Compara los precios de Alicia Quatermain 2: The Stone of Fate en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jetdogs Studios. Publicado por Jetdogs Studios. Lanzado el 3/7/2018. Disponible en PC, Mac. Géneros: Casual, Indie, Strategy.

A lean, click-heavy time management puzzler that rewards tight sequencing over strategic depth - genre fans will clear it in a weekend, but don't expect the automation comforts of its predecessor.

My relationship with casual time management games is complicated - I usually want them to be about ten percent smarter than they are. Stone of Fate lands somewhere in that uncomfortable middle ground: mechanically sound, occasionally demanding, but stubbornly stripped of the quality-of-life features that made the first Alicia Quatermain entry feel like a step forward for the genre. The core loop will feel immediately familiar to anyone who has put hours into the 12 Labours of Hercules series or Roads of Rome. You direct a small workforce - usually one to three labourers - across hand-crafted levels, gathering resources, constructing and upgrading buildings and gold mines, and clearing obstacles so Alicia herself can defuse traps or blast carts out of the way. The story sends you from Indian jungles through Tibetan mountain towns, with hijacked aircraft, dog-pulled sleds through avalanche country, desert water extraction, and a silent monk who needs convincing along the way. The scenario variety is genuinely charming. Where the game stumbles is in a deliberate step backward: unlike the first entry, there is no worker automation here. Every task requires a manual click queue, which makes the moment-to-moment rhythm feel clunkier than it should. Helper character types who could break up that routine only appear on a handful of stages, so low activity variety is a real complaint across the run. On the positive side, the level design is where Jetdogs Studios clearly spent its budget. Five groups of ten-plus-one stages each carry a distinct visual identity and layout style, and the difficulty split is well-calibrated - easy and normal are approachable for newcomers, while hard mode forces genuine action-ordering precision. Miss the correct sequence on some of those later stages and you will replay them more than once. For newcomers to the genre, the low barrier to entry is a genuine plus. There are no research trees, no economy curves to misread, and no punishing fail states outside of timed runs. If you have never touched a resource-management puzzler, this is a low-risk entry point with a forgiving enough structure that you can find your footing before hard mode tests your click discipline. Veterans of the genre, however, will finish the roughly fifty-stage campaign without breaking a sweat on normal difficulty, and may find the stripped-back mechanics frustrating rather than refreshing. The absence of mod support and the thin meta-layer (a single upgradeable room mechanic borrowed from the first game, with minor changes) means there is no real reason to return once credits roll. Diego, Scout Team

Alicia Quatermain 2: The Stone of Fate

Alicia Quatermain 2: The Stone of Fate

3 jul 2018Jetdogs Studios
GamerScout opina

A lean, click-heavy time management puzzler that rewards tight sequencing over strategic depth - genre fans will clear it in a weekend, but don't expect the automation comforts of its predecessor.

PCMac
ProtonDB Gold
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Mínimo histórico: €1.41

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My relationship with casual time management games is complicated - I usually want them to be about ten percent smarter than they are. Stone of Fate lands somewhere in that uncomfortable middle ground: mechanically sound, occasionally demanding, but stubbornly stripped of the quality-of-life features that made the first Alicia Quatermain entry feel like a step forward for the genre. The core loop will feel immediately familiar to anyone who has put hours into the 12 Labours of Hercules series or Roads of Rome. You direct a small workforce - usually one to three labourers - across hand-crafted levels, gathering resources, constructing and upgrading buildings and gold mines, and clearing obstacles so Alicia herself can defuse traps or blast carts out of the way. The story sends you from Indian jungles through Tibetan mountain towns, with hijacked aircraft, dog-pulled sleds through avalanche country, desert water extraction, and a silent monk who needs convincing along the way. The scenario variety is genuinely charming. Where the game stumbles is in a deliberate step backward: unlike the first entry, there is no worker automation here. Every task requires a manual click queue, which makes the moment-to-moment rhythm feel clunkier than it should. Helper character types who could break up that routine only appear on a handful of stages, so low activity variety is a real complaint across the run. On the positive side, the level design is where Jetdogs Studios clearly spent its budget. Five groups of ten-plus-one stages each carry a distinct visual identity and layout style, and the difficulty split is well-calibrated - easy and normal are approachable for newcomers, while hard mode forces genuine action-ordering precision. Miss the correct sequence on some of those later stages and you will replay them more than once. For newcomers to the genre, the low barrier to entry is a genuine plus. There are no research trees, no economy curves to misread, and no punishing fail states outside of timed runs. If you have never touched a resource-management puzzler, this is a low-risk entry point with a forgiving enough structure that you can find your footing before hard mode tests your click discipline. Veterans of the genre, however, will finish the roughly fifty-stage campaign without breaking a sweat on normal difficulty, and may find the stripped-back mechanics frustrating rather than refreshing. The absence of mod support and the thin meta-layer (a single upgradeable room mechanic borrowed from the first game, with minor changes) means there is no real reason to return once credits roll.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Time ManagementClick-SequencingDifficulty ModesLevel-Based ProgressionAdventure PuzzleShort CampaignCasual Strategy

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
512 MB RAM
DirectX
Version 9.0
Storage
700 MB available space
Graphics
1024x768 resolution
Processor
1.6 GHz
Sound Card
With OpenAL support

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Información del juego

Desarrolladora
Jetdogs Studios
Distribuidora
Jetdogs Studios
Fecha de lanzamiento
3 jul 2018

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¿En qué plataformas está disponible Alicia Quatermain 2: The Stone of Fate?

Alicia Quatermain 2: The Stone of Fate está disponible en PC, Mac.

¿Cuándo se lanzó Alicia Quatermain 2: The Stone of Fate?

Alicia Quatermain 2: The Stone of Fate se lanzó el 3 de julio de 2018.

¿Quién desarrolló Alicia Quatermain 2: The Stone of Fate?

Alicia Quatermain 2: The Stone of Fate fue desarrollado por Jetdogs Studios.