Compara los precios de Angvik 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alastair John Jack. Publicado por Alastair John Jack. Lanzado el 17/6/2024. Disponible en PC, Linux. Géneros: Action, Indie, RPG.

A solo-developer roguelite platformer sitting at 94% positive on Steam, and once you understand its hunger-fueled pressure loop, that rating makes complete sense.

I have a soft spot for one-person studios that quietly build entire worlds, and Alastair John Jack has done exactly that twice now. Angvik 2 is a 2D action roguelite platformer where runs are short, deaths are permanent, and the game's distinctive pressure mechanic is no longer the original's creeping old age but a hunger gauge that will flat-out kill you if you stop scavenging. Meat, watermelons, apples, found items - keep eating or accept the consequences. It sounds punishing on paper, but in practice it keeps every run kinetic in a way that a plain health bar never would. The class and species combination system is where the real personality lives. You mix species with class archetypes at the start of each run, and the resulting loadout shapes your entire approach. Swords, guns, magical scrolls, and rings all drop procedurally across randomized levels, so two runs with nominally the same class rarely feel identical. Armor works differently from most games in the genre: each piece absorbs one hit and then breaks, leaving you bare and one touch from death. That single rule creates some genuinely tense moments late in a run when you find yourself sprinting through enemies with nothing left to your name. The shift to watercolor-style visuals divides opinion compared to the first game's sharper pixel look, and that is a fair critique to hold. Some players miss the clarity of the original's B-grade cartoon aesthetic. The level design is also notably gentler than its predecessor - trap density is lower, the early game is more forgiving, and the difficulty escalates run-by-run rather than throwing you into the deep end immediately. Hardcore roguelite players who want a relentless grind from minute one may find that slope too shallow. Between runs, there are optional ship-based side activities - fishing, mining, gardening, eating - that refund some of the gold you carried back from your last death and give small bonuses going forward. They are low-stakes and quietly charming rather than transformative. What Jack has built here is something I would describe as an approachable side door into the action roguelite genre. It does not compete with the genre's heavyweights on depth or content volume, and it seems to know that. The runs are compact, the loop is clean, and the whole thing has the handcrafted feel of someone who cared exactly as much as the project needed and no more. For a single-developer release sitting this far under the radar, a 94% positive rating from players is the most honest recommendation you will find anywhere. Kai, Scout Team

Angvik 2

Angvik 2

17 jun 2024Alastair John Jack
GamerScout opina

A solo-developer roguelite platformer sitting at 94% positive on Steam, and once you understand its hunger-fueled pressure loop, that rating makes complete sense.

PCLinux
Mejor precio disponible
0,44 €-91%
en Eneba
Mínimo registrado: 0,42 €
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Veredicto de GamerScout

Best for roguelite newcomers and genre fans who want a light, handcrafted run that respects their time.

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0,44 €-91%
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StandardEuropa (UE)Steam KeyClave
0,48 €
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0,70 €
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5,00 €
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Historial de precios

Mínimo registrado
0,42 €6 jun 2026
Mejor precio actual
0,44 €
Tiendas de claves
0,40 €0,42 €0,44 €0,46 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Capturas y multimedia

Acerca de Angvik 2

I have a soft spot for one-person studios that quietly build entire worlds, and Alastair John Jack has done exactly that twice now. Angvik 2 is a 2D action roguelite platformer where runs are short, deaths are permanent, and the game's distinctive pressure mechanic is no longer the original's creeping old age but a hunger gauge that will flat-out kill you if you stop scavenging. Meat, watermelons, apples, found items - keep eating or accept the consequences. It sounds punishing on paper, but in practice it keeps every run kinetic in a way that a plain health bar never would. The class and species combination system is where the real personality lives. You mix species with class archetypes at the start of each run, and the resulting loadout shapes your entire approach. Swords, guns, magical scrolls, and rings all drop procedurally across randomized levels, so two runs with nominally the same class rarely feel identical. Armor works differently from most games in the genre: each piece absorbs one hit and then breaks, leaving you bare and one touch from death. That single rule creates some genuinely tense moments late in a run when you find yourself sprinting through enemies with nothing left to your name. The shift to watercolor-style visuals divides opinion compared to the first game's sharper pixel look, and that is a fair critique to hold. Some players miss the clarity of the original's B-grade cartoon aesthetic. The level design is also notably gentler than its predecessor - trap density is lower, the early game is more forgiving, and the difficulty escalates run-by-run rather than throwing you into the deep end immediately. Hardcore roguelite players who want a relentless grind from minute one may find that slope too shallow. Between runs, there are optional ship-based side activities - fishing, mining, gardening, eating - that refund some of the gold you carried back from your last death and give small bonuses going forward. They are low-stakes and quietly charming rather than transformative. What Jack has built here is something I would describe as an approachable side door into the action roguelite genre. It does not compete with the genre's heavyweights on depth or content volume, and it seems to know that. The runs are compact, the loop is clean, and the whole thing has the handcrafted feel of someone who cared exactly as much as the project needed and no more. For a single-developer release sitting this far under the radar, a 94% positive rating from players is the most honest recommendation you will find anywhere.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Hunger MechanicPermadeath PlatformerSolo DeveloperWatercolor Art StyleRun-Based ProgressionArmor DegradationBetween-Run ActivitiesApproachable Roguelite

Requisitos del sistema

Mínimos

OS
Windows 10 (64 bit)
Memory
5 GB RAM
Storage
600 MB available space
Graphics
Intel HD 630
Processor
Intel Core i5-7500T

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Alastair John Jack
Distribuidora
Alastair John Jack
Fecha de lanzamiento
17 jun 2024

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Mejor precio0,44 €
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Preguntas frecuentes sobre Angvik 2

¿Cuánto cuesta Angvik 2?

A 15 de agosto de 2026, la oferta más barata disponible de Angvik 2 es €0.44 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Angvik 2 más barato?

El precio más bajo disponible que seguimos para Angvik 2 es €0.44 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Angvik 2?

Angvik 2 está disponible en PC, Linux.

¿Cuándo se lanzó Angvik 2?

Angvik 2 se lanzó el 17 de junio de 2024.

¿Quién desarrolló Angvik 2?

Angvik 2 fue desarrollado por Alastair John Jack.