Compara los precios de Atelier Ayesha: The Alchemist of Dusk DX en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KOEI TECMO GAMES CO., LTD.. Publicado por KOEI TECMO GAMES CO., LTD.. Lanzado el 14/1/2020. Disponible en PC. Géneros: RPG. Puntuación Metacritic: 66/100.

A cozy JRPG with an unexpectedly sharp time-management spine, Ayesha rewards patient crafters and punishes anyone who treats the cauldron as optional.

I have a soft spot for JRPGs that skip the world-ending villain and instead ask you to care about one person's quiet heartbreak, and Atelier Ayesha: The Alchemist of Dusk DX earns that premise honestly. You play as Ayesha Altugle, a young herbalist who discovers her supposedly dead sister Nio might still be alive, and from that single thread the whole journey unspools. The story never inflates itself into a grand epic, and honestly that restraint is the point. The character interactions carry almost all the emotional weight here: the gruff mentor Keithgriff, the boisterous prospector Regina, the witch Wilbell, they are all written with enough personality that the banter feels earned rather than filler. If the main quest is the spine, these relationships are the muscle around it. The gameplay loop is a three-layer sandwich of gathering, synthesizing, and combat, and how much you enjoy this game lives or dies on whether you like tinkering at the synthesis cauldron. The alchemy system looks gentle at first, each recipe calls for two to four ingredient types, with rarer materials producing higher-quality outputs, but the depth underneath is quietly intimidating. Ayesha can only use items in battle, not direct skills, which means the quality of what you synthesize in your alchemy room directly determines your combat effectiveness. Bombs, ointments, and support items all come out of that same cauldron, so neglecting synthesis is not a stylistic choice, it is a practical death sentence on harder encounters. The DX version adds a run button for field exploration and a fast-forward toggle for battles, both of which are welcome given the PS3-era origins of the underlying engine. What it does not fix is the RNG weapon drop system, where getting a decent weapon means grinding enemy encounters and hoping the right version falls, a frustrating wrinkle in an otherwise measured experience. The elephant in the room is the three-year in-game time limit. This game shares DNA with Persona and Fire Emblem: Three Houses in the sense that every action costs time, and the clock is always ticking. The DX version is notably more forgiving than the earlier Arland trilogy, which helps newcomers find their footing, but there are players who will hit a wall on their first run simply because the game never clearly explains how tightly the timer actually bites. The Memory Diary system, where you spend earned memory points to journal key events and unlock recipe bonuses, is genuinely lovely when it clicks, but it can also feel like a systems burden for players who just want to progress the story. Multiple endings exist depending on your choices and which story threads you complete in time, and the DX version lets you select your ending if you qualify for several, sparing you a full replay. Visually, the art direction leans into earthy, muted greens and dusty browns that give the world a gentle melancholy fitting for a land called the Dusk. The character designs are warm and distinctive, though some of the updated mouth animations in this version have been noted as an odd step sideways from the original. The soundtrack is genuinely strong, layered and atmospheric in all the right places. Performance on PC holds up reasonably well, though some menu input lag exists and community fixes are available for players who want a resolution above 1080p. For a title rooted in a 2012 PS3 release, it mostly holds together, but do not expect a modern engine. Who is this for? Primarily, JRPG fans who value character-driven storytelling and item-crafting puzzles over action combat. If your idea of a good evening is theorycrafting a synthesis chain to produce the best possible bomb before a boss fight, Ayesha will hold your attention for 25 to 35 hours, more if you chase post-game content. If you need combat depth on par with modern turn-based RPGs or branching narrative choices that reshape the world, you will find the scale here modest. Treat it as the opening chapter of the Dusk trilogy rather than a standalone epic, and it earns its place in the collection. Monika, Scout Team

Atelier Ayesha: The Alchemist of Dusk DX

Atelier Ayesha: The Alchemist of Dusk DX

14 ene 2020KOEI TECMO GAMES CO., LTD.
GamerScout opina

A cozy JRPG with an unexpectedly sharp time-management spine, Ayesha rewards patient crafters and punishes anyone who treats the cauldron as optional.

PC
Steam Deck UnsupportedProtonDB Platinum
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I have a soft spot for JRPGs that skip the world-ending villain and instead ask you to care about one person's quiet heartbreak, and Atelier Ayesha: The Alchemist of Dusk DX earns that premise honestly. You play as Ayesha Altugle, a young herbalist who discovers her supposedly dead sister Nio might still be alive, and from that single thread the whole journey unspools. The story never inflates itself into a grand epic, and honestly that restraint is the point. The character interactions carry almost all the emotional weight here: the gruff mentor Keithgriff, the boisterous prospector Regina, the witch Wilbell, they are all written with enough personality that the banter feels earned rather than filler. If the main quest is the spine, these relationships are the muscle around it. The gameplay loop is a three-layer sandwich of gathering, synthesizing, and combat, and how much you enjoy this game lives or dies on whether you like tinkering at the synthesis cauldron. The alchemy system looks gentle at first, each recipe calls for two to four ingredient types, with rarer materials producing higher-quality outputs, but the depth underneath is quietly intimidating. Ayesha can only use items in battle, not direct skills, which means the quality of what you synthesize in your alchemy room directly determines your combat effectiveness. Bombs, ointments, and support items all come out of that same cauldron, so neglecting synthesis is not a stylistic choice, it is a practical death sentence on harder encounters. The DX version adds a run button for field exploration and a fast-forward toggle for battles, both of which are welcome given the PS3-era origins of the underlying engine. What it does not fix is the RNG weapon drop system, where getting a decent weapon means grinding enemy encounters and hoping the right version falls, a frustrating wrinkle in an otherwise measured experience. The elephant in the room is the three-year in-game time limit. This game shares DNA with Persona and Fire Emblem: Three Houses in the sense that every action costs time, and the clock is always ticking. The DX version is notably more forgiving than the earlier Arland trilogy, which helps newcomers find their footing, but there are players who will hit a wall on their first run simply because the game never clearly explains how tightly the timer actually bites. The Memory Diary system, where you spend earned memory points to journal key events and unlock recipe bonuses, is genuinely lovely when it clicks, but it can also feel like a systems burden for players who just want to progress the story. Multiple endings exist depending on your choices and which story threads you complete in time, and the DX version lets you select your ending if you qualify for several, sparing you a full replay. Visually, the art direction leans into earthy, muted greens and dusty browns that give the world a gentle melancholy fitting for a land called the Dusk. The character designs are warm and distinctive, though some of the updated mouth animations in this version have been noted as an odd step sideways from the original. The soundtrack is genuinely strong, layered and atmospheric in all the right places. Performance on PC holds up reasonably well, though some menu input lag exists and community fixes are available for players who want a resolution above 1080p. For a title rooted in a 2012 PS3 release, it mostly holds together, but do not expect a modern engine. Who is this for? Primarily, JRPG fans who value character-driven storytelling and item-crafting puzzles over action combat. If your idea of a good evening is theorycrafting a synthesis chain to produce the best possible bomb before a boss fight, Ayesha will hold your attention for 25 to 35 hours, more if you chase post-game content. If you need combat depth on par with modern turn-based RPGs or branching narrative choices that reshape the world, you will find the scale here modest. Treat it as the opening chapter of the Dusk trilogy rather than a standalone epic, and it earns its place in the collection.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementstier:aaaTime ManagementAlchemy CraftingMultiple EndingsCharacter-Driven StoryMemory Diary SystemNew Game PlusField ExplorationSynthesis DepthTrilogy Entry Point

Requisitos del sistema

Mínimos

OS
Windows® 10 (64bit required)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
17 GB available space
Graphics
NVIDIA GeForce GTX660 or better,1280x720 (Graphic Memory 2GB or better)
Processor
Core i5 2.6GHz or better
Sound Card
16bit Stereo 48kHzWAVE

Recomendados

OS
Windows® 10 (64bit required)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
17 GB available space
Graphics
NVIDIA GeForce GTX960 or better, 1920x1080 (Graphic Memory 2GB or better)
Processor
Core i7 3.4GHz over
Sound Card
16bit Stereo 48kHzWAVE

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Reseñas y valoraciones

Metacritic
66

Información del juego

Desarrolladora
KOEI TECMO GAMES CO., LTD.
Distribuidora
KOEI TECMO GAMES CO., LTD.
Fecha de lanzamiento
14 ene 2020

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Atelier Ayesha: The Alchemist of Dusk DX está disponible en PC.

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Atelier Ayesha: The Alchemist of Dusk DX se lanzó el 14 de enero de 2020.

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Atelier Ayesha: The Alchemist of Dusk DX fue desarrollado por KOEI TECMO GAMES CO., LTD..

¿Merece la pena comprar Atelier Ayesha: The Alchemist of Dusk DX?

Atelier Ayesha: The Alchemist of Dusk DX tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.