Compara los precios de Artisan TD en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 4rtisans. Publicado por Unexpected. Lanzado el 22/7/2024. Disponible en PC. Géneros: Strategy.

Pure maze-construction tower defense with zero procedural randomness across 30 hand-crafted maps - rewarding for puzzle thinkers, punishing for anyone expecting a freeform sandbox.

My spreadsheet instincts lit up the moment I understood what Artisan TD actually is: not a conventional tower defense where you place turrets beside a pre-drawn path, but a mazer - a sub-genre where your towers ARE the walls, and enemies dynamically reroute around every structure you drop. That single design choice changes everything about how you think. Instead of optimizing damage per second across a lane, you are solving a geometry problem: how do you force forty-plus enemy types to walk the longest possible route through a grid with hard terrain constraints, environmental hazards, and limited gold? The mechanical foundation is clean. Towers placed adjacently form walls, and enemies immediately recalculate their shortest available path. You cannot fully seal them in - at least one valid route to the exit must remain open at all times - so every placement is a negotiation between funneling distance and coverage angles. Archer towers handle flyers and ground units but deal middling damage; crossbow towers hit armored enemies hard but fire slowly; slow towers extend the kill window for everything else; area-of-effect towers arrive later and reward the patient optimizer who has already built a proper bottleneck for them to clean up. The tower roster is not enormous, but each unit fills a distinct role and nothing feels redundant. On top of that sits a light economy layer: farms can be woven into your maze structure for incremental gold income, but they consume real estate that could otherwise be walls, so every farm placement is a genuine tradeoff with a multi-wave payback period that the community has already started calculating in detail. Here is the honest caveat, and it is a big one depending on your tastes. Artisan TD's 30 maps are fully hand-designed with no procedural randomness whatsoever. That is a philosophical choice with real consequences. Each map has a near-optimal solution the developer intended, and deviating too far from it tends to result in a loss rather than a creative victory. There is no meta-progression to grind your way past a difficult stage - no upgrade currency, no persistent skill tree. What you have on the grid is exactly what you have. Community feedback splits sharply on this: some players find the determinism deeply satisfying because every win is purely strategic rather than luck-assisted; others find the puzzle-first rigidity strips out the adaptive improvisation they expect from the genre. Both reactions are correct for their respective audiences. The game does include a wave-rewind feature that lets you roll back to an earlier state without restarting the entire map, which is a genuine quality-of-life win that more TD games should steal. Visually, Artisan TD punches well above its indie weight class. The stylized PBR 3D presentation, 4K support, and controller compatibility give it a production feel that most sub-5-dollar-tier tower defense titles do not bother with. The fantasy setting - an Archipelago of Chaos populated by corrupted soul-warriors and four primordial Titans - is largely window dressing and the narrative barely explains itself, but the art direction is cohesive and the maps are genuinely pleasant to look at while you are rerouting enemy columns into a crossfire. Steam sits at roughly 72 percent positive across several hundred reviews, which is an accurate signal: this is a competent, good-looking execution of a specific subgenre, not a landmark release. If you treat each of the 30 maps as a spatial puzzle to solve rather than a sandbox to express yourself in, the session structure works well - most maps close out in 30 to 60 minutes, making it a natural fit for shorter play windows. Diego, Scout Team

Artisan TD

Artisan TD

22 jul 20244rtisansUnexpected
GamerScout opina

Pure maze-construction tower defense with zero procedural randomness across 30 hand-crafted maps - rewarding for puzzle thinkers, punishing for anyone expecting a freeform sandbox.

PC
Steam Deck VerifiedProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €0.23

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Acerca de Artisan TD

My spreadsheet instincts lit up the moment I understood what Artisan TD actually is: not a conventional tower defense where you place turrets beside a pre-drawn path, but a mazer - a sub-genre where your towers ARE the walls, and enemies dynamically reroute around every structure you drop. That single design choice changes everything about how you think. Instead of optimizing damage per second across a lane, you are solving a geometry problem: how do you force forty-plus enemy types to walk the longest possible route through a grid with hard terrain constraints, environmental hazards, and limited gold? The mechanical foundation is clean. Towers placed adjacently form walls, and enemies immediately recalculate their shortest available path. You cannot fully seal them in - at least one valid route to the exit must remain open at all times - so every placement is a negotiation between funneling distance and coverage angles. Archer towers handle flyers and ground units but deal middling damage; crossbow towers hit armored enemies hard but fire slowly; slow towers extend the kill window for everything else; area-of-effect towers arrive later and reward the patient optimizer who has already built a proper bottleneck for them to clean up. The tower roster is not enormous, but each unit fills a distinct role and nothing feels redundant. On top of that sits a light economy layer: farms can be woven into your maze structure for incremental gold income, but they consume real estate that could otherwise be walls, so every farm placement is a genuine tradeoff with a multi-wave payback period that the community has already started calculating in detail. Here is the honest caveat, and it is a big one depending on your tastes. Artisan TD's 30 maps are fully hand-designed with no procedural randomness whatsoever. That is a philosophical choice with real consequences. Each map has a near-optimal solution the developer intended, and deviating too far from it tends to result in a loss rather than a creative victory. There is no meta-progression to grind your way past a difficult stage - no upgrade currency, no persistent skill tree. What you have on the grid is exactly what you have. Community feedback splits sharply on this: some players find the determinism deeply satisfying because every win is purely strategic rather than luck-assisted; others find the puzzle-first rigidity strips out the adaptive improvisation they expect from the genre. Both reactions are correct for their respective audiences. The game does include a wave-rewind feature that lets you roll back to an earlier state without restarting the entire map, which is a genuine quality-of-life win that more TD games should steal. Visually, Artisan TD punches well above its indie weight class. The stylized PBR 3D presentation, 4K support, and controller compatibility give it a production feel that most sub-5-dollar-tier tower defense titles do not bother with. The fantasy setting - an Archipelago of Chaos populated by corrupted soul-warriors and four primordial Titans - is largely window dressing and the narrative barely explains itself, but the art direction is cohesive and the maps are genuinely pleasant to look at while you are rerouting enemy columns into a crossfire. Steam sits at roughly 72 percent positive across several hundred reviews, which is an accurate signal: this is a competent, good-looking execution of a specific subgenre, not a landmark release. If you treat each of the 30 maps as a spatial puzzle to solve rather than a sandbox to express yourself in, the session structure works well - most maps close out in 30 to 60 minutes, making it a natural fit for shorter play windows.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5MazerDeterministic WavesPuzzle-FirstFarm EconomyWave Rewind4K SupportNo Meta-ProgressionMaze Optimization

Requisitos del sistema

Mínimos

OS
Windows® 10 64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX 750 Ti / Radeon R7 360
Processor
Intel Core i5-6600, 3.3 GHz / AMD Ryzen 5 1500X, 3.5 GHz

Recomendados

OS
Windows® 10 64 Bit
Memory
16 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX 1070 / Radeon RX 590
Processor
Intel Core i5-11600K, 3.9 GHz / AMD Ryzen 5 5600X, 3.7 GHz

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Información del juego

Desarrolladora
4rtisans
Distribuidora
Unexpected
Fecha de lanzamiento
22 jul 2024

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¿En qué plataformas está disponible Artisan TD?

Artisan TD está disponible en PC.

¿Cuándo se lanzó Artisan TD?

Artisan TD se lanzó el 22 de julio de 2024.

¿Quién desarrolló Artisan TD?

Artisan TD fue desarrollado por 4rtisans y publicado por Unexpected.