Compara los precios de And Yet It Moves en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Broken Rules. Publicado por Broken Rules. Lanzado el 2/4/2009. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 75/100.

A paper-collage puzzle-platformer where rotating the entire world is your main tool. Scrappy, clever, and unlike almost anything else from its era.

And Yet It Moves is a puzzle-platformer built around a single mechanic that sounds simple on paper (no pun intended): you can rotate the entire game world in 90-degree snaps or in free rotation, and physics does the rest. Your fragile paper character runs, jumps, and falls through environments that look like someone raided a recycling bin and made something genuinely beautiful out of it. The torn-paper collage aesthetic is not a gimmick slapped over a generic engine. Every background layer, every ledge, every enemy feels like it was cut and placed by hand. That tactile quality is rare, and Broken Rules committed to it fully. The rotation mechanic starts gentle and escalates steadily. Early puzzles ask you to tip a corridor so a boulder rolls away from you. Later, you are flipping gravity mid-fall to thread yourself through tight paper corridors without turning yourself into confetti, because landing badly at speed kills you instantly. That instant-death rule will frustrate players who want a breezy experience, but it is also what gives the mechanic teeth. You learn to read trajectories, to time your rotation so momentum carries you exactly where you need to go. When it clicks, there is a quiet satisfaction that few puzzle games manage. The world is split into distinct biomes - cave systems, jungle canopies, ruins - each with their own visual texture and rotational challenges. None of them overstay their welcome. The whole game runs roughly two to three hours on a first playthrough, and that length feels deliberate rather than stingy. There are no filler sections padding it out. If you want more, time-attack modes and challenge levels add replayability for players who want to optimise their rotations down to the frame. For everyone else, the base game is a tight, complete experience that ends before it gets repetitive. Where it falls short: the checkpoint spacing can feel uneven in the middle chapters, and the sound design, while atmospheric and quietly eerie in a way I find charming, is sparse enough that some players will find the experience a little cold. The mixed Steam reviews mostly reflect the age of the game bumping into modern expectations around polish and content volume. Taken as what it actually is - a small 2009 indie experiment that shipped a genuinely original idea with craft and conviction - the rougher edges are forgivable. This is the kind of project that quietly influenced a generation of indie developers who never cited it by name. If you have any affection for puzzle-platformers that trust you to experiment and figure things out without handholding, And Yet It Moves deserves your afternoon. It is not a long game and it is not a loud one, but it has a specific atmosphere and a specific elegance that you do not find often. Kai, Scout Team

And Yet It Moves

And Yet It Moves

2 abr 2009Broken Rules
GamerScout opina

A paper-collage puzzle-platformer where rotating the entire world is your main tool. Scrappy, clever, and unlike almost anything else from its era.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.15

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.155 Jun 2026
Keyshops
€0.13€0.20€0.27€0.345 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de And Yet It Moves

And Yet It Moves is a puzzle-platformer built around a single mechanic that sounds simple on paper (no pun intended): you can rotate the entire game world in 90-degree snaps or in free rotation, and physics does the rest. Your fragile paper character runs, jumps, and falls through environments that look like someone raided a recycling bin and made something genuinely beautiful out of it. The torn-paper collage aesthetic is not a gimmick slapped over a generic engine. Every background layer, every ledge, every enemy feels like it was cut and placed by hand. That tactile quality is rare, and Broken Rules committed to it fully. The rotation mechanic starts gentle and escalates steadily. Early puzzles ask you to tip a corridor so a boulder rolls away from you. Later, you are flipping gravity mid-fall to thread yourself through tight paper corridors without turning yourself into confetti, because landing badly at speed kills you instantly. That instant-death rule will frustrate players who want a breezy experience, but it is also what gives the mechanic teeth. You learn to read trajectories, to time your rotation so momentum carries you exactly where you need to go. When it clicks, there is a quiet satisfaction that few puzzle games manage. The world is split into distinct biomes - cave systems, jungle canopies, ruins - each with their own visual texture and rotational challenges. None of them overstay their welcome. The whole game runs roughly two to three hours on a first playthrough, and that length feels deliberate rather than stingy. There are no filler sections padding it out. If you want more, time-attack modes and challenge levels add replayability for players who want to optimise their rotations down to the frame. For everyone else, the base game is a tight, complete experience that ends before it gets repetitive. Where it falls short: the checkpoint spacing can feel uneven in the middle chapters, and the sound design, while atmospheric and quietly eerie in a way I find charming, is sparse enough that some players will find the experience a little cold. The mixed Steam reviews mostly reflect the age of the game bumping into modern expectations around polish and content volume. Taken as what it actually is - a small 2009 indie experiment that shipped a genuinely original idea with craft and conviction - the rougher edges are forgivable. This is the kind of project that quietly influenced a generation of indie developers who never cited it by name. If you have any affection for puzzle-platformers that trust you to experiment and figure things out without handholding, And Yet It Moves deserves your afternoon. It is not a long game and it is not a loud one, but it has a specific atmosphere and a specific elegance that you do not find often.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamWorld RotationPhysics PuzzlesPaper Art StyleInstant DeathShort PlaytimeMinimalist SoundtrackSingle Mechanic DesignTime Attack

Requisitos del sistema

Mínimos

Processor
Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
Memory
XP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated graphics card) Hard Disk S…

Sigue explorando

Community Discussion

Be the first to comment on And Yet It Moves.

Reseñas y valoraciones

Metacritic
75
Steam
70%(1,329)

Información del juego

Desarrolladora
Broken Rules
Distribuidora
Broken Rules
Fecha de lanzamiento
2 abr 2009

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Broken Rules

Compra mejor: guías útiles

¿Buscas más? Mira juegos como And Yet It Moves →

Preguntas frecuentes sobre And Yet It Moves

¿Cuánto cuesta And Yet It Moves?

El precio de And Yet It Moves cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar And Yet It Moves más barato?

Compara los precios de And Yet It Moves en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible And Yet It Moves?

And Yet It Moves está disponible en PC.

¿Cuándo se lanzó And Yet It Moves?

And Yet It Moves se lanzó el 2 de abril de 2009.

¿Quién desarrolló And Yet It Moves?

And Yet It Moves fue desarrollado por Broken Rules.

¿Merece la pena comprar And Yet It Moves?

And Yet It Moves tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.