Compara los precios de Assault on Arnhem en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bookmark Games. Publicado por Hunted Cow Games. Lanzado el 11/3/2016. Disponible en PC. Géneros: Strategy.

A hex-and-counter wargame that packs battalion-level command decisions into a budget price point - solid entry ramp for newcomers, thin content for grognards.

I pulled up Assault on Arnhem expecting a lightweight mobile port dressed up for PC, and that is largely what I got - but the mechanical bones here are more honest than the spartan presentation suggests. The game sits firmly in the hex-and-counter tradition that traces back to SPI and Avalon Hill board wargames of the 1970s and 1980s, covering Operation Market Garden at operational scale. You are managing battalion-sized formations across the bridges at Grave, Nijmegen, and Arnhem, racing against a turn clock to either seize or defend those objectives. The Allied side has to push fast and maintain supply lines; the Axis side has to stall, cut those lines, and exploit the paratroopers' lack of heavy weapons. That asymmetry is historically grounded and produces genuinely different play experiences depending on which side you pick. The system has more moving parts than it initially shows. Limited command points force you to triage your activations every turn - you cannot move everything, so you are constantly deciding which units to sacrifice tempo on. Fog of war is terrain-dependent, meaning woods can hide units and recon elements earn their keep when you push them ahead of your main force. Night turns reduce visibility and affect both combat resolution and command range, which means the day-night cycle is not just flavour - it changes your planning horizon. HQ supply lines govern unit cohesion and regrouping, so overextended battalions become combat-ineffective quickly. Over 110 units across 7 types, including airborne infantry, armour, artillery, and anti-tank elements, give the order of battle reasonable granularity for this price tier. Supply drops and reinforcement schedules add a resource-management layer that rewards players who think two or three turns ahead rather than reactively. For beginners to the genre, this is a reasonable first step. The in-game tutorial exists and covers the basics, and the scope is intentionally narrow - one campaign, one map, four scenarios. That limited footprint is actually a feature for someone who wants to learn hex wargame fundamentals without the 200-page manual commitment that heavier Slitherine or Matrix titles demand. The AI offers three difficulty levels and can play either side, which is useful for solo practice. The community has noted, however, that the difficulty curve between normal and hard feels steep rather than gradual, with the harder AI apparently receiving significant combat and movement bonuses that strain the game's balance logic rather than reflecting smarter decisions. That is a real flaw if you graduate out of the easier settings and expect a fair fight. The content ceiling is where this game runs into the most criticism, and it is a fair one. All four scenarios use the same map, with each scenario essentially spotlighting a different portion of it. Replayability is limited once you have worked through both sides at normal difficulty. There is no mod ecosystem, no scenario editor, and no post-launch content to speak of. The cross-platform online multiplayer for two players and four-player hotseat mode do extend the life of the title somewhat, particularly if you have a regular opponent who wants a focused, session-sized wargame rather than a sprawling campaign. For solo players looking for long-term depth, though, the well runs dry faster than it should. The bottom line is that this fits a specific gap: someone curious about operational hex wargaming who wants a focused, low-friction introduction built around one of WW2's most dramatic and tactically rich operations. It does not replace a proper grognard title. Think of it as the gateway drug, not the habit. Diego, Scout Team

Assault on Arnhem

Assault on Arnhem

11 mar 2016Bookmark GamesHunted Cow Games
GamerScout opina

A hex-and-counter wargame that packs battalion-level command decisions into a budget price point - solid entry ramp for newcomers, thin content for grognards.

PC
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Mínimo histórico: €1.81

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I pulled up Assault on Arnhem expecting a lightweight mobile port dressed up for PC, and that is largely what I got - but the mechanical bones here are more honest than the spartan presentation suggests. The game sits firmly in the hex-and-counter tradition that traces back to SPI and Avalon Hill board wargames of the 1970s and 1980s, covering Operation Market Garden at operational scale. You are managing battalion-sized formations across the bridges at Grave, Nijmegen, and Arnhem, racing against a turn clock to either seize or defend those objectives. The Allied side has to push fast and maintain supply lines; the Axis side has to stall, cut those lines, and exploit the paratroopers' lack of heavy weapons. That asymmetry is historically grounded and produces genuinely different play experiences depending on which side you pick. The system has more moving parts than it initially shows. Limited command points force you to triage your activations every turn - you cannot move everything, so you are constantly deciding which units to sacrifice tempo on. Fog of war is terrain-dependent, meaning woods can hide units and recon elements earn their keep when you push them ahead of your main force. Night turns reduce visibility and affect both combat resolution and command range, which means the day-night cycle is not just flavour - it changes your planning horizon. HQ supply lines govern unit cohesion and regrouping, so overextended battalions become combat-ineffective quickly. Over 110 units across 7 types, including airborne infantry, armour, artillery, and anti-tank elements, give the order of battle reasonable granularity for this price tier. Supply drops and reinforcement schedules add a resource-management layer that rewards players who think two or three turns ahead rather than reactively. For beginners to the genre, this is a reasonable first step. The in-game tutorial exists and covers the basics, and the scope is intentionally narrow - one campaign, one map, four scenarios. That limited footprint is actually a feature for someone who wants to learn hex wargame fundamentals without the 200-page manual commitment that heavier Slitherine or Matrix titles demand. The AI offers three difficulty levels and can play either side, which is useful for solo practice. The community has noted, however, that the difficulty curve between normal and hard feels steep rather than gradual, with the harder AI apparently receiving significant combat and movement bonuses that strain the game's balance logic rather than reflecting smarter decisions. That is a real flaw if you graduate out of the easier settings and expect a fair fight. The content ceiling is where this game runs into the most criticism, and it is a fair one. All four scenarios use the same map, with each scenario essentially spotlighting a different portion of it. Replayability is limited once you have worked through both sides at normal difficulty. There is no mod ecosystem, no scenario editor, and no post-launch content to speak of. The cross-platform online multiplayer for two players and four-player hotseat mode do extend the life of the title somewhat, particularly if you have a regular opponent who wants a focused, session-sized wargame rather than a sprawling campaign. For solo players looking for long-term depth, though, the well runs dry faster than it should. The bottom line is that this fits a specific gap: someone curious about operational hex wargaming who wants a focused, low-friction introduction built around one of WW2's most dramatic and tactically rich operations. It does not replace a proper grognard title. Think of it as the gateway drug, not the habit.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerachievementstrading-cardstier:sub-5Hex-and-CounterOperational WargameWWIIHotseat MultiplayerCommand PointsFog of WarAsymmetric SidesTurn-Based StrategyHistorical Scenarios

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
3 GB RAM
Graphics
DirectX compatible graphics card
Processor
Intel Core 2 Duo or AMD equivalent
Sound Card
DirectX compatible sound card

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Bookmark Games
Distribuidora
Hunted Cow Games
Fecha de lanzamiento
11 mar 2016

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¿En qué plataformas está disponible Assault on Arnhem?

Assault on Arnhem está disponible en PC.

¿Cuándo se lanzó Assault on Arnhem?

Assault on Arnhem se lanzó el 11 de marzo de 2016.

¿Quién desarrolló Assault on Arnhem?

Assault on Arnhem fue desarrollado por Bookmark Games y publicado por Hunted Cow Games.