Compara los precios de Armada Skies en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Josh Tam Universe. Publicado por OtakuMaker SARL. Lanzado el 31/1/2018. Disponible en PC. Géneros: Action, Casual, Indie.

A micro-budget horizontal shmup that gives you a surprising number of ways to customize your jet before each wave - modest in every sense, but honest about what it is.

I picked up Armada Skies expecting nothing and came away with a mild, slightly puzzled appreciation for what solo developer Josh Tam actually built here. This is a side-scrolling, 2D shoot-em-up in the most classically unpretentious sense: alien fleets pour in from the right, you keep your finger on the trigger, and between stages you visit a shop to decide what survives the next run. There is no grand reinvention of the genre. What there is, surprisingly, is a genuine layer of mechanical choice. The upgrade loop is the most interesting thing Armada Skies has to offer. You start with the starter ship Nineshot and a Gatling Gun, which feels appropriately clunky. Stick with it and cash pods you collect mid-stage let you unlock three additional ships - Air Assey, Falkon, and Nemesis - each customizable with separate Chassis, Wings, and Thruster components. The secondary weapon list is longer than the price point suggests: Electrifier, Slicer, Beamer, Gauss, Back Blaster, Flamer, Heavy Cannon, Orbiter, Rockets, Shockwave Mine, and Pulse Projectile all sit in the shop waiting for your saved-up cash pods. Whether those weapons feel meaningfully different or just cosmetically distinct is a fair question, but their presence gives each pre-stage shop visit a small sense of deliberation that keeps the loop from going fully flat. The cracks are real and worth naming. Community discussions flag a known sound drop-out bug where in-game audio stops working after the intro screen, which is a frustrating way to lose the game's best asset - the soundtrack, sourced from artists like Alex Stroeer and Per Kiilstofte, carries more atmosphere than the visuals do. There are also reported stage-eight progression oddities where the game leaves you floating after the final fight with no resolution screen, a rough edge that suggests limited QA resources. This is a one-person studio project at a sub-two-dollar price point, and the seams show in exactly those places you would expect. Who is this for, then? Honestly, the audience is narrow: players who find a calm hour of old-school wave-clearing meditative, genre completionists hunting obscure 2D shooters, or anyone who appreciates the particular texture of a game built without a team or a budget. Armada Skies does not have the pixel artistry of Jamestown or the mechanical depth of DoDonPachi, and it knows it. What it offers is a quiet, unpretentious loop that respects the genre's roots without doing much to evolve them. The sound bug is annoying enough to check on before committing, but if that gets patched or you sidestep it, what remains is a functional, forgettable-in-the-best-way shmup. Kai, Scout Team

Armada Skies

Armada Skies

31 ene 2018Josh Tam UniverseOtakuMaker SARL
GamerScout opina

A micro-budget horizontal shmup that gives you a surprising number of ways to customize your jet before each wave - modest in every sense, but honest about what it is.

PC
Mejor precio disponible
1,03 €
en Kinguin
Mínimo registrado: 1,03 €
Sigue este precio

Veredicto de GamerScout

Worth a look only if you have an appetite for bare-bones wave shooters and can tolerate known audio bugs.

Comparar precios(3 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
1,03 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,28 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,28 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,93 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,03 €6 jun 2026
Mejor precio actual
1,03 €
El más bajo desde que lo seguimos
Tiendas de claves
0,95 €1,00 €1,06 €1,11 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Armada Skies

I picked up Armada Skies expecting nothing and came away with a mild, slightly puzzled appreciation for what solo developer Josh Tam actually built here. This is a side-scrolling, 2D shoot-em-up in the most classically unpretentious sense: alien fleets pour in from the right, you keep your finger on the trigger, and between stages you visit a shop to decide what survives the next run. There is no grand reinvention of the genre. What there is, surprisingly, is a genuine layer of mechanical choice. The upgrade loop is the most interesting thing Armada Skies has to offer. You start with the starter ship Nineshot and a Gatling Gun, which feels appropriately clunky. Stick with it and cash pods you collect mid-stage let you unlock three additional ships - Air Assey, Falkon, and Nemesis - each customizable with separate Chassis, Wings, and Thruster components. The secondary weapon list is longer than the price point suggests: Electrifier, Slicer, Beamer, Gauss, Back Blaster, Flamer, Heavy Cannon, Orbiter, Rockets, Shockwave Mine, and Pulse Projectile all sit in the shop waiting for your saved-up cash pods. Whether those weapons feel meaningfully different or just cosmetically distinct is a fair question, but their presence gives each pre-stage shop visit a small sense of deliberation that keeps the loop from going fully flat. The cracks are real and worth naming. Community discussions flag a known sound drop-out bug where in-game audio stops working after the intro screen, which is a frustrating way to lose the game's best asset - the soundtrack, sourced from artists like Alex Stroeer and Per Kiilstofte, carries more atmosphere than the visuals do. There are also reported stage-eight progression oddities where the game leaves you floating after the final fight with no resolution screen, a rough edge that suggests limited QA resources. This is a one-person studio project at a sub-two-dollar price point, and the seams show in exactly those places you would expect. Who is this for, then? Honestly, the audience is narrow: players who find a calm hour of old-school wave-clearing meditative, genre completionists hunting obscure 2D shooters, or anyone who appreciates the particular texture of a game built without a team or a budget. Armada Skies does not have the pixel artistry of Jamestown or the mechanical depth of DoDonPachi, and it knows it. What it offers is a quiet, unpretentious loop that respects the genre's roots without doing much to evolve them. The sound bug is annoying enough to check on before committing, but if that gets patched or you sidestep it, what remains is a functional, forgettable-in-the-best-way shmup.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Horizontal ShmupWave-BasedShip CustomizationWeapon ShopBudget IndieAlien InvasionStage-Based ProgressionOld-School Shooter

Requisitos del sistema

Mínimos

OS
WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
Memory
2 GB RAM
Storage
110 MB available space
Graphics
DirectX Compatible Video card
Processor
Any 64 or 32 bit processor

Sigue explorando

Community Discussion

Be the first to comment on Armada Skies.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Josh Tam Universe
Distribuidora
OtakuMaker SARL
Fecha de lanzamiento
31 ene 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,03 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Josh Tam Universe

Compra mejor: guías útiles

Preguntas frecuentes sobre Armada Skies

¿Cuánto cuesta Armada Skies?

A 15 de agosto de 2026, la oferta más barata disponible de Armada Skies es €1.03 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Armada Skies más barato?

El precio más bajo disponible que seguimos para Armada Skies es €1.03 en Kinguin (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Armada Skies?

Armada Skies está disponible en PC.

¿Cuándo se lanzó Armada Skies?

Armada Skies se lanzó el 31 de enero de 2018.

¿Quién desarrolló Armada Skies?

Armada Skies fue desarrollado por Josh Tam Universe y publicado por OtakuMaker SARL.