Compara los precios de ANONYMOUS;CODE en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MAGES. Inc.. Publicado por Spike Chunsoft Co., Ltd.. Lanzado el 8/9/2023. Disponible en PC. Géneros: Adventure.

A sci-fi visual novel where you literally share a save file with the protagonist, and the fate of 2037's Tokyo depends on when you tell him to reload. Tight pacing and a stunning presentation make it one of the best entry points into the Science Adventure series.

I went into ANONYMOUS;CODE knowing the Science Adventure pedigree and still got caught off guard by how immediately it pulls you in. You play as an anonymous hacker (that is, you, the player) who gains the ability to advise the actual protagonist, Pollon Takaoka, on when to use his Save and Load ability. The fourth-wall mechanic is not just a gimmick. Your save file screen and Pollon's are genuinely shared, and he can choose to accept or ignore your suggestions depending on whether circumstances make it logical. It sounds like a lot to parse, and honestly the first hour or so of getting your bearings with the Hacking Trigger can be a little rough. Push through it, because once the system clicks, the tension it creates is something most interactive fiction never approaches. The setting is near-future Tokyo, 2037, one year after the catastrophic "Sad Morning" event, in which the Year 2036 Problem sent orbital laser satellites out of control and tore through capital cities worldwide. Pollon and his partner Cross work small hacking jobs out of the Nakano ward to get by, until a mysterious girl named Momo shows up warning of an even bigger apocalypse on the horizon. From there the story pulls in simulation theory, AI, the Vatican, Cicada 3301 puzzle quests, and a few other ideas that occasionally threaten to crowd each other out. The scope is genuinely ambitious, and for the most part the pacing is sharp enough to keep it from collapsing under its own weight. Presentation-wise, this is a notch above most of the genre. Live2D character sprites give dialogue scenes an expressive, almost animated quality, and when the story hits its action peaks, the visuals switch to manga-panel sequences with watercolor washes and driving electronica on the soundtrack. These Manga Trigger sequences are the visual highlight of the whole experience. The English dub is also genuinely good, with Max Mittelman bringing the right mix of cockiness and vulnerability to Pollon that carries a lot of scenes on its own. The honest criticism is this: the game is linear in a way that will frustrate series veterans. Previous Science Adventure entries gave you a web of routes, branching paths triggered by timely decisions. Here, the Save and Load mechanic funnels everything toward a single throughline. That focus produces tighter plotting, but it costs the side characters most of their breathing room. Pollon's best friend Cross is a notable casualty, present from the first chapter yet strangely hollow compared to supporting cast who appear far later. The Hacking Trigger also has a finicky timing window. Miss it, and the game boots you to the title screen rather than letting you retry immediately, which is a genuinely annoying design choice. A run clocks in around 12 to 15 hours depending on pace, short by series standards, and some reviewers felt the final act was rushed compared to the strong first two-thirds. For newcomers to the Science Adventure series, none of the above is disqualifying. The jargon is lighter than Steins;Gate or Chaos;Head, the pace rarely lets up, and the fourth-wall mechanic is a genuinely fresh take on player agency in a story-heavy game. For veterans expecting the emotional gut-punch of the series' best, manage your expectations: this is a spectacular blockbuster ride that trades depth for momentum. Alex, Scout Team

ANONYMOUS;CODE

ANONYMOUS;CODE

8 sept 2023MAGES. Inc.Spike Chunsoft Co., Ltd.
GamerScout opina

A sci-fi visual novel where you literally share a save file with the protagonist, and the fate of 2037's Tokyo depends on when you tell him to reload. Tight pacing and a stunning presentation make it one of the best entry points into the Science Adventure series.

PC
Steam Deck PlayableProtonDB Silver
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I went into ANONYMOUS;CODE knowing the Science Adventure pedigree and still got caught off guard by how immediately it pulls you in. You play as an anonymous hacker (that is, you, the player) who gains the ability to advise the actual protagonist, Pollon Takaoka, on when to use his Save and Load ability. The fourth-wall mechanic is not just a gimmick. Your save file screen and Pollon's are genuinely shared, and he can choose to accept or ignore your suggestions depending on whether circumstances make it logical. It sounds like a lot to parse, and honestly the first hour or so of getting your bearings with the Hacking Trigger can be a little rough. Push through it, because once the system clicks, the tension it creates is something most interactive fiction never approaches. The setting is near-future Tokyo, 2037, one year after the catastrophic "Sad Morning" event, in which the Year 2036 Problem sent orbital laser satellites out of control and tore through capital cities worldwide. Pollon and his partner Cross work small hacking jobs out of the Nakano ward to get by, until a mysterious girl named Momo shows up warning of an even bigger apocalypse on the horizon. From there the story pulls in simulation theory, AI, the Vatican, Cicada 3301 puzzle quests, and a few other ideas that occasionally threaten to crowd each other out. The scope is genuinely ambitious, and for the most part the pacing is sharp enough to keep it from collapsing under its own weight. Presentation-wise, this is a notch above most of the genre. Live2D character sprites give dialogue scenes an expressive, almost animated quality, and when the story hits its action peaks, the visuals switch to manga-panel sequences with watercolor washes and driving electronica on the soundtrack. These Manga Trigger sequences are the visual highlight of the whole experience. The English dub is also genuinely good, with Max Mittelman bringing the right mix of cockiness and vulnerability to Pollon that carries a lot of scenes on its own. The honest criticism is this: the game is linear in a way that will frustrate series veterans. Previous Science Adventure entries gave you a web of routes, branching paths triggered by timely decisions. Here, the Save and Load mechanic funnels everything toward a single throughline. That focus produces tighter plotting, but it costs the side characters most of their breathing room. Pollon's best friend Cross is a notable casualty, present from the first chapter yet strangely hollow compared to supporting cast who appear far later. The Hacking Trigger also has a finicky timing window. Miss it, and the game boots you to the title screen rather than letting you retry immediately, which is a genuinely annoying design choice. A run clocks in around 12 to 15 hours depending on pace, short by series standards, and some reviewers felt the final act was rushed compared to the strong first two-thirds. For newcomers to the Science Adventure series, none of the above is disqualifying. The jargon is lighter than Steins;Gate or Chaos;Head, the pace rarely lets up, and the fourth-wall mechanic is a genuinely fresh take on player agency in a story-heavy game. For veterans expecting the emotional gut-punch of the series' best, manage your expectations: this is a spectacular blockbuster ride that trades depth for momentum.

Alex
Alex · Scout Team

Catch-all

Etiquetas

Single-playerSteam AchievementsSteam Trading CardsPartial Controller SupportFamily SharingFourth-Wall MechanicHacking TriggerScience Adventure SeriesManga CutscenesLive2D SpritesEnglish DubSimulation TheoryLinear StoryCyberpunk Setting

Requisitos del sistema

Mínimos

OS
Windows10 (64bit) and above
Processor
AMD FX-8150 or higher
Memory
4 GB RAM
Graphics
Geforce 1GB or Higher
DirectX
Version 11
Storage
8 GB available space
Sound Card
Any device that can run Dire…

Recomendados

OS
Windows10 (64bit) and above
Processor
Intel Core i5 9300 or higher (Gen 9, Coffee Lake-R)
Memory
8 GB RAM
Graphics
Geforce 1GB or Higher
DirectX
Version 11
Storage
8 GB available space Sound…

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Información del juego

Desarrolladora
MAGES. Inc.
Distribuidora
Spike Chunsoft Co., Ltd.
Fecha de lanzamiento
8 sept 2023

Modos de juego

singleplayer

Idiomas

Audio (2)
EnglishJapanese
Subtítulos (4)
EnglishJapaneseTraditional ChineseSimplified Chinese

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¿En qué plataformas está disponible ANONYMOUS;CODE?

ANONYMOUS;CODE está disponible en PC.

¿Cuándo se lanzó ANONYMOUS;CODE?

ANONYMOUS;CODE se lanzó el 8 de septiembre de 2023.

¿Quién desarrolló ANONYMOUS;CODE?

ANONYMOUS;CODE fue desarrollado por MAGES. Inc. y publicado por Spike Chunsoft Co., Ltd..