Compara los precios de Bad Girl en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GoodMood. Publicado por Astero. Lanzado el 31/12/2019. Disponible en PC. Géneros: Action, Adventure, Indie.

Thirty-plus levels of retro shooter-platformer action with a revenge premise and almost no hand-holding, bare-bones by design, buggy by accident.

My first instinct when something this stripped-down lands on my desk is to give it a fair run before writing it off. Bad Girl kept testing that instinct. GoodMood built a 2D side-scrolling shooter-platformer around a single, blunt idea: a protagonist on a revenge quest through hordes of mutated, weaponized creatures, nothing between you and them except your aim and your ability to stay on the platforms. Over thirty levels plus a final boss, that loop is the whole deal. No story cutscenes, no upgrade trees, no dialogue. If you came up on Contra, early Metal Slug, or the bottom shelf of a 2000s Flash game portal, you will recognize this DNA immediately. The variable difficulty setting is the only real concession to different skill levels, and on higher settings the volume of enemies that floods each stage does push back hard enough to be genuinely tense. Coins scattered across levels feed a bonus system, which adds a thin layer of resource awareness to what is otherwise pure reaction-based play. The retro pixel art is functional rather than remarkable, though in full-screen the pixelation goes quite coarse, something worth knowing before you commit to that display mode. The dynamic music has ambition behind it, but players have flagged that multiple tracks can bleed into each other mid-session, creating an unintended audio layering that breaks the mood rather than building it. That brings me to the rough edges, and there are several that matter. Coins have been reported as unresponsive to pickup. There is no in-game option to reset progress or start fresh from the main menu, which is an odd omission in a score-driven platformer where you might want a clean run. Remapping keys is not possible, so left-handed players or anyone who has settled into a non-standard control layout will have friction from minute one. The exit button is absent once you are inside a session, requiring an Alt-Tab or task manager workaround to close the game. These are not quirks. They are quality-of-life gaps that a small patch could have addressed, and the evidence suggests no such patch has arrived. Who is this actually for? The honest answer is a narrow slice of player: someone who misses when arcade-style action on PC meant pure, unadorned shooting and jumping, someone comfortable with jank as a texture rather than a dealbreaker, and someone whose session length expectations are modest. As a short completionist run with six Steam achievements to chase, it exists. As a serious hardcore platformer recommendation, the unresolved bugs and the lack of any control customization make it hard to advocate for over the dozens of more polished retro-platform alternatives that exist at similar price points. The premise and the pace have a scrappy honesty to them. The execution just did not catch up. Kai, Scout Team

Bad Girl

Bad Girl

31 dic 2019GoodMoodAstero
GamerScout opina

Thirty-plus levels of retro shooter-platformer action with a revenge premise and almost no hand-holding, bare-bones by design, buggy by accident.

PC
Mejor precio disponible
0,61 €
en Eneba
Mínimo registrado: 0,39 €
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Veredicto de GamerScout

For retro arcade purists only, unresolved bugs and missing quality-of-life options make it a hard sell over more polished alternatives.

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Historial de precios

Mínimo registrado
0,39 €6 jun 2026
Mejor precio actual
0,61 €
Tiendas de claves
0,36 €0,45 €0,55 €0,64 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Acerca de Bad Girl

My first instinct when something this stripped-down lands on my desk is to give it a fair run before writing it off. Bad Girl kept testing that instinct. GoodMood built a 2D side-scrolling shooter-platformer around a single, blunt idea: a protagonist on a revenge quest through hordes of mutated, weaponized creatures, nothing between you and them except your aim and your ability to stay on the platforms. Over thirty levels plus a final boss, that loop is the whole deal. No story cutscenes, no upgrade trees, no dialogue. If you came up on Contra, early Metal Slug, or the bottom shelf of a 2000s Flash game portal, you will recognize this DNA immediately. The variable difficulty setting is the only real concession to different skill levels, and on higher settings the volume of enemies that floods each stage does push back hard enough to be genuinely tense. Coins scattered across levels feed a bonus system, which adds a thin layer of resource awareness to what is otherwise pure reaction-based play. The retro pixel art is functional rather than remarkable, though in full-screen the pixelation goes quite coarse, something worth knowing before you commit to that display mode. The dynamic music has ambition behind it, but players have flagged that multiple tracks can bleed into each other mid-session, creating an unintended audio layering that breaks the mood rather than building it. That brings me to the rough edges, and there are several that matter. Coins have been reported as unresponsive to pickup. There is no in-game option to reset progress or start fresh from the main menu, which is an odd omission in a score-driven platformer where you might want a clean run. Remapping keys is not possible, so left-handed players or anyone who has settled into a non-standard control layout will have friction from minute one. The exit button is absent once you are inside a session, requiring an Alt-Tab or task manager workaround to close the game. These are not quirks. They are quality-of-life gaps that a small patch could have addressed, and the evidence suggests no such patch has arrived. Who is this actually for? The honest answer is a narrow slice of player: someone who misses when arcade-style action on PC meant pure, unadorned shooting and jumping, someone comfortable with jank as a texture rather than a dealbreaker, and someone whose session length expectations are modest. As a short completionist run with six Steam achievements to chase, it exists. As a serious hardcore platformer recommendation, the unresolved bugs and the lack of any control customization make it hard to advocate for over the dozens of more polished retro-platform alternatives that exist at similar price points. The premise and the pace have a scrappy honesty to them. The execution just did not catch up.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Retro Shooter2D PlatformerPrecision MovementEnemy RushShort PlaythroughNo Control RemappingCoin Bonus System

Requisitos del sistema

Mínimos

OS
Windows 7 or higher
Memory
2 GB RAM
Storage
120 MB available space
Graphics
Any
Processor
Quad Core

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Información del juego

Desarrolladora
GoodMood
Distribuidora
Astero
Fecha de lanzamiento
31 dic 2019

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Preguntas frecuentes sobre Bad Girl

¿Cuánto cuesta Bad Girl?

A 15 de agosto de 2026, la oferta más barata disponible de Bad Girl es €0.61 en Eneba, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Bad Girl más barato?

El precio más bajo disponible que seguimos para Bad Girl es €0.61 en Eneba (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Bad Girl?

Bad Girl está disponible en PC.

¿Cuándo se lanzó Bad Girl?

Bad Girl se lanzó el 31 de diciembre de 2019.

¿Quién desarrolló Bad Girl?

Bad Girl fue desarrollado por GoodMood y publicado por Astero.