Compara los precios de Battle Academy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Slitherine Ltd.. Publicado por Slitherine Ltd.. Lanzado el 16/4/2014. Disponible en PC. Géneros: Strategy.

Accessible enough for wargame newcomers, deep enough to hold veterans for dozens of hours across three WW2 campaigns and a robust mod scene that never really stopped growing.

I've spent time across more Slitherine titles than I care to admit, and Battle Academy sits in an interesting spot in the catalog: it's the one you hand to a friend who insists wargames are too complicated, and it quietly converts them. Three single-player campaigns covering North Africa, Normandy, and the Battle of the Bulge put you in command of British, US, Polish, and Canadian forces across more than 30 missions, with the action structured at the tactical scale where individual squads and vehicle crews are the unit of account. That granularity is where the game earns its keep. The turn-based system runs on action points and a satisfying combined-arms logic. Tanks are powerful but blind: they cannot spot infantry hiding in buildings or woods without foot soldier support, and unsupported infantry get shredded by armor. Scout units can detect ambushes from two tiles out, units on elevated ground stay invisible until they fire, and morale degrades under fire in ways that feel tangible rather than cosmetic. A Sherman that takes a deflected round still has a rattled crew; a suppressed squad loses its ability to initiate attacks. These interlocking rules create genuine tension on small, focused maps where every AP decision matters. The force-selection screen before each scenario lets you shape your composition with optional purchased units, which adds a light pre-battle layer without demanding spreadsheet literacy. The first campaign functions as a rolling tutorial, surfacing mechanics through pop-up prompts rather than front-loading a manual, and that pacing genuinely works for newcomers. The AI, developed in collaboration with a military historian, is competent enough to punish exposed flanks and use ambush positions intelligently, though veteran strategy players will find it exploitable once they internalize the movement patterns. The bigger long-term draw is the mod ecosystem. The scripting system is fully exposed, meaning community creators can alter unit stats, rewrite combat rules, add new orders, and publish complete campaigns downloadable directly from inside the game. That scene has remained quietly active for over a decade, with community-made content covering theaters the base game never touched. The main criticisms that have followed the game since release are fair: the UI does not surface as much combat data as the underlying simulation actually tracks, so players who want to know exact armour penetration values have to dig into moddable data files rather than a tooltip. Battlefield damage is cosmetic only, air-unit interactions are simplified, and the base difficulty on the earlier campaigns is forgiving enough that some scenarios feel like drills rather than fights. The PBEM++ multiplayer server runs asynchronous matches and supports cross-platform opponents, which keeps a live pool of challengers available even now, though the active tournament scene is small. For anyone new to the tactical wargame genre, Battle Academy is a rare entry point that respects your time. The maps are small by design, missions resolve in a single sitting, and the rules reveal themselves through play rather than through a barrier of documentation. Veterans will want to push into the DLC expansions, where difficulty ramps and later entries introduce mechanics like unit carryover between missions. The mod library is the real endgame, and it has held up surprisingly well. Diego, Scout Team

Battle Academy

Battle Academy

16 abr 2014Slitherine Ltd.
GamerScout opina

Accessible enough for wargame newcomers, deep enough to hold veterans for dozens of hours across three WW2 campaigns and a robust mod scene that never really stopped growing.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.49

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.4910 Jun 2026
Keyshops
€0.48€0.53€0.57€0.6210 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de Battle Academy

I've spent time across more Slitherine titles than I care to admit, and Battle Academy sits in an interesting spot in the catalog: it's the one you hand to a friend who insists wargames are too complicated, and it quietly converts them. Three single-player campaigns covering North Africa, Normandy, and the Battle of the Bulge put you in command of British, US, Polish, and Canadian forces across more than 30 missions, with the action structured at the tactical scale where individual squads and vehicle crews are the unit of account. That granularity is where the game earns its keep. The turn-based system runs on action points and a satisfying combined-arms logic. Tanks are powerful but blind: they cannot spot infantry hiding in buildings or woods without foot soldier support, and unsupported infantry get shredded by armor. Scout units can detect ambushes from two tiles out, units on elevated ground stay invisible until they fire, and morale degrades under fire in ways that feel tangible rather than cosmetic. A Sherman that takes a deflected round still has a rattled crew; a suppressed squad loses its ability to initiate attacks. These interlocking rules create genuine tension on small, focused maps where every AP decision matters. The force-selection screen before each scenario lets you shape your composition with optional purchased units, which adds a light pre-battle layer without demanding spreadsheet literacy. The first campaign functions as a rolling tutorial, surfacing mechanics through pop-up prompts rather than front-loading a manual, and that pacing genuinely works for newcomers. The AI, developed in collaboration with a military historian, is competent enough to punish exposed flanks and use ambush positions intelligently, though veteran strategy players will find it exploitable once they internalize the movement patterns. The bigger long-term draw is the mod ecosystem. The scripting system is fully exposed, meaning community creators can alter unit stats, rewrite combat rules, add new orders, and publish complete campaigns downloadable directly from inside the game. That scene has remained quietly active for over a decade, with community-made content covering theaters the base game never touched. The main criticisms that have followed the game since release are fair: the UI does not surface as much combat data as the underlying simulation actually tracks, so players who want to know exact armour penetration values have to dig into moddable data files rather than a tooltip. Battlefield damage is cosmetic only, air-unit interactions are simplified, and the base difficulty on the earlier campaigns is forgiving enough that some scenarios feel like drills rather than fights. The PBEM++ multiplayer server runs asynchronous matches and supports cross-platform opponents, which keeps a live pool of challengers available even now, though the active tournament scene is small. For anyone new to the tactical wargame genre, Battle Academy is a rare entry point that respects your time. The maps are small by design, missions resolve in a single sitting, and the rules reveal themselves through play rather than through a barrier of documentation. Veterans will want to push into the DLC expansions, where difficulty ramps and later entries introduce mechanics like unit carryover between missions. The mod library is the real endgame, and it has held up surprisingly well.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercross-platformcloud-savestier:sub-5PBEM MultiplayerCombined ArmsScenario EditorMorale SystemWW2 TacticalMod-FriendlyAsynchronous MultiplayerTurn-Based Wargame

Requisitos del sistema

Mínimos

OS
Windows Vista/7/8/10
Memory
512 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
128 MB DirectX 9 Compatible Graphics Card
Processor
Intel P4/AMD Athlon XP or better
Sound Card
DirectX Compatible Sound Card

Sigue explorando

Community Discussion

Be the first to comment on Battle Academy.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Slitherine Ltd.
Distribuidora
Slitherine Ltd.
Fecha de lanzamiento
16 abr 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Slitherine Ltd.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Battle Academy →

Preguntas frecuentes sobre Battle Academy

¿Cuánto cuesta Battle Academy?

El precio de Battle Academy cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Battle Academy más barato?

Compara los precios de Battle Academy en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Battle Academy?

Battle Academy está disponible en PC.

¿Cuándo se lanzó Battle Academy?

Battle Academy se lanzó el 16 de abril de 2014.

¿Quién desarrolló Battle Academy?

Battle Academy fue desarrollado por Slitherine Ltd..