Compara los precios de Atelier Firis: The Alchemist and the Mysterious Journey DX en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KOEI TECMO GAMES CO., LTD.. Publicado por KOEI TECMO GAMES CO., LTD.. Lanzado el 21/4/2021. Disponible en PC. Géneros: RPG.

The odd one out of the Mysterious trilogy, but its open-world gamble pays off for anyone willing to learn alchemy on a deadline - just don't expect the narrative depth of its siblings.

I'll admit the clock made me nervous before I even left the starting zone. Atelier Firis DX is the second entry in the Mysterious trilogy and the first Atelier game to try a proper open world, which is either a bold evolution or a distraction depending on how you feel about ticking calendars. Firis Mistlud grows up sealed inside the underground mining town of Ertona, and her entire world changes the day a wandering alchemist named Sophie blows the front gate open. From there, you have one in-game year to cross a sprawling interconnected landscape, collect recommendation letters from licensed alchemists, and pass the certification exam in Reisenberg. Miss that deadline and Firis goes home forever. It is a genuinely interesting premise for a JRPG, even if the execution wobbles. The alchemy system here is a refinement of what Sophie established. You are still slotting materials of different shapes onto a grid panel, trying to cover color-coded lines to unlock bonuses and effects. Catalysts can reshape the panel and add new bonus lines, meaning two players synthesizing the same item can end up with wildly different results depending on their materials and approach. A crafting proficiency mechanic rewards repeat synthesis of the same item type - craft enough bombs and your bomb-making rank improves, unlocking new recipe options. It creates a satisfying loop of mastery rather than just one-and-done production. The portable Atelier Tent, pitched at any campfire across the world, replaces the fixed workshop from Sophie and is a quality-of-life win that fits the road-trip theme well. The DX version bundles in all prior DLC, adds four new exploration vehicles, a battle fast-forward toggle, photo mode, and a bonus quest to hunt seven new monsters including a powered-up version of boss Palmyra. Costumes from the DLC also carry gameplay effects like reduced travel time and increased synthesis XP, which actually matters. Where the game stumbles is in the places it tried hardest to impress. The open world is enjoyable to wander but critics and players widely noted that some zones feel like copy-paste jobs, with recycled environments and thin NPC populations that make the world feel less alive than the cozy hub towns of earlier Atelier games. The turn-based combat swaps the predecessor's support attack system for a link attack mechanic and adds a Break status when you chain hits on enemies, but multiple reviewers found it stiff and secondary to the alchemy loop - which is fair, because it largely is. A four-character party with a turn-order timeline on screen keeps fights readable, at least. Fast-travel is locked until post-exam, which means early backtracking across large zones can feel like padding. For a game that loudly promotes freedom of exploration, it spends a lot of time quietly taxing your patience with long return trips. The story itself is light. Firis is earnest and easy to like, and her relationship with sister Liane provides the emotional anchor the early hours need. But the writing rarely escalates beyond pleasant vignettes, and the overarching plot is thin enough that completionists chasing all the character-specific endings will feel more rewarded by the journey than any single destination. The multiple-ending structure after the exam does give the back half genuine replay value, letting you pursue alchemy, combat, or relationship paths that each close differently. That structure, plus the weather system that changes monster behavior and item availability, means there is more systemic depth here than the light tone suggests. The PC DX version runs cleanly, without the hitching and pop-in issues flagged on Switch. Monika, Scout Team

Atelier Firis: The Alchemist and the Mysterious Journey DX

Atelier Firis: The Alchemist and the Mysterious Journey DX

21 abr 2021KOEI TECMO GAMES CO., LTD.
GamerScout opina

The odd one out of the Mysterious trilogy, but its open-world gamble pays off for anyone willing to learn alchemy on a deadline - just don't expect the narrative depth of its siblings.

PC
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Acerca de Atelier Firis: The Alchemist and the Mysterious Journey DX

I'll admit the clock made me nervous before I even left the starting zone. Atelier Firis DX is the second entry in the Mysterious trilogy and the first Atelier game to try a proper open world, which is either a bold evolution or a distraction depending on how you feel about ticking calendars. Firis Mistlud grows up sealed inside the underground mining town of Ertona, and her entire world changes the day a wandering alchemist named Sophie blows the front gate open. From there, you have one in-game year to cross a sprawling interconnected landscape, collect recommendation letters from licensed alchemists, and pass the certification exam in Reisenberg. Miss that deadline and Firis goes home forever. It is a genuinely interesting premise for a JRPG, even if the execution wobbles. The alchemy system here is a refinement of what Sophie established. You are still slotting materials of different shapes onto a grid panel, trying to cover color-coded lines to unlock bonuses and effects. Catalysts can reshape the panel and add new bonus lines, meaning two players synthesizing the same item can end up with wildly different results depending on their materials and approach. A crafting proficiency mechanic rewards repeat synthesis of the same item type - craft enough bombs and your bomb-making rank improves, unlocking new recipe options. It creates a satisfying loop of mastery rather than just one-and-done production. The portable Atelier Tent, pitched at any campfire across the world, replaces the fixed workshop from Sophie and is a quality-of-life win that fits the road-trip theme well. The DX version bundles in all prior DLC, adds four new exploration vehicles, a battle fast-forward toggle, photo mode, and a bonus quest to hunt seven new monsters including a powered-up version of boss Palmyra. Costumes from the DLC also carry gameplay effects like reduced travel time and increased synthesis XP, which actually matters. Where the game stumbles is in the places it tried hardest to impress. The open world is enjoyable to wander but critics and players widely noted that some zones feel like copy-paste jobs, with recycled environments and thin NPC populations that make the world feel less alive than the cozy hub towns of earlier Atelier games. The turn-based combat swaps the predecessor's support attack system for a link attack mechanic and adds a Break status when you chain hits on enemies, but multiple reviewers found it stiff and secondary to the alchemy loop - which is fair, because it largely is. A four-character party with a turn-order timeline on screen keeps fights readable, at least. Fast-travel is locked until post-exam, which means early backtracking across large zones can feel like padding. For a game that loudly promotes freedom of exploration, it spends a lot of time quietly taxing your patience with long return trips. The story itself is light. Firis is earnest and easy to like, and her relationship with sister Liane provides the emotional anchor the early hours need. But the writing rarely escalates beyond pleasant vignettes, and the overarching plot is thin enough that completionists chasing all the character-specific endings will feel more rewarded by the journey than any single destination. The multiple-ending structure after the exam does give the back half genuine replay value, letting you pursue alchemy, combat, or relationship paths that each close differently. That structure, plus the weather system that changes monster behavior and item availability, means there is more systemic depth here than the light tone suggests. The PC DX version runs cleanly, without the hitching and pop-in issues flagged on Switch.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscloud-savestier:aaaOpen-World JRPGAlchemy CraftingTime-Limit MechanicMultiple EndingsPortable AtelierGrid SynthesisPost-Game ContentComing-of-Age Story

Requisitos del sistema

Mínimos

OS
Windows® 10, 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
23 GB available space
Graphics
NVIDIA GeForce GTX 660 or over, AMD Radeon RX 560 or over, 1280x720
Processor
Intel Core i5 750 or over
Sound Card
16 bit stereo, 48kHz WAVE file can be played

Recomendados

OS
Windows® 10, 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
23 GB available space
Graphics
NVIDIA GeForce GTX 1060 or over, AMD Radeon RX 5600 XT or over, 1920x1080
Processor
Intel Core i7 2600 or over
Sound Card
16 bit stereo, 48kHz WAVE file can be played

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Información del juego

Desarrolladora
KOEI TECMO GAMES CO., LTD.
Distribuidora
KOEI TECMO GAMES CO., LTD.
Fecha de lanzamiento
21 abr 2021

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Atelier Firis: The Alchemist and the Mysterious Journey DX está disponible en PC.

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Atelier Firis: The Alchemist and the Mysterious Journey DX se lanzó el 21 de abril de 2021.

¿Quién desarrolló Atelier Firis: The Alchemist and the Mysterious Journey DX?

Atelier Firis: The Alchemist and the Mysterious Journey DX fue desarrollado por KOEI TECMO GAMES CO., LTD..