Compara los precios de Asteria en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Legend Studio. Publicado por Legend Studio. Lanzado el 3/7/2014. Disponible en PC. Géneros: Action, Adventure, Indie.

Terraria with a sci-fi blaster swap and zero inventory grief - a compact 2D sandbox that moves faster than its genre cousins, but a dormant developer casts a long shadow.

My first instinct with Asteria was cautious optimism: a small 2014 studio swapping pickaxes for ranged mining lasers in a 2D sandbox felt like a genuinely considered design choice rather than a gimmick. And to its credit, that swap actually changes the rhythm. Digging down through procedurally generated terrain with a laser that chews through multiple blocks per shot feels brisk, even liberating, compared to the methodical chip-chip-chip of Terraria. You play as Ryker, the sole survivor of a wiped-out human colony on an alien planet, and the light revenge premise gives the gear grind just enough momentum to keep you pointed downward. The core loop is a familiar tier-climb: use Tier 1 materials to craft a better mining laser, dig deeper to reach Tier 2 materials, repeat up to Tier 9. Enemies scale in difficulty the further down you go, and nine hand-crafted dungeons scatter portal entrances across the procedural world, each capped by a boss fight that drops rare components. It is not a reinvention of the sandbox genre, but the pacing concessions are real and appreciated. There is no death penalty, no corpse run, no inventory micromanagement spiral. A 900-slot inventory called the Hypercube of Holding removes bag anxiety entirely. Quick respawn waypoints mean a bad encounter costs seconds, not minutes. The loop is deliberately friction-free, and for a certain kind of player who wants the mining-and-crafting ride without the survival-mode pressure, that is a legitimate selling point. Where Asteria struggles is presence. The community is thin, almost skeletal now. The Steam verdict sits at a mixed 53 percent from under 200 reviews, which tells you this never broke into the wider conversation. Multiplayer exists on paper, with automatic difficulty scaling for co-op and personal loot drops to avoid partner disputes, but reports of server login failures suggest online play is unreliable at best in its current state. The developer appears to have gone quiet since the version 1.2 update, and the mod support and source-code access that were promised as community-expanding features never catalyzed a lasting scene. Creative mode, unlocked after completing the main game, is a thoughtful reward for finishers, but getting to that point requires tolerating a game that sometimes feels like it was built for a 2014 early-access market that has since raised its standards. For the right kind of player, none of that is disqualifying. If you have already exhausted Terraria, want a shorter, more action-forward alternative with a sci-fi skin, and are happy playing solo through a game that knows roughly how long it wants to be, Asteria is a quiet little underdog worth an afternoon. Go in with eyes open about the community situation and do not expect a living multiplayer scene. The bones are honest and the ranged-combat approach gives it just enough of its own identity to justify the space it takes. Kai, Scout Team

Asteria

Asteria

3 jul 2014Legend Studio
GamerScout opina

Terraria with a sci-fi blaster swap and zero inventory grief - a compact 2D sandbox that moves faster than its genre cousins, but a dormant developer casts a long shadow.

PC
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My first instinct with Asteria was cautious optimism: a small 2014 studio swapping pickaxes for ranged mining lasers in a 2D sandbox felt like a genuinely considered design choice rather than a gimmick. And to its credit, that swap actually changes the rhythm. Digging down through procedurally generated terrain with a laser that chews through multiple blocks per shot feels brisk, even liberating, compared to the methodical chip-chip-chip of Terraria. You play as Ryker, the sole survivor of a wiped-out human colony on an alien planet, and the light revenge premise gives the gear grind just enough momentum to keep you pointed downward. The core loop is a familiar tier-climb: use Tier 1 materials to craft a better mining laser, dig deeper to reach Tier 2 materials, repeat up to Tier 9. Enemies scale in difficulty the further down you go, and nine hand-crafted dungeons scatter portal entrances across the procedural world, each capped by a boss fight that drops rare components. It is not a reinvention of the sandbox genre, but the pacing concessions are real and appreciated. There is no death penalty, no corpse run, no inventory micromanagement spiral. A 900-slot inventory called the Hypercube of Holding removes bag anxiety entirely. Quick respawn waypoints mean a bad encounter costs seconds, not minutes. The loop is deliberately friction-free, and for a certain kind of player who wants the mining-and-crafting ride without the survival-mode pressure, that is a legitimate selling point. Where Asteria struggles is presence. The community is thin, almost skeletal now. The Steam verdict sits at a mixed 53 percent from under 200 reviews, which tells you this never broke into the wider conversation. Multiplayer exists on paper, with automatic difficulty scaling for co-op and personal loot drops to avoid partner disputes, but reports of server login failures suggest online play is unreliable at best in its current state. The developer appears to have gone quiet since the version 1.2 update, and the mod support and source-code access that were promised as community-expanding features never catalyzed a lasting scene. Creative mode, unlocked after completing the main game, is a thoughtful reward for finishers, but getting to that point requires tolerating a game that sometimes feels like it was built for a 2014 early-access market that has since raised its standards. For the right kind of player, none of that is disqualifying. If you have already exhausted Terraria, want a shorter, more action-forward alternative with a sci-fi skin, and are happy playing solo through a game that knows roughly how long it wants to be, Asteria is a quiet little underdog worth an afternoon. Go in with eyes open about the community situation and do not expect a living multiplayer scene. The bones are honest and the ranged-combat approach gives it just enough of its own identity to justify the space it takes.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercoopachievementstrading-cardstier:sub-5Sci-Fi SandboxRanged MiningTier ProgressionNo Death PenaltyRevenge NarrativeLevel EditorBoss DungeonsDormant Dev

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
1 GB RAM
DirectX
Version 10
Storage
200 MB available space
Graphics
DirectX 10 compliant video card with 512 MB of RAM
Processor
Dual Core 2.0GHz or equivalent processor
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
Legend Studio
Distribuidora
Legend Studio
Fecha de lanzamiento
3 jul 2014

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¿En qué plataformas está disponible Asteria?

Asteria está disponible en PC.

¿Cuándo se lanzó Asteria?

Asteria se lanzó el 3 de julio de 2014.

¿Quién desarrolló Asteria?

Asteria fue desarrollado por Legend Studio.