Compara los precios de Asteroid Hideout en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por toxicbrain. Publicado por toxicbrain. Lanzado el 14/3/2019. Disponible en PC. Géneros: Action, Casual, Indie.

If you have twenty minutes and a nostalgic itch for arcade space shooters, this solo-dev score-chaser scratches it cleanly. Don't expect depth; do expect one more run.

I have a soft spot for the kind of game that fits on a USB stick and asks nothing from you except focus and a decent trigger finger. Asteroid Hideout is exactly that: a one-person arcade project built on the bones of the 1979 Atari classic, then pushed a step forward with structured wave combat, unlockable ships, and a light progression loop that gives you a reason to keep returning beyond raw ego. The core loop is tight and intentional. You weave through a belt of incoming rocks, shooting them down to build your score multiplier, then cash that multiplier in by destroying enemy waves that are worth far more per kill. It is a small but satisfying piece of design logic: the asteroids are the warm-up act, the enemies are the payday. Destroyed targets drop resources you collect, and those feed into global upgrades for health, your standard guns, a plasma cannon, and a magnet that pulls pickups toward you. Wing guns are an early unlock that meaningfully change your spread and feel noticeably different from the default setup. None of this is elaborate, but it is coherent. Progression works on XP earned from completing waves, which unlocks additional ships each with their own handling characteristics. Five difficulty tiers, including a hardcore mode, scale by throwing more and stronger enemy ships at you rather than simply tweaking your health pool, which is a sensible design choice that keeps the higher difficulties feeling qualitatively different rather than just punishing. After clearing all 15 waves, an endless mode opens up for pure score hunting with per-difficulty leaderboards on Steam. Where the game shows its budget is in longevity and variety. The visual palette is functional rather than expressive, the soundscape is minimal, and once you have internalized the wave patterns and found a ship you like, there is not a great deal pulling you back unless chasing a personal best genuinely motivates you. A Shockwave user once noted the similarity to Maelstrom on mid-90s Mac OS, and that comparison is fair: this is comfortable retro territory, not a reinvention. The developer shipped a substantial v2 update that reworked the UI, redesigned levels for more action density, and overhauled the upgrade tree to feel more purposeful, which shows a willingness to listen and iterate. That counts for something on a catalog page this quiet. Asteroid Hideout is a humble, handmade thing. It knows what it is. If you are a score-chaser who wants something to fill a commute or a wind-down session without the overhead of a larger system, it delivers that with no fuss. If you want craft, narrative texture, or a game that evolves over many hours, look elsewhere. I appreciate that it does not overstay its welcome. Kai, Scout Team

Asteroid Hideout

Asteroid Hideout

14 mar 2019toxicbrain
GamerScout opina

If you have twenty minutes and a nostalgic itch for arcade space shooters, this solo-dev score-chaser scratches it cleanly. Don't expect depth; do expect one more run.

PC
Mejor precio disponible
1,96 €
en Kinguin
Mínimo registrado: 1,89 €
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Veredicto de GamerScout

Best for retro arcade fans who want a no-fuss, twenty-minute score-chase with light progression and nothing more.

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1,96 €
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2,07 €
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2,16 €
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2,17 €
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Historial de precios

Mínimo registrado
1,89 €2 jul 2026
Mejor precio actual
1,96 €
Tiendas de claves
1,79 €1,89 €2,00 €2,10 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Capturas y multimedia

Acerca de Asteroid Hideout

I have a soft spot for the kind of game that fits on a USB stick and asks nothing from you except focus and a decent trigger finger. Asteroid Hideout is exactly that: a one-person arcade project built on the bones of the 1979 Atari classic, then pushed a step forward with structured wave combat, unlockable ships, and a light progression loop that gives you a reason to keep returning beyond raw ego. The core loop is tight and intentional. You weave through a belt of incoming rocks, shooting them down to build your score multiplier, then cash that multiplier in by destroying enemy waves that are worth far more per kill. It is a small but satisfying piece of design logic: the asteroids are the warm-up act, the enemies are the payday. Destroyed targets drop resources you collect, and those feed into global upgrades for health, your standard guns, a plasma cannon, and a magnet that pulls pickups toward you. Wing guns are an early unlock that meaningfully change your spread and feel noticeably different from the default setup. None of this is elaborate, but it is coherent. Progression works on XP earned from completing waves, which unlocks additional ships each with their own handling characteristics. Five difficulty tiers, including a hardcore mode, scale by throwing more and stronger enemy ships at you rather than simply tweaking your health pool, which is a sensible design choice that keeps the higher difficulties feeling qualitatively different rather than just punishing. After clearing all 15 waves, an endless mode opens up for pure score hunting with per-difficulty leaderboards on Steam. Where the game shows its budget is in longevity and variety. The visual palette is functional rather than expressive, the soundscape is minimal, and once you have internalized the wave patterns and found a ship you like, there is not a great deal pulling you back unless chasing a personal best genuinely motivates you. A Shockwave user once noted the similarity to Maelstrom on mid-90s Mac OS, and that comparison is fair: this is comfortable retro territory, not a reinvention. The developer shipped a substantial v2 update that reworked the UI, redesigned levels for more action density, and overhauled the upgrade tree to feel more purposeful, which shows a willingness to listen and iterate. That counts for something on a catalog page this quiet. Asteroid Hideout is a humble, handmade thing. It knows what it is. If you are a score-chaser who wants something to fill a commute or a wind-down session without the overhead of a larger system, it delivers that with no fuss. If you want craft, narrative texture, or a game that evolves over many hours, look elsewhere. I appreciate that it does not overstay its welcome.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Score AttackWave ShooterArcade RetroShip UnlocksEndless ModeLeaderboardHardcore ModeResource Collection

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
250 MB available space
Graphics
NVIDIA GTX 660
Processor
i5

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
toxicbrain
Distribuidora
toxicbrain
Fecha de lanzamiento
14 mar 2019

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Preguntas frecuentes sobre Asteroid Hideout

¿Cuánto cuesta Asteroid Hideout?

A 15 de agosto de 2026, la oferta más barata disponible de Asteroid Hideout es €1.96 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Asteroid Hideout más barato?

El precio más bajo disponible que seguimos para Asteroid Hideout es €1.96 en Kinguin (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Asteroid Hideout?

Asteroid Hideout está disponible en PC.

¿Cuándo se lanzó Asteroid Hideout?

Asteroid Hideout se lanzó el 14 de marzo de 2019.

¿Quién desarrolló Asteroid Hideout?

Asteroid Hideout fue desarrollado por toxicbrain.