Compara los precios de Aragami en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lince Works. Publicado por LifeLine. Lanzado el 4/10/2016. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 71/100.

Aragami is a pure shadow-stealth game where you play as a spirit assassin who wins by never being seen, not by how many guards you drop.

Aragami puts you in the sandals of a shadow spirit summoned by a captive girl named Yamiko, and from the first moonlit courtyard the game makes its intentions clear: you are not a fighter, you are a ghost. The core mechanic is shadow manipulation. Standing in darkness replenishes your power, and that power fuels a short but deliberate suite of shadow abilities - teleporting between cast shadows, summoning a shadow sentinel to distract guards, creating darkness where there was light. The design is stripped back in a way that feels intentional rather than incomplete. Every tool on your ability wheel asks the same question: how do I pass through this space without ever touching it? For players who have grown tired of stealth games quietly handing you an option to "go loud" when things get messy, Aragami is a mild corrective. The purest playthrough kills nobody. The game tracks it, rewards it, and the tone of the world leans into it. Environments are painted in a Japanese-influenced aesthetic that sits somewhere between ink-wash illustration and low-poly geometry, and the restraint of the visual palette matches the restraint of the play style. Lanterns flicker. Guard cones move with a rhythm you learn to read. The soundtrack breathes quietly under everything, ambient and sparse, more interested in texture than melody. It is one of those soundscapes that you notice most when it stops. The weaknesses are real and worth naming. Enemy AI is not sophisticated - guards exist primarily as patrol patterns rather than thinking opponents, and once you internalize the rules of their sight cones the challenge flattens somewhat. The story, told through collectible scrolls and brief cutscenes, gestures at something genuinely moving without fully committing to the emotional depth it hints at. At roughly six to eight hours for a first playthrough, the game ends before it wears out its welcome, which I respect, but some of the middle chapters feel like they are padding that runtime rather than building on it. There is also a co-op mode for two players that changes the dynamic interestingly - coordinating shadow jumps with another person is its own small pleasure. What Lince Works got right is the feeling. Slipping through a heavily-guarded temple courtyard without a single soul noticing, reaching the objective, vanishing back into the dark - there is a specific quiet satisfaction in that which most big-budget stealth games bury under map markers and XP bars. Aragami does not bury it. If you are someone who replays a stealth segment five times to get the clean, no-kill, undetected run, this game was made directly for you. If you need mechanical complexity or reactive AI to stay engaged, you may find the walls a little thin. Kai, Scout Team

Aragami

Aragami

4 oct 2016Lince WorksLifeLine
GamerScout opina

Aragami is a pure shadow-stealth game where you play as a spirit assassin who wins by never being seen, not by how many guards you drop.

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Acerca de Aragami

Aragami puts you in the sandals of a shadow spirit summoned by a captive girl named Yamiko, and from the first moonlit courtyard the game makes its intentions clear: you are not a fighter, you are a ghost. The core mechanic is shadow manipulation. Standing in darkness replenishes your power, and that power fuels a short but deliberate suite of shadow abilities - teleporting between cast shadows, summoning a shadow sentinel to distract guards, creating darkness where there was light. The design is stripped back in a way that feels intentional rather than incomplete. Every tool on your ability wheel asks the same question: how do I pass through this space without ever touching it? For players who have grown tired of stealth games quietly handing you an option to "go loud" when things get messy, Aragami is a mild corrective. The purest playthrough kills nobody. The game tracks it, rewards it, and the tone of the world leans into it. Environments are painted in a Japanese-influenced aesthetic that sits somewhere between ink-wash illustration and low-poly geometry, and the restraint of the visual palette matches the restraint of the play style. Lanterns flicker. Guard cones move with a rhythm you learn to read. The soundtrack breathes quietly under everything, ambient and sparse, more interested in texture than melody. It is one of those soundscapes that you notice most when it stops. The weaknesses are real and worth naming. Enemy AI is not sophisticated - guards exist primarily as patrol patterns rather than thinking opponents, and once you internalize the rules of their sight cones the challenge flattens somewhat. The story, told through collectible scrolls and brief cutscenes, gestures at something genuinely moving without fully committing to the emotional depth it hints at. At roughly six to eight hours for a first playthrough, the game ends before it wears out its welcome, which I respect, but some of the middle chapters feel like they are padding that runtime rather than building on it. There is also a co-op mode for two players that changes the dynamic interestingly - coordinating shadow jumps with another person is its own small pleasure. What Lince Works got right is the feeling. Slipping through a heavily-guarded temple courtyard without a single soul noticing, reaching the objective, vanishing back into the dark - there is a specific quiet satisfaction in that which most big-budget stealth games bury under map markers and XP bars. Aragami does not bury it. If you are someone who replays a stealth segment five times to get the clean, no-kill, undetected run, this game was made directly for you. If you need mechanical complexity or reactive AI to stay engaged, you may find the walls a little thin.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamShadow StealthNo-Kill RunsCo-op StealthJapanese AestheticAbility CooldownShort CampaignAtmospheric SoundtrackGhost Playthrough

Requisitos del sistema

Mínimos

Processor
Intel Core i3
Memory
4 GB RAM
Graphics
DirectX 11 compatible graphics card (at least 1024 Mb of VRAM).
DirectX
Version 11
Storage
6 GB available space
Sound Card
Integr…

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
71
Steam
90%(12,939)

Información del juego

Desarrolladora
Lince Works
Distribuidora
LifeLine
Fecha de lanzamiento
4 oct 2016

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¿En qué plataformas está disponible Aragami?

Aragami está disponible en PC, Xbox.

¿Cuándo se lanzó Aragami?

Aragami se lanzó el 4 de octubre de 2016.

¿Quién desarrolló Aragami?

Aragami fue desarrollado por Lince Works y publicado por LifeLine.

¿Merece la pena comprar Aragami?

Aragami tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.