Compara los precios de Armada Skies en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Josh Tam Universe. Publicado por OtakuMaker SARL. Lanzado el 31/1/2018. Disponible en PC. Géneros: Action, Casual, Indie.

A micro-budget horizontal shmup that gives you a surprising number of ways to customize your jet before each wave - modest in every sense, but honest about what it is.

I picked up Armada Skies expecting nothing and came away with a mild, slightly puzzled appreciation for what solo developer Josh Tam actually built here. This is a side-scrolling, 2D shoot-em-up in the most classically unpretentious sense: alien fleets pour in from the right, you keep your finger on the trigger, and between stages you visit a shop to decide what survives the next run. There is no grand reinvention of the genre. What there is, surprisingly, is a genuine layer of mechanical choice. The upgrade loop is the most interesting thing Armada Skies has to offer. You start with the starter ship Nineshot and a Gatling Gun, which feels appropriately clunky. Stick with it and cash pods you collect mid-stage let you unlock three additional ships - Air Assey, Falkon, and Nemesis - each customizable with separate Chassis, Wings, and Thruster components. The secondary weapon list is longer than the price point suggests: Electrifier, Slicer, Beamer, Gauss, Back Blaster, Flamer, Heavy Cannon, Orbiter, Rockets, Shockwave Mine, and Pulse Projectile all sit in the shop waiting for your saved-up cash pods. Whether those weapons feel meaningfully different or just cosmetically distinct is a fair question, but their presence gives each pre-stage shop visit a small sense of deliberation that keeps the loop from going fully flat. The cracks are real and worth naming. Community discussions flag a known sound drop-out bug where in-game audio stops working after the intro screen, which is a frustrating way to lose the game's best asset - the soundtrack, sourced from artists like Alex Stroeer and Per Kiilstofte, carries more atmosphere than the visuals do. There are also reported stage-eight progression oddities where the game leaves you floating after the final fight with no resolution screen, a rough edge that suggests limited QA resources. This is a one-person studio project at a sub-two-dollar price point, and the seams show in exactly those places you would expect. Who is this for, then? Honestly, the audience is narrow: players who find a calm hour of old-school wave-clearing meditative, genre completionists hunting obscure 2D shooters, or anyone who appreciates the particular texture of a game built without a team or a budget. Armada Skies does not have the pixel artistry of Jamestown or the mechanical depth of DoDonPachi, and it knows it. What it offers is a quiet, unpretentious loop that respects the genre's roots without doing much to evolve them. The sound bug is annoying enough to check on before committing, but if that gets patched or you sidestep it, what remains is a functional, forgettable-in-the-best-way shmup. Kai, Scout Team

Armada Skies

Armada Skies

31 ene 2018Josh Tam UniverseOtakuMaker SARL
GamerScout opina

A micro-budget horizontal shmup that gives you a surprising number of ways to customize your jet before each wave - modest in every sense, but honest about what it is.

PC
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€0.00
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Mínimo histórico: €1.03

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I picked up Armada Skies expecting nothing and came away with a mild, slightly puzzled appreciation for what solo developer Josh Tam actually built here. This is a side-scrolling, 2D shoot-em-up in the most classically unpretentious sense: alien fleets pour in from the right, you keep your finger on the trigger, and between stages you visit a shop to decide what survives the next run. There is no grand reinvention of the genre. What there is, surprisingly, is a genuine layer of mechanical choice. The upgrade loop is the most interesting thing Armada Skies has to offer. You start with the starter ship Nineshot and a Gatling Gun, which feels appropriately clunky. Stick with it and cash pods you collect mid-stage let you unlock three additional ships - Air Assey, Falkon, and Nemesis - each customizable with separate Chassis, Wings, and Thruster components. The secondary weapon list is longer than the price point suggests: Electrifier, Slicer, Beamer, Gauss, Back Blaster, Flamer, Heavy Cannon, Orbiter, Rockets, Shockwave Mine, and Pulse Projectile all sit in the shop waiting for your saved-up cash pods. Whether those weapons feel meaningfully different or just cosmetically distinct is a fair question, but their presence gives each pre-stage shop visit a small sense of deliberation that keeps the loop from going fully flat. The cracks are real and worth naming. Community discussions flag a known sound drop-out bug where in-game audio stops working after the intro screen, which is a frustrating way to lose the game's best asset - the soundtrack, sourced from artists like Alex Stroeer and Per Kiilstofte, carries more atmosphere than the visuals do. There are also reported stage-eight progression oddities where the game leaves you floating after the final fight with no resolution screen, a rough edge that suggests limited QA resources. This is a one-person studio project at a sub-two-dollar price point, and the seams show in exactly those places you would expect. Who is this for, then? Honestly, the audience is narrow: players who find a calm hour of old-school wave-clearing meditative, genre completionists hunting obscure 2D shooters, or anyone who appreciates the particular texture of a game built without a team or a budget. Armada Skies does not have the pixel artistry of Jamestown or the mechanical depth of DoDonPachi, and it knows it. What it offers is a quiet, unpretentious loop that respects the genre's roots without doing much to evolve them. The sound bug is annoying enough to check on before committing, but if that gets patched or you sidestep it, what remains is a functional, forgettable-in-the-best-way shmup.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Horizontal ShmupWave-BasedShip CustomizationWeapon ShopBudget IndieAlien InvasionStage-Based ProgressionOld-School Shooter

Requisitos del sistema

Mínimos

OS
WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
Memory
2 GB RAM
Storage
110 MB available space
Graphics
DirectX Compatible Video card
Processor
Any 64 or 32 bit processor

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Información del juego

Desarrolladora
Josh Tam Universe
Distribuidora
OtakuMaker SARL
Fecha de lanzamiento
31 ene 2018

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¿En qué plataformas está disponible Armada Skies?

Armada Skies está disponible en PC.

¿Cuándo se lanzó Armada Skies?

Armada Skies se lanzó el 31 de enero de 2018.

¿Quién desarrolló Armada Skies?

Armada Skies fue desarrollado por Josh Tam Universe y publicado por OtakuMaker SARL.