Compara los precios de ANCIENT EVIL en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por PhoenixFire Games. Publicado por PhoenixFire Games. Lanzado el 11/9/2021. Disponible en PC. Géneros: Adventure, Indie.

A hand-drawn dark fantasy puzzler that asks you to outsmart guardians rather than overpower them, rewarding patience and pattern recognition over button-mashing.

My first impression of ANCIENT EVIL was that it looks like a small studio betting everything on a specific mood: dim torchlight, hand-drawn 2D dungeons, and a quiet insistence that you slow down and think before you act. PhoenixFire Games built something that sits at an odd, interesting crossroads between real-time action and puzzle logic, and whether that combination clicks for you will determine the entire experience. The core loop sends you through three distinct regions of ancient lands, each divided into levels populated by guardians, traps, and environmental hazards. Combat happens in real time, but it punishes players who treat it like a brawler. The actual skill in this game is positional: luring enemies into trap corridors, reading a guardian's pattern, then committing to a window of attack before the situation turns against you. Weapons, armor, and potions are collectible throughout, and the gear loop is light but functional enough to give you a sense of incremental preparation. Enemy difficulty scales as you press deeper, and the time pressure on decisions tightens in a way that makes later levels feel genuinely earned. The trap-and-environment system is the most distinctive thing here. Hazards scattered across each level can flip from threat to tool with a single well-timed maneuver, and that duality gives ANCIENT EVIL its most satisfying moments. When a trap kill lands clean, it feels like authorship. The variety of guardians reinforces this, since each one demands a different read of the space around it rather than a pure damage race. Where the game stumbles is in the roughness you might expect from a solo indie release at this scale: the community reception sits at mixed-to-modest on Steam, with some players noting the presentation feels unpolished in places, and the overall runtime is short enough that you can reach the final battle in a single evening. The hand-drawn aesthetic is atmospheric but uneven, and the dark fantasy setting stays in the background rather than building into anything narratively substantial. Who is this actually for? Puzzle-minded players who enjoy spatial problem solving in a dungeon context, and who can accept a modest production budget in exchange for a focused mechanical idea. If you need a richly narrated world or a lengthy campaign, look elsewhere. But if a couple of quiet, slightly tense hours working out how to flip a trap against a dungeon guardian sounds like exactly your speed, ANCIENT EVIL delivers that in a compact, honest package that never overstays its welcome. Kai, Scout Team

ANCIENT EVIL

ANCIENT EVIL

11 sept 2021PhoenixFire Games
GamerScout opina

A hand-drawn dark fantasy puzzler that asks you to outsmart guardians rather than overpower them, rewarding patience and pattern recognition over button-mashing.

PC
Mejor precio disponible
0,85 €
en Eneba
Mínimo registrado: 0,85 €
Sigue este precio

Veredicto de GamerScout

Worth picking up on a deep discount if compact dungeon puzzles with real-time positioning appeal to you; too rough and brief at full price.

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EnebaMejor precio
StandardEuropa (UE)Steam KeyClave
0,85 €
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StandardGlobalSteam KeyClave
0,85 €-83%
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Historial de precios

Mínimo registrado
0,85 €7 jun 2026
Mejor precio actual
0,85 €
El más bajo desde que lo seguimos
Tiendas de claves
0,78 €0,83 €0,87 €0,92 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Capturas y multimedia

Acerca de ANCIENT EVIL

My first impression of ANCIENT EVIL was that it looks like a small studio betting everything on a specific mood: dim torchlight, hand-drawn 2D dungeons, and a quiet insistence that you slow down and think before you act. PhoenixFire Games built something that sits at an odd, interesting crossroads between real-time action and puzzle logic, and whether that combination clicks for you will determine the entire experience. The core loop sends you through three distinct regions of ancient lands, each divided into levels populated by guardians, traps, and environmental hazards. Combat happens in real time, but it punishes players who treat it like a brawler. The actual skill in this game is positional: luring enemies into trap corridors, reading a guardian's pattern, then committing to a window of attack before the situation turns against you. Weapons, armor, and potions are collectible throughout, and the gear loop is light but functional enough to give you a sense of incremental preparation. Enemy difficulty scales as you press deeper, and the time pressure on decisions tightens in a way that makes later levels feel genuinely earned. The trap-and-environment system is the most distinctive thing here. Hazards scattered across each level can flip from threat to tool with a single well-timed maneuver, and that duality gives ANCIENT EVIL its most satisfying moments. When a trap kill lands clean, it feels like authorship. The variety of guardians reinforces this, since each one demands a different read of the space around it rather than a pure damage race. Where the game stumbles is in the roughness you might expect from a solo indie release at this scale: the community reception sits at mixed-to-modest on Steam, with some players noting the presentation feels unpolished in places, and the overall runtime is short enough that you can reach the final battle in a single evening. The hand-drawn aesthetic is atmospheric but uneven, and the dark fantasy setting stays in the background rather than building into anything narratively substantial. Who is this actually for? Puzzle-minded players who enjoy spatial problem solving in a dungeon context, and who can accept a modest production budget in exchange for a focused mechanical idea. If you need a richly narrated world or a lengthy campaign, look elsewhere. But if a couple of quiet, slightly tense hours working out how to flip a trap against a dungeon guardian sounds like exactly your speed, ANCIENT EVIL delivers that in a compact, honest package that never overstays its welcome.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Real-Time TacticsTrap MechanicsDark Fantasy DungeonPattern RecognitionShort-Form PuzzleEnvironmental CombatGuardian Battles

Requisitos del sistema

Mínimos

OS
Windows 7 SP1, Windows 8.1, Windows 10
Memory
1 GB RAM
Storage
100 MB available space
Graphics
NVIDIA GeForce GTX 560 or AMD Radeon HD 5700
Processor
Intel quad-core 2.0 GHz or dual-core 2.6 GHz

Recomendados

OS
Windows 10
Memory
2 GB RAM
Storage
100 MB available space
Graphics
NVIDIA GeForce GTX 960 or amd Radeon HD 8000 series
Processor
Dual Core 3.0 Ghz

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Información del juego

Desarrolladora
PhoenixFire Games
Distribuidora
PhoenixFire Games
Fecha de lanzamiento
11 sept 2021

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Mejor precio0,85 €
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Preguntas frecuentes sobre ANCIENT EVIL

¿Cuánto cuesta ANCIENT EVIL?

A 15 de agosto de 2026, la oferta más barata disponible de ANCIENT EVIL es €0.85 en Eneba, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar ANCIENT EVIL más barato?

El precio más bajo disponible que seguimos para ANCIENT EVIL es €0.85 en Eneba (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible ANCIENT EVIL?

ANCIENT EVIL está disponible en PC.

¿Cuándo se lanzó ANCIENT EVIL?

ANCIENT EVIL se lanzó el 11 de septiembre de 2021.

¿Quién desarrolló ANCIENT EVIL?

ANCIENT EVIL fue desarrollado por PhoenixFire Games.