Compara los precios de American Truck Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SCS Software. Publicado por SCS Software. Lanzado el 2/2/2016. Disponible en PC, Mac, Linux. Géneros: Indie, Simulation. Puntuación Metacritic: 76/100.

Forget action loops and skill ceilings: this is the rare game where staring at a long desert highway for forty minutes is the whole point, and somehow it works.

I've put a genuinely embarrassing number of hours into American Truck Simulator, and the thing that still surprises me is how purposeful the boredom feels. You start as a driver-for-hire hauling freight across California and Nevada, earning enough in-game cash to buy your first Peterbilt or Kenworth, customize the cabin, tune the engine, and eventually build a fleet with hired drivers working routes while you take the premium loads yourself. That rags-to-fleet-owner arc is the management layer underneath the driving, and it gives the whole experience a slow-burn progression that fans of light business sims will recognize immediately. The driving itself is more nuanced than it looks. Difficulty is yours to set from the start: you can run with automatic transmission and no fatigue, or flip on manual gears, fuel consumption, realistic trailer physics, and a fatigue system that forces genuine rest stops. Reversing a 53-foot flatbed loaded with oversized construction machinery into a tight dock earns the most XP per delivery and is legitimately hard on a keyboard. Trailers range from standard reefers and dry vans through lowboys, goosenecks, and dumpers, and special transport jobs with wide loads and escort vehicles exist as a separate, high-payout category. The truck models themselves are officially licensed and have remarkable cockpit detail: headlight controls, high beams, blinkers, wipers, and gear readouts all function correctly, which matters if you care about that stuff. The map situation is important to understand before you spend anything. The base game covers California and Nevada (Arizona is free on arrival). From there, SCS has shipped paid state expansions at a steady pace since 2017, and the map now covers well over a dozen states stretching from the Pacific Northwest through the Great Plains and down to Texas, with Louisiana and Iowa among the most recent additions. Each state DLC runs around the same price and covers genuine geographic variety, from Montana's Yellowstone borderlands to Kansas wheat country to the Louisiana bayou. There are also upcoming expansions for South Dakota and British Columbia, so the map is actively growing. That's the right framing for a purchase decision: the base game is the entry point, and the DLC library is where the hours-per-dollar ratio gets absurd. The Steam Workshop adds another layer, with community mods covering everything from retextured roads to truck brands not in the base roster. The criticisms worth flagging: city scale is compressed, so Los Angeles feels like a mid-size regional hub rather than a sprawl, and some players find that jarring. The fatigue system forces full sleeps with no option to set a shorter rest timer, which cuts into the flow of back-to-back deliveries. The AI traffic is functional but not smart. None of these are dealbreakers for the core audience, but if you need urban density or dynamic traffic challenge, you will hit those walls. The in-cab internet radio (real stations stream live) softens the highway monotony considerably, and the game genuinely pairs well with a podcast queue or an audiobook. For the sim-curious player who has never tried a trucking game: the adjustable difficulty and save-anywhere system mean the barrier to entry is close to zero. Pick keyboard or wheel (a proper steering wheel setup elevates the experience significantly), set the simulation depth you're comfortable with, and give it two hours before deciding. The progression is slow by design. If the idea of carefully reversing a flatbed loaded with industrial equipment into a refinery dock while managing fuel and rest stops sounds like your kind of problem-solving, there are hundreds of hours waiting. Diego, Scout Team

American Truck Simulator

American Truck Simulator

2 feb 2016SCS Software
GamerScout opina

Forget action loops and skill ceilings: this is the rare game where staring at a long desert highway for forty minutes is the whole point, and somehow it works.

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I've put a genuinely embarrassing number of hours into American Truck Simulator, and the thing that still surprises me is how purposeful the boredom feels. You start as a driver-for-hire hauling freight across California and Nevada, earning enough in-game cash to buy your first Peterbilt or Kenworth, customize the cabin, tune the engine, and eventually build a fleet with hired drivers working routes while you take the premium loads yourself. That rags-to-fleet-owner arc is the management layer underneath the driving, and it gives the whole experience a slow-burn progression that fans of light business sims will recognize immediately. The driving itself is more nuanced than it looks. Difficulty is yours to set from the start: you can run with automatic transmission and no fatigue, or flip on manual gears, fuel consumption, realistic trailer physics, and a fatigue system that forces genuine rest stops. Reversing a 53-foot flatbed loaded with oversized construction machinery into a tight dock earns the most XP per delivery and is legitimately hard on a keyboard. Trailers range from standard reefers and dry vans through lowboys, goosenecks, and dumpers, and special transport jobs with wide loads and escort vehicles exist as a separate, high-payout category. The truck models themselves are officially licensed and have remarkable cockpit detail: headlight controls, high beams, blinkers, wipers, and gear readouts all function correctly, which matters if you care about that stuff. The map situation is important to understand before you spend anything. The base game covers California and Nevada (Arizona is free on arrival). From there, SCS has shipped paid state expansions at a steady pace since 2017, and the map now covers well over a dozen states stretching from the Pacific Northwest through the Great Plains and down to Texas, with Louisiana and Iowa among the most recent additions. Each state DLC runs around the same price and covers genuine geographic variety, from Montana's Yellowstone borderlands to Kansas wheat country to the Louisiana bayou. There are also upcoming expansions for South Dakota and British Columbia, so the map is actively growing. That's the right framing for a purchase decision: the base game is the entry point, and the DLC library is where the hours-per-dollar ratio gets absurd. The Steam Workshop adds another layer, with community mods covering everything from retextured roads to truck brands not in the base roster. The criticisms worth flagging: city scale is compressed, so Los Angeles feels like a mid-size regional hub rather than a sprawl, and some players find that jarring. The fatigue system forces full sleeps with no option to set a shorter rest timer, which cuts into the flow of back-to-back deliveries. The AI traffic is functional but not smart. None of these are dealbreakers for the core audience, but if you need urban density or dynamic traffic challenge, you will hit those walls. The in-cab internet radio (real stations stream live) softens the highway monotony considerably, and the game genuinely pairs well with a podcast queue or an audiobook. For the sim-curious player who has never tried a trucking game: the adjustable difficulty and save-anywhere system mean the barrier to entry is close to zero. Pick keyboard or wheel (a proper steering wheel setup elevates the experience significantly), set the simulation depth you're comfortable with, and give it two hours before deciding. The progression is slow by design. If the idea of carefully reversing a flatbed loaded with industrial equipment into a refinery dock while managing fuel and rest stops sounds like your kind of problem-solving, there are hundreds of hours waiting.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsSteam Trading CardsSteam WorkshopCamera ComfortCustom Volume ControlsAdjustable DifficultyKeyboard Only OptionPlayable without Timed InputSave AnytimeStereo SoundSurround SoundPartial Controller SupportSteam CloudIncludes level editorRemote Play TogetherFamily SharingsteamCompany ManagementWheel Peripheral SupportMod-FriendlyLong-Haul SimIncremental ProgressionWorkshop EcosystemRelaxingEconomy LayerFleet ManagementAdjustable Simulation DepthState Expansion DLCCockpit DetailSpecial TransportFatigue SystemSteering Wheel SupportLong-Haul ProgressionWorkshop ModsChill Sim

Requisitos del sistema

Mínimos

Processor
Dual core CPU 2.4 GHz
Memory
4 GB RAM
Graphics
GeForce GTS 450-class (Intel HD 4000)
Storage
25 MB available space

Recomendados

OS
Windows 10 64-bit
Processor
Intel Core i5-9600 or AMD Ryzen 5 3600 or similar
Memory
12 GB RAM
Graphics
NVIDIA GeForce GTX 1660 or AMD Radeon RX 590 (2GB VRAM)
Storage
25 GB available space Add…

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Reseñas y valoraciones

Metacritic
76
Steam
97%(191,287)

Información del juego

Desarrolladora
SCS Software
Distribuidora
SCS Software
Fecha de lanzamiento
2 feb 2016

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Subtítulos (30)
EnglishFrenchItalianGermanSpanish - SpainBulgarian+24 más

Características

AchievementsCloud Saves

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¿En qué plataformas está disponible American Truck Simulator?

American Truck Simulator está disponible en PC, Mac, Linux.

¿Cuándo se lanzó American Truck Simulator?

American Truck Simulator se lanzó el 2 de febrero de 2016.

¿Quién desarrolló American Truck Simulator?

American Truck Simulator fue desarrollado por SCS Software.

¿Merece la pena comprar American Truck Simulator?

American Truck Simulator tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.