Compara los precios de Army of Ruin en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Milkstone Studios. Publicado por Milkstone Studios. Lanzado el 8/6/2023. Disponible en PC, Mac, Xbox. Géneros: Action, Casual, Indie.

Milkstone Studios built a bullet-heaven that actually respects your time: polished 3D visuals, weapons that feel distinct from each other, and a one-more-run pull that most genre entries only wish they had.

My first hour with Army of Ruin felt like settling into something that knew exactly what it wanted to be, and had the craft to deliver it. Milkstone Studios are not genre tourists here. They came out of the Ziggurat FPS-roguelite lineage, and that pedigree shows in the way the combat loop has been designed with intention rather than assembled from borrowed parts. The structure will be immediately legible to anyone who has touched Vampire Survivors: your weapons fire automatically, you move to survive, you pick up experience gems and level up mid-run, choosing new weapons or upgrades from a randomised selection. But Army of Ruin adds a layer of character-specific active skills alongside the passive auto-fire arsenal, which genuinely changes how you approach a run depending on who you choose. Each hero carries a distinct activated ability that scales with character level, so positioning and timing actually matter in a way that pure passive-stacking games often skip. The elemental system quietly adds further depth: grouping weapons of the same affinity - Fire, Ice, Air and others - grants passive stat bonuses like increased rate of fire or extended attack duration, so your build has a through-line even before you push for weapon evolutions at max rank. The five maps are small in number, and that is a fair criticism. Each comes with timed survival variants running from ten to twenty minutes, plus an Endless mode, and on top of those sit five Ruin difficulty modifiers that change wave composition, add elite retaliation on death, and cut experience rewards. The challenge system attached to all of this - hundreds of objectives tied to specific characters, weapons, and stage conditions - is where the real longevity lives. Completionists will find a deep rabbit hole here. Casual players who just want to run a podcast in the background and watch numbers climb will find an equally comfortable groove, because the baseline loop has that rare quality of feeling satisfying regardless of how hard you push it. What surprised me most was the visual presentation. Army of Ruin renders in actual 3D with vibrant, cartoony character models and readable stage layouts, meaning enemy hordes never become an indecipherable soup of pixels. The music is sparse but memorable, the kind of soundtrack that sits in your head at a quiet volume for the rest of the day. The main weakness the community consistently flags is the unlockable character roster leaning on palette-swapped models rather than new designs, which is a genuine disappointment once you notice it. Some visual readability issues also surface at higher enemy densities, where a hit can land before you process where it came from. Neither flaw is a dealbreaker, but they are the rough edges you will feel. If you have genre fatigue from the wave of Vampire Survivors imitators, I understand the hesitation. Army of Ruin is not reinventing anything. What it is doing is executing the formula with more care and more mechanical texture than most of the competition, at a price point that asks very little from you in return. The one-more-run quality is genuine, not promised in marketing copy. Kai, Scout Team

Army of Ruin

Army of Ruin

8 jun 2023Milkstone Studios
GamerScout opina

Milkstone Studios built a bullet-heaven that actually respects your time: polished 3D visuals, weapons that feel distinct from each other, and a one-more-run pull that most genre entries only wish they had.

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My first hour with Army of Ruin felt like settling into something that knew exactly what it wanted to be, and had the craft to deliver it. Milkstone Studios are not genre tourists here. They came out of the Ziggurat FPS-roguelite lineage, and that pedigree shows in the way the combat loop has been designed with intention rather than assembled from borrowed parts. The structure will be immediately legible to anyone who has touched Vampire Survivors: your weapons fire automatically, you move to survive, you pick up experience gems and level up mid-run, choosing new weapons or upgrades from a randomised selection. But Army of Ruin adds a layer of character-specific active skills alongside the passive auto-fire arsenal, which genuinely changes how you approach a run depending on who you choose. Each hero carries a distinct activated ability that scales with character level, so positioning and timing actually matter in a way that pure passive-stacking games often skip. The elemental system quietly adds further depth: grouping weapons of the same affinity - Fire, Ice, Air and others - grants passive stat bonuses like increased rate of fire or extended attack duration, so your build has a through-line even before you push for weapon evolutions at max rank. The five maps are small in number, and that is a fair criticism. Each comes with timed survival variants running from ten to twenty minutes, plus an Endless mode, and on top of those sit five Ruin difficulty modifiers that change wave composition, add elite retaliation on death, and cut experience rewards. The challenge system attached to all of this - hundreds of objectives tied to specific characters, weapons, and stage conditions - is where the real longevity lives. Completionists will find a deep rabbit hole here. Casual players who just want to run a podcast in the background and watch numbers climb will find an equally comfortable groove, because the baseline loop has that rare quality of feeling satisfying regardless of how hard you push it. What surprised me most was the visual presentation. Army of Ruin renders in actual 3D with vibrant, cartoony character models and readable stage layouts, meaning enemy hordes never become an indecipherable soup of pixels. The music is sparse but memorable, the kind of soundtrack that sits in your head at a quiet volume for the rest of the day. The main weakness the community consistently flags is the unlockable character roster leaning on palette-swapped models rather than new designs, which is a genuine disappointment once you notice it. Some visual readability issues also surface at higher enemy densities, where a hit can land before you process where it came from. Neither flaw is a dealbreaker, but they are the rough edges you will feel. If you have genre fatigue from the wave of Vampire Survivors imitators, I understand the hesitation. Army of Ruin is not reinventing anything. What it is doing is executing the formula with more care and more mechanical texture than most of the competition, at a price point that asks very little from you in return. The one-more-run quality is genuine, not promised in marketing copy.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Bullet HeavenElemental Build SystemActive Hero SkillsWeapon EvolutionRuin Difficulty ModifiersPersistent ProgressionHorde SurvivalChallenge-Driven Unlocks

Requisitos del sistema

Mínimos

OS
Windows Vista or newer
Memory
2 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
DirectX 10 capable hardware
Processor
Quad core processor

Recomendados

OS
Windows 7 or newer
Memory
6 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GeForce 960 or better
Processor
Quad core processor

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Información del juego

Desarrolladora
Milkstone Studios
Distribuidora
Milkstone Studios
Fecha de lanzamiento
8 jun 2023

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¿En qué plataformas está disponible Army of Ruin?

Army of Ruin está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Army of Ruin?

Army of Ruin se lanzó el 8 de junio de 2023.

¿Quién desarrolló Army of Ruin?

Army of Ruin fue desarrollado por Milkstone Studios.