
An Alien with a Magnet
A one-button planet-hopper that earns its difficulty honestly - gorgeous trippy visuals, a Castle Crashers composer on the soundtrack, and just enough content to feel complete without overstaying its welcome.
Veredicto de GamerScout
Worth it for puzzle-platformer fans who appreciate micro-indie craft and can accept a four-to-five hour ceiling.
Comparar precios(4 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de An Alien with a Magnet
I have a soft spot for games that fit their entire design philosophy into a single mechanic, and this one does it with disarming confidence. Hold a button, your little alien ship locks onto a nearby planet and orbits around it. Release, and momentum flings you toward the next one. That is the whole grammar of the game - and Rejected Games somehow coaxes genuine tension, score-chasing, and puzzle logic out of it across 45-plus handcrafted levels. The early stages function as a slow-burn tutorial, teaching you to read orbital trajectories and time your release with care. Players who want instant gratification may bounce off the gentle opening, but the pacing is deliberate, not lazy. Once the game starts layering in battery-powered generators that must be recharged mid-flight, dark holes, lock-and-key obstacles, cannons, and giant magnet power-ups that sweep nearby collectibles into your path, the single-button ruleset begins to feel surprisingly rich. There is also a branching level map where collected gems unlock optional side paths, bonus stages hidden behind secret exits, and a Time Attack mode that turns the whole adventure into a speed-running proposition against global leaderboards. Presentation is where this game punches well above its weight class. The space environments are colourful and varied - planets differ in shape, colour, and the obstacles surrounding them, giving each level a distinct visual personality. The story is told through short comic-book panels, light and charming without pretending to be more than connective tissue. Most importantly, the soundtrack is composed by Waterflame, whose work on Castle Crashers gave that game a huge portion of its warmth. Here the music carries a similarly trippy, spacey energy that makes orbiting around glowing planets feel genuinely meditative at slower moments and kinetic when the hazards start stacking. The honest criticisms are real but proportionate. The repetition noted by early mobile reviewers is present on PC too - the core loop does not mutate as dramatically as you might hope, and completionists mopping up the final achievements after the credits roll may find the gem-hunting and puzzle clean-up a little mechanical. Playtime runs around four to five hours for a focused run, which is right-sized for this kind of micro-indie but worth knowing if you expect an evening-spanning commitment. The alien's narrating voice, present in the original mobile release, is polarising - charming to some, grating to others. For players who like calibrated little puzzle-platformers that know their own scope, this is a quietly confident piece of work from a solo developer who cared about every orbit. It is the kind of game that sits forgotten in a bundle key pile, gets launched on a rainy afternoon, and ends up running two hours longer than planned.

Indie & narrative
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows XP
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 550 MB available space
- Graphics
- Integrated GPU
- Processor
- 2GHz
Recomendados
- OS
- Windows 7
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 550 MB available space
- Graphics
- Dedicated GPU
- Processor
- 2GHz
Sigue explorando
Community Discussion
Be the first to comment on An Alien with a Magnet.
Reseñas y valoraciones
No hay valoraciones disponibles
Información del juego
- Desarrolladora
- Rejected Games
- Distribuidora
- Rejected Games
- Fecha de lanzamiento
- 28 mar 2017

