Compara los precios de Battlestar Galactica Deadlock: Reinforcement Pack (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Black Lab Games. Publicado por Slitherine Ltd.. Lanzado el 8/12/2017. Disponible en Xbox Series X, Xbox One, PC, Xbox. Géneros: Single Player, Multiplayer, Co-op, Bird View, Strategy.

Four new ships, three mine types, and fresh tactical wrinkles for Deadlock's WEGO fleet combat. Slim on story, but every addition slots cleanly into campaign and skirmish alike.

Battlestar Galactica Deadlock is a turn-based 3D fleet-tactics game with a strategic layer sitting underneath, and the Reinforcement Pack is its first piece of paid DLC. Before getting into what the pack actually adds, a quick orientation for anyone still on the fence about the base game: Deadlock runs on a WEGO system where both sides issue orders simultaneously and watch them resolve together, ships track six-sided armor facings across bow, stern, dorsal, ventral, port, and starboard, and the campaign asks you to balance Tylium income, Quorum loyalty across all twelve colonies, and fleet points between every engagement. It is, in short, the kind of game that rewards a second playthrough once you understand why a Manticore scout opens angles for your guided-missile boats. The Reinforcement Pack delivers four new ships. On the Colonial side you get the Berzerk, a pocket assault carrier that functions as a force multiplier tucked inside a Battlestar strike group rather than a frontline brawler, and the Janus, a heavy-armor cruiser from old Gemenese stock built for sustained slugging matches. The Cylon roster gets the Phobos, easily the flashiest addition: a tech cruiser capable of mid-battle tactical FTL jumps with a DRADIS-integrated drive system, missile tubes, a forward hangar, and a full electronic-warfare suite. Rounding things out is the Cerastes, a fast defensive gunship loaded with high-rate-of-fire point-defense turrets designed specifically to chew through Colonial Viper squadrons. Both Cylon additions drew some early community grumbling about faction balance, and the concern is not entirely baseless: the Phobos is a lot of ship for the credits, and Colonial players who lean on Viper screen tactics will feel the Cerastes acutely. Beyond the hulls, the pack introduces three mine types that add genuine tactical texture. Proximity mines scatter shrapnel on trigger. EMP mines skip physical damage entirely and go straight for subsystem health, which in a game where losing Navigation or Fire Control can functionally delete a ship from an engagement, is a meaningful threat vector. The Homing Cluster mine uses Cylon guidance jets to actively pursue targets, making passive area denial feel genuinely dangerous rather than cosmetic. These munitions are usable in both the main campaign and skirmish mode, so the investment carries across everything you play. The honest caveat here is that the Reinforcement Pack is strictly an arsenal expansion. It ships no new missions and no new narrative content. The base game already had documented quality-of-life friction, particularly around multi-unit command for Viper squadrons and the absence of enemy unit callsigns, and this DLC does nothing to address those. If you are looking for story reasons to return to the Cyrannus system, the Broken Alliance expansion is the more substantial purchase. What the Reinforcement Pack does do is broaden your build options without invalidating anything already in the roster, and in a game where pre-battle fleet composition and munitions loadout matter as much as in-fight maneuvering, that is a real, if narrow, value proposition. For the Deadlock admiral who has already reached the mid-campaign and wants to experiment with a Janus anchor-line build or run a Berzerk off the flank of an Artemis Battlestar, this pack delivers exactly what it promises, nothing more. Diego, Scout Team

Battlestar Galactica Deadlock: Reinforcement Pack (DLC)
Single PlayerMultiplayerCo-opBird ViewStrategy

Battlestar Galactica Deadlock: Reinforcement Pack (DLC)

Complemento / DLC de Battlestar Galactica Deadlock — ver juego completo
8 dic 2017Black Lab GamesSlitherine Ltd.
GamerScout opina

Four new ships, three mine types, and fresh tactical wrinkles for Deadlock's WEGO fleet combat. Slim on story, but every addition slots cleanly into campaign and skirmish alike.

Xbox Series XXbox OnePCXbox
Mejor precio disponible
31,89 €
en Eneba
Mínimo registrado: 15,37 €
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Veredicto de GamerScout

Worth it for Deadlock veterans hungry for new fleet compositions, but skip it if you want missions or story content.

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Historial de precios

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15,37 €7 jun 2026
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31,89 €
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14,18 €18,28 €22,39 €26,49 €5 Jun12 Jun20 Jun27 Jun4 Jul
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Acerca de Battlestar Galactica Deadlock: Reinforcement Pack (DLC)

Battlestar Galactica Deadlock is a turn-based 3D fleet-tactics game with a strategic layer sitting underneath, and the Reinforcement Pack is its first piece of paid DLC. Before getting into what the pack actually adds, a quick orientation for anyone still on the fence about the base game: Deadlock runs on a WEGO system where both sides issue orders simultaneously and watch them resolve together, ships track six-sided armor facings across bow, stern, dorsal, ventral, port, and starboard, and the campaign asks you to balance Tylium income, Quorum loyalty across all twelve colonies, and fleet points between every engagement. It is, in short, the kind of game that rewards a second playthrough once you understand why a Manticore scout opens angles for your guided-missile boats. The Reinforcement Pack delivers four new ships. On the Colonial side you get the Berzerk, a pocket assault carrier that functions as a force multiplier tucked inside a Battlestar strike group rather than a frontline brawler, and the Janus, a heavy-armor cruiser from old Gemenese stock built for sustained slugging matches. The Cylon roster gets the Phobos, easily the flashiest addition: a tech cruiser capable of mid-battle tactical FTL jumps with a DRADIS-integrated drive system, missile tubes, a forward hangar, and a full electronic-warfare suite. Rounding things out is the Cerastes, a fast defensive gunship loaded with high-rate-of-fire point-defense turrets designed specifically to chew through Colonial Viper squadrons. Both Cylon additions drew some early community grumbling about faction balance, and the concern is not entirely baseless: the Phobos is a lot of ship for the credits, and Colonial players who lean on Viper screen tactics will feel the Cerastes acutely. Beyond the hulls, the pack introduces three mine types that add genuine tactical texture. Proximity mines scatter shrapnel on trigger. EMP mines skip physical damage entirely and go straight for subsystem health, which in a game where losing Navigation or Fire Control can functionally delete a ship from an engagement, is a meaningful threat vector. The Homing Cluster mine uses Cylon guidance jets to actively pursue targets, making passive area denial feel genuinely dangerous rather than cosmetic. These munitions are usable in both the main campaign and skirmish mode, so the investment carries across everything you play. The honest caveat here is that the Reinforcement Pack is strictly an arsenal expansion. It ships no new missions and no new narrative content. The base game already had documented quality-of-life friction, particularly around multi-unit command for Viper squadrons and the absence of enemy unit callsigns, and this DLC does nothing to address those. If you are looking for story reasons to return to the Cyrannus system, the Broken Alliance expansion is the more substantial purchase. What the Reinforcement Pack does do is broaden your build options without invalidating anything already in the roster, and in a game where pre-battle fleet composition and munitions loadout matter as much as in-fight maneuvering, that is a real, if narrow, value proposition. For the Deadlock admiral who has already reached the mid-campaign and wants to experiment with a Janus anchor-line build or run a Berzerk off the flank of an Artemis Battlestar, this pack delivers exactly what it promises, nothing more.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

xboxWEGO TacticsFleet CompositionArmor FacingMine WarfareFaction AsymmetryArsenal ExpansionSkirmish-CompatibleFirst Cylon War

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Información del juego

Desarrolladora
Black Lab Games
Distribuidora
Slitherine Ltd.
Fecha de lanzamiento
8 dic 2017

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¿Cuánto cuesta Battlestar Galactica Deadlock: Reinforcement Pack (DLC)?

A 15 de agosto de 2026, la oferta más barata disponible de Battlestar Galactica Deadlock: Reinforcement Pack (DLC) es €31.89 en Eneba, de entre 1 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Battlestar Galactica Deadlock: Reinforcement Pack (DLC) más barato?

El precio más bajo disponible que seguimos para Battlestar Galactica Deadlock: Reinforcement Pack (DLC) es €31.89 en Eneba (15 de agosto de 2026). Comparamos 1 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Battlestar Galactica Deadlock: Reinforcement Pack (DLC)?

Battlestar Galactica Deadlock: Reinforcement Pack (DLC) está disponible en Xbox Series X, Xbox One, PC, Xbox.

¿Cuándo se lanzó Battlestar Galactica Deadlock: Reinforcement Pack (DLC)?

Battlestar Galactica Deadlock: Reinforcement Pack (DLC) se lanzó el 8 de diciembre de 2017.

¿Quién desarrolló Battlestar Galactica Deadlock: Reinforcement Pack (DLC)?

Battlestar Galactica Deadlock: Reinforcement Pack (DLC) fue desarrollado por Black Lab Games y publicado por Slitherine Ltd..