Compara los precios de Ashes of the Singularity: Escalation - Hunter / Prey Expansion en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stardock Entertainment. Publicado por Stardock Entertainment. Lanzado el 14/11/2019. Disponible en PC. Géneros: Indie, Strategy.

A thin content drop for Ashes diehards only - a handful of new Substrate units and PHC turrets that add genuine strategic wrinkles, wrapped around a single scenario that most players will finish once and forget.

I'll be straight with you: I came to this one as someone who normally lives in faster-twitch genres, and what I found in Hunter/Prey is that Stardock understands how to design faction asymmetry even when the content volume is modest. The base game already does something genuinely interesting - thousands of units managed through a meta-unit grouping system, across maps so large you almost need a macro strategy just to think about them. Hunter/Prey layers onto that by sharpening the contrast between the two factions in ways that matter for actual play. On the Substrate side, the v2.9 update bundled with this expansion reworks the faction's defensive profile: units shed armor in exchange for faster shield regeneration and higher maximum shields, which changes how you commit and recover during engagements. The new Substrate additions span multiple tiers - a heavy T1 assault unit, a T2 hit-and-run skirmisher, a T3 support unit that detonates on death and damages structures, and a T4 that drops a wave of token units when it goes down. The Heart of the Phoenix juggernaut sits at the top of this stack; it regenerates after being killed unless you also destroy its chrysalis, which creates a specific mechanical problem for PHC players to solve. The Clutch of Eggs floods the map with Hatchlings. The Falling Star disables defenses. These aren't just reskin additions - they each have a job. The PHC response is mostly defensive. The Minos Cannon is the direct answer to the Heart of the Phoenix, and the Stasis Hammer does zero damage but stuns incoming units for several seconds - a pure area-denial tool that rewards players who already know how to layer turrets with ground support. This is the most interesting part of the expansion's design, actually: PHC gets fortification tools, Substrate gets aggressive versatility. The lead designer described it as PHC getting much better at locking down territory while Substrate gains tools for cracking open strongholds, and on the map included in this pack - where five aggressive AI-controlled PHC opponents immediately fan out and start building firebases - that tension plays out clearly. The problem is scope. This is a single scenario. One map. The Hunter/Prey scenario itself is a race against the clock where you play as the Substrate, receive regular batches of the new units as reinforcements, and push against multiple fortified paths to the main enemy base. It's a solid showcase format - the automatic population scaling and unit drops mean you spend time learning the new tools rather than managing an economy from scratch. But once you've run through it once or twice, there is not much left unless you fold the new units into skirmish or multiplayer, where they do carry over. The Steam review pool is thin and sits at mixed, which reflects the content-for-cost concern more than any fundamental design flaw. If you are already deep in Ashes: Escalation and play skirmish or multiplayer regularly, these units add real decision points to both sides of the matchup. If you are considering this as an entry point or a solo campaign boost, it does not deliver enough runway to justify the price on its own. Wait for a bundle discount and pick it up alongside the base game. Fred, Scout Team

Ashes of the Singularity: Escalation - Hunter / Prey Expansion

Ashes of the Singularity: Escalation - Hunter / Prey Expansion

14 nov 2019Stardock Entertainment
GamerScout opina

A thin content drop for Ashes diehards only - a handful of new Substrate units and PHC turrets that add genuine strategic wrinkles, wrapped around a single scenario that most players will finish once and forget.

PC
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I'll be straight with you: I came to this one as someone who normally lives in faster-twitch genres, and what I found in Hunter/Prey is that Stardock understands how to design faction asymmetry even when the content volume is modest. The base game already does something genuinely interesting - thousands of units managed through a meta-unit grouping system, across maps so large you almost need a macro strategy just to think about them. Hunter/Prey layers onto that by sharpening the contrast between the two factions in ways that matter for actual play. On the Substrate side, the v2.9 update bundled with this expansion reworks the faction's defensive profile: units shed armor in exchange for faster shield regeneration and higher maximum shields, which changes how you commit and recover during engagements. The new Substrate additions span multiple tiers - a heavy T1 assault unit, a T2 hit-and-run skirmisher, a T3 support unit that detonates on death and damages structures, and a T4 that drops a wave of token units when it goes down. The Heart of the Phoenix juggernaut sits at the top of this stack; it regenerates after being killed unless you also destroy its chrysalis, which creates a specific mechanical problem for PHC players to solve. The Clutch of Eggs floods the map with Hatchlings. The Falling Star disables defenses. These aren't just reskin additions - they each have a job. The PHC response is mostly defensive. The Minos Cannon is the direct answer to the Heart of the Phoenix, and the Stasis Hammer does zero damage but stuns incoming units for several seconds - a pure area-denial tool that rewards players who already know how to layer turrets with ground support. This is the most interesting part of the expansion's design, actually: PHC gets fortification tools, Substrate gets aggressive versatility. The lead designer described it as PHC getting much better at locking down territory while Substrate gains tools for cracking open strongholds, and on the map included in this pack - where five aggressive AI-controlled PHC opponents immediately fan out and start building firebases - that tension plays out clearly. The problem is scope. This is a single scenario. One map. The Hunter/Prey scenario itself is a race against the clock where you play as the Substrate, receive regular batches of the new units as reinforcements, and push against multiple fortified paths to the main enemy base. It's a solid showcase format - the automatic population scaling and unit drops mean you spend time learning the new tools rather than managing an economy from scratch. But once you've run through it once or twice, there is not much left unless you fold the new units into skirmish or multiplayer, where they do carry over. The Steam review pool is thin and sits at mixed, which reflects the content-for-cost concern more than any fundamental design flaw. If you are already deep in Ashes: Escalation and play skirmish or multiplayer regularly, these units add real decision points to both sides of the matchup. If you are considering this as an entry point or a solo campaign boost, it does not deliver enough runway to justify the price on its own. Wait for a bundle discount and pick it up alongside the base game.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardscloud-savestier:indieFaction AsymmetryJuggernaut UnitsDefensive TurtlingScenario PackMeta-Unit StrategyDLC ContentTower Defense ElementsAI Skirmish

Requisitos del sistema

Mínimos

OS
64-bit Windows 10 / 8.1 / 7
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
27 GB available space
Graphics
2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or better (GeForce 900+ / Radeon 290+ for Vulkan)
Processor
Quad-core Intel / AMD Processor
Sound Card
DirectX Compatible Sound Card

Recomendados

OS
64-bit Windows 10
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or better
Processor
Intel Core i5 or Equivalent
Sound Card
DirectX Compatible Sound Card

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Información del juego

Desarrolladora
Stardock Entertainment
Distribuidora
Stardock Entertainment
Fecha de lanzamiento
14 nov 2019

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¿En qué plataformas está disponible Ashes of the Singularity: Escalation - Hunter / Prey Expansion?

Ashes of the Singularity: Escalation - Hunter / Prey Expansion está disponible en PC.

¿Cuándo se lanzó Ashes of the Singularity: Escalation - Hunter / Prey Expansion?

Ashes of the Singularity: Escalation - Hunter / Prey Expansion se lanzó el 14 de noviembre de 2019.

¿Quién desarrolló Ashes of the Singularity: Escalation - Hunter / Prey Expansion?

Ashes of the Singularity: Escalation - Hunter / Prey Expansion fue desarrollado por Stardock Entertainment.