sit four people in front of the same PC, hand them gamepads, and let the chaos sort itself out. That premise is not a bad one. The problem is how little has been built around it. The controls are genuinely approachable. Left stick drives your tank, right stick aims the turret, right trigger fires, and the A button deploys any special weapon you've managed to pick up off the battlefield. Planes pass overhead and drop weapon crates, which is a small but welcome rhythm that breaks up pure deathmatch into something slightly unpredictable. Maps are single-screen affairs, so there's no split-screen disorientation and no getting turned around. For a casual couch session with people who don't usually touch games, the on-ramp is as low as you could hope for. But peel back that accessibility and the foundation is thin. The map pool is very small, the special weapon variety isn't deep enough to produce much tactical texture, and the moment-to-moment shooting lacks the snap and weight that make games like this stick in memory. The bot opponents work as placeholders when you're short on human players, but they're barely functional enough to feel like real opposition, which matters a lot if you're considering this as a solo or two-player purchase. Steam's user review pool is tiny and skews negative, and the average recorded playtime sits around three hours, which says something honest about the staying power here. Where this could genuinely work is in a very specific context: a party, a family game night, younger players who just want to shoot tanks at each other without a tutorial. In that narrow window, the immediacy of jumping in and the low barrier to entry serve their purpose. It has the bones of a good couch game, and the developer's intentions feel sincere. The craft just wasn't taken far enough to make it last beyond the first hour of novelty.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayerlocal-cooptrading-cardstier:sub-5Twin-Stick ShooterCouch MultiplayerTop-Down ArenaBot SupportParty GameShared Screen

Requisitos del sistema

Mínimos

OS
Vista, Win 7, Win 8
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Graphics card with 512MB VRAM
Processor
2 Ghz processor

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Información del juego

Desarrolladora
Five Archers Games
Distribuidora
Strategy First
Fecha de lanzamiento
17 mar 2015

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¿Cuánto cuesta Battletank LOBA?

El precio de Battletank LOBA cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Battletank LOBA más barato?

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¿En qué plataformas está disponible Battletank LOBA?

Battletank LOBA está disponible en PC.

¿Cuándo se lanzó Battletank LOBA?

Battletank LOBA se lanzó el 17 de marzo de 2015.

¿Quién desarrolló Battletank LOBA?

Battletank LOBA fue desarrollado por Five Archers Games y publicado por Strategy First.