Compara los precios de Arkhelom 3D en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DreamsSoftGames. Publicado por DreamsSoftGames. Lanzado el 29/5/2015. Disponible en PC. Géneros: Action, Casual, Indie.

Nine ships, 24 levels, three scroll directions, and almost no one talking about it. Arkhelom 3D is a budget shmup that quietly does more than its price tag suggests.

I have a soft spot for the kind of game that shows up in a bundle, gets installed once, and then sits quietly in a library waiting for someone to actually give it a fair go. Arkhelom 3D is exactly that game. It is a solo-developed shoot-em-up that pulls from the golden-age tradition of titles like Raiden and Gradius without having the budget or the fanfare of either, and the gap between what it promises and what it delivers is smaller than you might expect. The structural hook is the one thing that separates it from the endless parade of flat, single-axis shmups on Steam: the game mixes horizontal, vertical, and side-scrolling stages across its 24 levels. That variety keeps the spatial rhythm from going stale, and the non-linear stage order lets you sequence your own path through the difficulty curve rather than slamming into a wall someone else built. You pick your next stage after each completion, which is a small but genuinely thoughtful design choice. The enemy roster is wide, reportedly over 70 distinct types plus end-level bosses, and while the individual designs are not going to win any art awards, the sheer density of incoming fire can make the screen read as a proper bullet environment when things get busy. Players who have written about it note that screen clutter is a real concern, where the distinction between your shots, enemy projectiles, and enemy bodies can blur in a way that reads as confusion rather than spectacle. The ship system is where the game's ambition peeks through most clearly. Nine ship types each carry their own stat spread covering speed, firepower, shielding capacity, and ammo tolerance. You upgrade lasers, missiles, and support drones called droids using in-run pickups, and evolution tiers unlock as you collect specific items mid-level. Two special items add an extra layer of tactical thinking: a stop-time pickup and the unusual option to capture enemies rather than simply destroying them. The capture mechanic in particular feels like a leftover idea from a stranger, more experimental game, and it is more interesting for existing than it is fully developed. The online world ranking ties the score loop together, giving score-chasers a reason to replay stages with different ship configurations. The honest caveats matter here. This is a game with almost no Steam review presence, no critical coverage, and at least one community report of a graphics-mode error on launch that the developer never visibly addressed. No gamepad support has been flagged as a friction point by players who feel shmups belong on a controller, and keyboard play can feel clumsy in a genre where precision matters. The sound design has been described as decent in concept but overloaded in the effects layer, where the mix gets aggressive in dense combat sections. These are real limitations for a game that has had years to patch them. For the shmup enthusiast who has already played the genre's landmarks and is looking for something small and slightly overlooked to fill an afternoon, Arkhelom 3D offers genuine variety in its scroll directions and a ship-upgrade loop that holds up for a playthrough or two. For anyone expecting modern production values or a polished feel, the roughness will be too present to ignore. It sits in that honest zone of games built with care and constrained by resource, and I would rather point you toward it than pretend it does not exist. Kai, Scout Team

Arkhelom 3D

Arkhelom 3D

29 may 2015DreamsSoftGames
GamerScout opina

Nine ships, 24 levels, three scroll directions, and almost no one talking about it. Arkhelom 3D is a budget shmup that quietly does more than its price tag suggests.

PC
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Mínimo histórico: €0.43

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I have a soft spot for the kind of game that shows up in a bundle, gets installed once, and then sits quietly in a library waiting for someone to actually give it a fair go. Arkhelom 3D is exactly that game. It is a solo-developed shoot-em-up that pulls from the golden-age tradition of titles like Raiden and Gradius without having the budget or the fanfare of either, and the gap between what it promises and what it delivers is smaller than you might expect. The structural hook is the one thing that separates it from the endless parade of flat, single-axis shmups on Steam: the game mixes horizontal, vertical, and side-scrolling stages across its 24 levels. That variety keeps the spatial rhythm from going stale, and the non-linear stage order lets you sequence your own path through the difficulty curve rather than slamming into a wall someone else built. You pick your next stage after each completion, which is a small but genuinely thoughtful design choice. The enemy roster is wide, reportedly over 70 distinct types plus end-level bosses, and while the individual designs are not going to win any art awards, the sheer density of incoming fire can make the screen read as a proper bullet environment when things get busy. Players who have written about it note that screen clutter is a real concern, where the distinction between your shots, enemy projectiles, and enemy bodies can blur in a way that reads as confusion rather than spectacle. The ship system is where the game's ambition peeks through most clearly. Nine ship types each carry their own stat spread covering speed, firepower, shielding capacity, and ammo tolerance. You upgrade lasers, missiles, and support drones called droids using in-run pickups, and evolution tiers unlock as you collect specific items mid-level. Two special items add an extra layer of tactical thinking: a stop-time pickup and the unusual option to capture enemies rather than simply destroying them. The capture mechanic in particular feels like a leftover idea from a stranger, more experimental game, and it is more interesting for existing than it is fully developed. The online world ranking ties the score loop together, giving score-chasers a reason to replay stages with different ship configurations. The honest caveats matter here. This is a game with almost no Steam review presence, no critical coverage, and at least one community report of a graphics-mode error on launch that the developer never visibly addressed. No gamepad support has been flagged as a friction point by players who feel shmups belong on a controller, and keyboard play can feel clumsy in a genre where precision matters. The sound design has been described as decent in concept but overloaded in the effects layer, where the mix gets aggressive in dense combat sections. These are real limitations for a game that has had years to patch them. For the shmup enthusiast who has already played the genre's landmarks and is looking for something small and slightly overlooked to fill an afternoon, Arkhelom 3D offers genuine variety in its scroll directions and a ship-upgrade loop that holds up for a playthrough or two. For anyone expecting modern production values or a polished feel, the roughness will be too present to ignore. It sits in that honest zone of games built with care and constrained by resource, and I would rather point you toward it than pretend it does not exist.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Multi-ScrollShip UpgradesScore AttackBullet Hell-AdjacentNon-Linear Stage OrderDroid SupportWorld RankingBudget Shmup

Requisitos del sistema

Mínimos

OS
XP
Memory
1 GB RAM
DirectX
Version 7.0
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
DirectX 7 compatible graphics card with 1 GB memory
Processor
Pentium IV
Sound Card
16 bits

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200 MB available space

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Información del juego

Desarrolladora
DreamsSoftGames
Distribuidora
DreamsSoftGames
Fecha de lanzamiento
29 may 2015

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¿En qué plataformas está disponible Arkhelom 3D?

Arkhelom 3D está disponible en PC.

¿Cuándo se lanzó Arkhelom 3D?

Arkhelom 3D se lanzó el 29 de mayo de 2015.

¿Quién desarrolló Arkhelom 3D?

Arkhelom 3D fue desarrollado por DreamsSoftGames.