Compara los precios de Atomicrops en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bird Bath Games. Publicado por Raw Fury. Lanzado el 17/9/2020. Disponible en PC, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 78/100.

Post-apocalyptic farming meets bullet-hell chaos: grow mutant crops by day, blast waves of monsters by night, and somehow fall in love along the way.

Atomicrops is the kind of game that sounds ridiculous on paper and then quietly eats three hours of your evening without asking permission. Bird Bath Games took two ideas that have no business being together - twin-stick bullet-hell shooting and crop-farming management - and fused them into a roguelite loop that is genuinely, stubbornly its own thing. You are the last farmer in a post-nuclear wasteland. Protect your plot. Grow weird mutated vegetables. Try not to die. Repeat. The core rhythm is built around a day-night cycle. During the day you plant, water, and tend crops while small skirmishes break out around the farm. At night, full mutant assault waves push in from every direction, and you are twin-sticking your way through bullet patterns while desperately trying not to let the corn get trampled. That tension between "I should be farming" and "I am currently being eaten" never fully resolves, and that is exactly the point. Progression feeds into itself: better crops earn more currency, currency unlocks upgrades between runs, and weapon synergies open up in ways that reward experimentation. There are ranged weapons, melee options, and a suite of farm tools that double as combat gear. The build variety is real enough that no two runs feel identical. The marriage mechanic deserves a mention because it sounds gimmicky and it isn't. Befriending and eventually marrying one of the wasteland townsfolk grants passive bonuses and buffs that reshape how you approach a run. It layers a faint social warmth over what could have been a cold score-chasing loop. The writing is light and knows it. The art style - bright, slightly grotesque pixel work - pairs with a soundtrack that leans into the absurdity while keeping the tension alive. Whoever handled the audio understood that a farming game with this much shooting needs music that can shift registers quickly. Where it stumbles is in the early-run difficulty curve, which can feel punishing before you have unlocked enough persistent upgrades to feel competitive. New players will lose fast and often, and the randomness of weapon drops means some runs feel cursed from the start. If you need your roguelite to feel fair, this one will frustrate you. The game also doesn't have the narrative depth that slower indie titles offer - the story is thin and essentially decorative. That's fine for what Atomicrops is, but if you're here hoping for the warmth of Stardew Valley with monsters added, temper your expectations. The farming here is a mechanic, not a meditation. For the right player, specifically someone who likes the tight loop of a run-based game and wants something that moves fast and rewards spatial awareness, Atomicrops delivers with a confidence that earned those Very Positive reviews honestly. It knows exactly how long a run should take, it knows when to escalate, and it doesn't overstay its welcome. That kind of design self-awareness is rarer than it should be. Kai, Scout Team

Atomicrops

Atomicrops

17 sept 2020Bird Bath GamesRaw Fury
GamerScout opina

Post-apocalyptic farming meets bullet-hell chaos: grow mutant crops by day, blast waves of monsters by night, and somehow fall in love along the way.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €1.16

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Acerca de Atomicrops

Atomicrops is the kind of game that sounds ridiculous on paper and then quietly eats three hours of your evening without asking permission. Bird Bath Games took two ideas that have no business being together - twin-stick bullet-hell shooting and crop-farming management - and fused them into a roguelite loop that is genuinely, stubbornly its own thing. You are the last farmer in a post-nuclear wasteland. Protect your plot. Grow weird mutated vegetables. Try not to die. Repeat. The core rhythm is built around a day-night cycle. During the day you plant, water, and tend crops while small skirmishes break out around the farm. At night, full mutant assault waves push in from every direction, and you are twin-sticking your way through bullet patterns while desperately trying not to let the corn get trampled. That tension between "I should be farming" and "I am currently being eaten" never fully resolves, and that is exactly the point. Progression feeds into itself: better crops earn more currency, currency unlocks upgrades between runs, and weapon synergies open up in ways that reward experimentation. There are ranged weapons, melee options, and a suite of farm tools that double as combat gear. The build variety is real enough that no two runs feel identical. The marriage mechanic deserves a mention because it sounds gimmicky and it isn't. Befriending and eventually marrying one of the wasteland townsfolk grants passive bonuses and buffs that reshape how you approach a run. It layers a faint social warmth over what could have been a cold score-chasing loop. The writing is light and knows it. The art style - bright, slightly grotesque pixel work - pairs with a soundtrack that leans into the absurdity while keeping the tension alive. Whoever handled the audio understood that a farming game with this much shooting needs music that can shift registers quickly. Where it stumbles is in the early-run difficulty curve, which can feel punishing before you have unlocked enough persistent upgrades to feel competitive. New players will lose fast and often, and the randomness of weapon drops means some runs feel cursed from the start. If you need your roguelite to feel fair, this one will frustrate you. The game also doesn't have the narrative depth that slower indie titles offer - the story is thin and essentially decorative. That's fine for what Atomicrops is, but if you're here hoping for the warmth of Stardew Valley with monsters added, temper your expectations. The farming here is a mechanic, not a meditation. For the right player, specifically someone who likes the tight loop of a run-based game and wants something that moves fast and rewards spatial awareness, Atomicrops delivers with a confidence that earned those Very Positive reviews honestly. It knows exactly how long a run should take, it knows when to escalate, and it doesn't overstay its welcome. That kind of design self-awareness is rarer than it should be.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamTwin-Stick ShooterRoguelite LoopDay-Night CycleFarming MechanicsWeapon SynergiesRun-BasedPost-ApocalypticPixel ArtCouch Difficulty Spike

Requisitos del sistema

Mínimos

Processor
AMD Athlon X4 5350, Intel Core i3-2100T or equivalent
Memory
4 GB RAM
Graphics
GeForce GTX 480M, Radeon HD 6790 or equivalent
DirectX
Version 11
Storage
1 GB available space…

Recomendados

Processor
AMD Athlon X4 605e, Intel Celeron G1610 or equivalent
Memory
4 GB RAM
Graphics
Radeon HD 7850, GeForce GTX 470 or equivalent
DirectX
Version 11
Storage
1 GB available sp…

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Reseñas y valoraciones

Metacritic
78
Steam
92%(6,190)

Información del juego

Desarrolladora
Bird Bath Games
Distribuidora
Raw Fury
Fecha de lanzamiento
17 sept 2020

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¿En qué plataformas está disponible Atomicrops?

Atomicrops está disponible en PC, Xbox.

¿Cuándo se lanzó Atomicrops?

Atomicrops se lanzó el 17 de septiembre de 2020.

¿Quién desarrolló Atomicrops?

Atomicrops fue desarrollado por Bird Bath Games y publicado por Raw Fury.

¿Merece la pena comprar Atomicrops?

Atomicrops tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.