Compara los precios de American Conquest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GSC Game World. Publicado por GSC World Publishing. Lanzado el 26/8/2011. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 76/100.

Commanding 16,000 troops across eight campaigns spanning Columbus to the American Revolution rewards patient micromanagers, but anyone expecting a slick modern RTS will hit a wall fast.

I've spent enough time in GSC Game World's back catalogue to know exactly what kind of game this is before the first unit fires a musket: a slow-burn, numbers-heavy RTS that asks far more from you than most of its contemporaries ever dared. American Conquest sits squarely in the Cossacks tradition, which means the design philosophy values logistical pressure, formation discipline, and the sheer spectacle of mass-scale warfare over clean UI and gentle onboarding. If you come in with that understanding, there is genuine depth to unpack here. The core mechanic that separates this from most RTS games of its era is the peasant pipeline. You cannot queue up soldiers directly from a barracks. Instead, you create peasants, route them into forts or stables, and only then train them into actual combat units. It sounds like busywork on paper, but it creates a genuine economic tension: every peasant feeding your military is a peasant not gathering wood, stone, gold, coal, or iron. Those last two resources matter more than you might expect, because musketeers consume iron and coal to fire, meaning a resource drought mid-battle can silence your ranged line at the worst possible moment. Northern Native American factions like the Iroquois or Delawares cannot mine at all, and must rely on trading posts for ammunition, which forces a completely different playstyle built around speed and attrition rather than garrison warfare. That kind of faction asymmetry is where the game earns its keep. The morale system adds another layer worth tracking. Officers, drummers, and standard bearers are not decorative. Keep them near your formations and units hold the line under fire. Lose them, and a cascade rout can melt an entire flank. The game also tracks ranged inaccuracy at long distances for musketeers and artillery, meaning knowing when to close distance versus when to hold and volley is a real decision with real consequences. These are the kinds of systems a strategy player will appreciate, even if the tutorial does almost nothing to explain mechanics like storm rating, which governs how costly it is to storm garrisoned buildings and is arguably the most important number you will never see documented in-game. And that is where the honest criticism sits. The AI has a well-documented habit of streaming single units at your defenses rather than coordinating pushes, which makes prolonged defense feel less like a skill test and more like a chore. The interface carries the rough edges of early 2000s design, unit pathfinding will occasionally walk a cavalry column into a river for no discernible reason, and wild animals such as bison can casually demolish a group of unsupported peasants, which is both historically flavourful and practically infuriating. Steam user reception sits at 67% positive across several hundred reviews, and that mixed split is honest: the game rewards players who read around it, but punishes those who expect the game to teach itself. For history-focused RTS players who can tolerate dated visual fidelity and are willing to lean on community guides for the undocumented mechanics, there is a surprisingly rich game here. Eight campaigns across 42 missions cover everything from Pizarro's expedition to Tecumseh's uprising to the American Revolution, with the option to play both sides of several conflicts. The European Warfare: Napoleonica total conversion mod, which remains downloadable on ModDB, also extends the life of the engine considerably for those who want to stay in it longer. Treat this as a classic in need of patience, not a polished re-release, and it delivers. Diego, Scout Team

American Conquest

American Conquest

26 ago 2011GSC Game WorldGSC World Publishing
GamerScout opina

Commanding 16,000 troops across eight campaigns spanning Columbus to the American Revolution rewards patient micromanagers, but anyone expecting a slick modern RTS will hit a wall fast.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.70

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.7023 Jun 2026
Keyshops
€0.66€0.70€0.74€0.7810 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de American Conquest

I've spent enough time in GSC Game World's back catalogue to know exactly what kind of game this is before the first unit fires a musket: a slow-burn, numbers-heavy RTS that asks far more from you than most of its contemporaries ever dared. American Conquest sits squarely in the Cossacks tradition, which means the design philosophy values logistical pressure, formation discipline, and the sheer spectacle of mass-scale warfare over clean UI and gentle onboarding. If you come in with that understanding, there is genuine depth to unpack here. The core mechanic that separates this from most RTS games of its era is the peasant pipeline. You cannot queue up soldiers directly from a barracks. Instead, you create peasants, route them into forts or stables, and only then train them into actual combat units. It sounds like busywork on paper, but it creates a genuine economic tension: every peasant feeding your military is a peasant not gathering wood, stone, gold, coal, or iron. Those last two resources matter more than you might expect, because musketeers consume iron and coal to fire, meaning a resource drought mid-battle can silence your ranged line at the worst possible moment. Northern Native American factions like the Iroquois or Delawares cannot mine at all, and must rely on trading posts for ammunition, which forces a completely different playstyle built around speed and attrition rather than garrison warfare. That kind of faction asymmetry is where the game earns its keep. The morale system adds another layer worth tracking. Officers, drummers, and standard bearers are not decorative. Keep them near your formations and units hold the line under fire. Lose them, and a cascade rout can melt an entire flank. The game also tracks ranged inaccuracy at long distances for musketeers and artillery, meaning knowing when to close distance versus when to hold and volley is a real decision with real consequences. These are the kinds of systems a strategy player will appreciate, even if the tutorial does almost nothing to explain mechanics like storm rating, which governs how costly it is to storm garrisoned buildings and is arguably the most important number you will never see documented in-game. And that is where the honest criticism sits. The AI has a well-documented habit of streaming single units at your defenses rather than coordinating pushes, which makes prolonged defense feel less like a skill test and more like a chore. The interface carries the rough edges of early 2000s design, unit pathfinding will occasionally walk a cavalry column into a river for no discernible reason, and wild animals such as bison can casually demolish a group of unsupported peasants, which is both historically flavourful and practically infuriating. Steam user reception sits at 67% positive across several hundred reviews, and that mixed split is honest: the game rewards players who read around it, but punishes those who expect the game to teach itself. For history-focused RTS players who can tolerate dated visual fidelity and are willing to lean on community guides for the undocumented mechanics, there is a surprisingly rich game here. Eight campaigns across 42 missions cover everything from Pizarro's expedition to Tecumseh's uprising to the American Revolution, with the option to play both sides of several conflicts. The European Warfare: Napoleonica total conversion mod, which remains downloadable on ModDB, also extends the life of the engine considerably for those who want to stay in it longer. Treat this as a classic in need of patience, not a polished re-release, and it delivers.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:aaaMass-Scale BattlesFormation CombatMorale SystemAsymmetric FactionsPeasant EconomyHistorical CampaignsBuilding CaptureLogistics Management

Requisitos del sistema

Mínimos

Sound
Sound card with DirectX 9.0 support
Video
Video Card with 64MB dedicated memory and DirectX 9 Compatible
Memory
512 MB
DirectX®
9.0 or higher
Processor
1.4 GHz CPU
Hard disk space
3.5GB
Operating system
Windows® XP / Vista™ / Windows® 7

Sigue explorando

Community Discussion

Be the first to comment on American Conquest.

Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
GSC Game World
Distribuidora
GSC World Publishing
Fecha de lanzamiento
26 ago 2011

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de GSC Game World

Compra mejor: guías útiles

¿Buscas más? Mira juegos como American Conquest →

Preguntas frecuentes sobre American Conquest

¿Cuánto cuesta American Conquest?

El precio de American Conquest cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar American Conquest más barato?

Compara los precios de American Conquest en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible American Conquest?

American Conquest está disponible en PC.

¿Cuándo se lanzó American Conquest?

American Conquest se lanzó el 26 de agosto de 2011.

¿Quién desarrolló American Conquest?

American Conquest fue desarrollado por GSC Game World y publicado por GSC World Publishing.

¿Merece la pena comprar American Conquest?

American Conquest tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.